Quest givers

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Maho, Streamweaver quest giver outside of the Miraleth node in Alpha-2.[1]

As opposed to what we may be used to in other MMOs where you see giant question marks or exclamation points, we've gone a little bit more subtle with the way that certain NPCs reflect their dialogue or quest availability. There's a slight shimmer that exists over the name and their color: Green represents quest logs- quest paths and then the gold represents the shops.[2]Steven Sharif

When there is an ability to kill a NPC, there should be a good reason for killing that NPC; and denying content to other players is not necessarily a good reason. So, the quest givers themselves are not killable.[5]Steven Sharif

List of quest givers

info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Alpha-2 work-in-progress quest dialog designed by Colby Marchi.[7]

When you're servicing multiple dialogue trees that have many different options, this approach is really conducive to keeping those options front-and-center to the player: letting them see that and navigating through the dialogue tree with a very easy to interact with quest window.[7]Steven Sharif

List of quest rewards

Quest rewards are intended to be commensurate with the difficulty of the quest.[8]

Scarcity is obviously what can drive the excitement or the dopamine response when that success is had. If something is easily attained then the importance of attaining it is obviously diminished... There will be very rare drop-table items; and we want to ensure that that scarcity is preserved so the importance of attaining the thing feels good.[8]Steven Sharif
info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.
Item Icon Item type Rarity Level requirement Set
Bloody Key Icon.Bloody Key.png Unknown item CommonLegendary
Bright Glint Icon.Bright Glint.png Glint HeroicHeroic
Crude Sickle Blade Icon.Crude Sickle Blade.png Reagent Resource CommonLegendary
Crude Sickle Handle Icon.Crude Sickle Handle.png Reagent Resource CommonLegendary
Dim Glint Icon.Dim Glint.png Glint UncommonUncommon
Dull Glint Icon.Dull Glint.png Glint CommonCommon
Galen's Tackle Bag Icon.Galen's Tackle Bag.png Backpack Bag CommonLegendary
Glowing Glint Icon.Glowing Glint.png Glint RareRare
Hourglass Ankh Unknown item CommonLegendary
Illustrious Glint Icon.Illustrious Glint.png Glint EpicEpic
Iron Wand Icon.Iron Wand.png One-handed Wand CommonLegendary 20
Map of the Blood Rune Icon.Map of the Blood Rune.png Quest item CommonLegendary
Minotaur Hide Word Icon.Minotaur Hide Word.png Quest item CommonLegendary
Minotaur Pigment Minotaur Pigment Icon.png Pigment Crafting material
Novice Health Salve Icon.Novice Health Salve.png Salve Consumable CommonLegendary
Radiant Glint Icon.Radiant Glint.png Glint LegendaryLegendary
Shiny Tower and Wolf Shield Icon.Shiny Tower and Wolf Shield.png Quest item CommonLegendary
Stolen glint Unknown item
The Stone Rose Icon.The Stone Rose.png Quest item CommonLegendary

Quest markers

There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[9]

  • There will be subtle ways that players will acquire knowledge that something is to be done in an area.[9]

Voiceovers

In the past you've asked about is Intrepid taking a look at different AI solutions for some systems in the game and this is one of those systems: Voice over, where we have begun implementation. Obviously this is not fully polished. It doesn't have the right inflections in different spaces and some of the pauses that it needs, but it is a very capable system that will be delivering us some really good polished VO; and we are sourcing those voices in-house internally with our development team, which I think is a really cool thing to do. Obviously it gives us a personal space where people who who've worked to build this game get to actually exist in the game too.[11]Steven Sharif

Visuals

See also

References