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Difference between revisions of "Clothing"
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− | # | + | {{Clothing}} |
+ | |||
+ | == Costumes == | ||
+ | |||
+ | {{Costumes}} | ||
+ | |||
+ | == Gear slots == | ||
+ | |||
+ | {{Gear slots}} | ||
+ | |||
+ | == Armor characteristics == | ||
+ | |||
+ | {{Armor characteristics}} | ||
+ | |||
+ | == Appearance == | ||
+ | |||
+ | {{Gear appearance}} | ||
+ | |||
+ | === Attachments === | ||
+ | |||
+ | {{Gear attachments}} | ||
+ | |||
+ | {{#dpl:category = Accessories | ||
+ | |mode = gallery | ||
+ | |namespace= file | ||
+ | |format=«gallery»,%PAGE%¦link=%TITLE%¦[[%TITLE%]]\n,,«/gallery» | ||
+ | |replaceintitle=@(.*?)\..*$@,\1 | ||
+ | |order=ascending | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
+ | |||
+ | === Dyeable items === | ||
+ | |||
+ | {{Dyeable items}} | ||
+ | |||
+ | == Artwork == | ||
+ | |||
+ | {{#dpl:category = {{ROOTPAGENAME}} | ||
+ | |mode = gallery | ||
+ | |namespace= file | ||
+ | }} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Costumes]] | ||
+ | * [[Gear]] | ||
+ | * [[Cosmetics]] | ||
+ | |||
+ | == References == | ||
+ | |||
+ | [[Category:Items]][[Category:Clothing]] |
Revision as of 21:15, 30 April 2020
Costumes
Costumes were available for purchase from the cosmetic store.[4]
- They do not include any weapons pictured.[5]
- Costumes are one piece outfits that cover all gear slots regardless of armor type.[6][3][7][8][9]
- Full costumes do not mix and match pieces.[9] – Steven Sharif
- Costumes don't have a level restriction or require an in-game item to be obtained first.[10][11]
- Costumes are not gender or race locked, but can adapt based on a character's gender and race.[12][13][14][15]
- Racial skins appear along with any costume appearances.[16][17]
- All hoods and head slot items, whether part of a complete costume or individual gear, will have the option to be shown or hidden on the character by the player.[18][3][19]
Gear slots
There are multiple gear slots in Ashes of Creation.[21]
- 3 Belt slots.[21]
- 1 Mainhand slot equips a player's primary weapon.[22][26][27][28][29][25]
- 1 Offhand slot can equip shields, spell focuses, sigils, and dual weapons.[22][30][25]
- 1 Potion/Pouch/Scroll slot.[24][31]
- 8 Armor slots.[21][32]
- 5 Jewelry slots.[21]
- 3 Artisan gear slots.[40][21][41]
- 1 Artisan tool slot is used to equip gathering tools.[42]
- There may be a specific slot for musical instruments, but this has not been finalized yet.[43]
- Previously it was stated there were 16 gear slots.[32]
- Gear is not subject to inventory weight limits.[44]
Armor characteristics
Light, medium, and heavy armor weights have different characteristics.[47]
- Stat values will be predominately the same but may be able to be adjusted by crafters who are capable with that type of armor.[47]
- The stat values on armor can include both damage dealing and damage mitigation stats.[46]
- Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[47] – Steven Sharif
- Set bonuses are granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[47][47][48]
- There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[47] – Steven Sharif
- The "type" of armor (cloth, leather, plate) a character is predominantly wearing is visible in their nameplate.[47][49]
- There will be strengths and weaknesses for armor sets that opponents can exploit with gear enhancements, for example.[47]
- You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[47] – Steven Sharif
- Itemization choice may potentially play into universal skill sets such as Dodge, Parry, and Active blocking.[47]
- We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[47] – Steven Sharif
Appearance
- Gear is intended to be realistic in appearance.[50][51][52]
- Armor will not be overly sexual in appearance.[50][52]
- I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[51] – Steven Sharif
- Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[54]
- There might be sliders, but there are not gonna be naked sliders.[54] – Steven Sharif
- Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[58] – Steven Sharif
- The appearance of crafted gear is influenced by its rarity.[59]
- Crafters are able to influence what their crafted items look like.[61][62]
- Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[14]
- Dye cosmetics can be used to change gear colors.[63][64][65]
Attachments
Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[68]
- There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[68]
Dyeable items
Dyes only affect tagged portions of dyeable armor or cosmetic items.[69]
Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[69] – Steven Sharif
Artwork
See also
References
- ↑ Livestream, November 30, 2023 (1:46:50).
- ↑ Ashes of Creation Store: Vestments of the Runecarvers.
- ↑ 3.0 3.1 3.2
- ↑ What is included with my Pre-Order package?
- ↑
- ↑
- ↑
- ↑
- ↑ 9.0 9.1
- ↑
- ↑ Livestream, November 30, 2020 (57:50).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑
- ↑ 14.0 14.1
- ↑ Livestream, June 26, 2020 (1:42:55).
- ↑
- ↑ Kickstarter 12k+ backers.
- ↑
- ↑ Video, March 29, 2024 (35:39).
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 21.16 21.17 21.18 Livestream, February 24, 2023 (46:15).
- ↑ 22.0 22.1 22.2 Livestream, March 29, 2024 (1:55:14).
- ↑ 23.0 23.1 23.2 Livestream, April 28, 2023 (1:08:55).
- ↑ 24.0 24.1 24.2
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5
- ↑ Livestream, September 30, 2022 (49:16).
- ↑ Podcast, September 29, 2021 (40:50).
- ↑ Podcast, September 29, 2021 (47:57).
- ↑ Interview, May 11, 2018 (16:32).
- ↑ Livestream, May 31, 2023 (48:11).
- ↑
- ↑ 32.0 32.1 Livestream, July 28, 2017 (24:54).
- ↑ 33.0 33.1
- ↑ 34.0 34.1 34.2 34.3 Livestream, February 9, 2018 (7:31).
- ↑
- ↑ 36.0 36.1 Livestream, July 28, 2017 (31:30).
- ↑
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Video, November 30, 2023 (19:06).
- ↑ Livestream, June 30, 2022 (1:17:34).
- ↑ Video, November 30, 2023 (9:36).
- ↑ Livestream, September 29, 2023 (1:08:25).
- ↑ Interview, September 10, 2023 (47:13).
- ↑
- ↑ 46.0 46.1 Livestream, March 31, 2022 (1:17:32).
- ↑ 47.00 47.01 47.02 47.03 47.04 47.05 47.06 47.07 47.08 47.09 47.10 47.11 47.12 Podcast, September 29, 2021 (52:58).
- ↑ Interview, July 18, 2020 (1:02:08).
- ↑ Livestream, July 25, 2020 (53:08).
- ↑ 50.0 50.1 50.2 50.3 Livestream, May 29, 2020 (50:20).
- ↑ 51.0 51.1 Livestream, May 26, 2017 (19:51).
- ↑ 52.0 52.1 Reddit Q&A, 2019-01-8.
- ↑
- ↑ 54.0 54.1 Livestream, December 23, 2021 (1:34:07).
- ↑ Livestream, February 29, 2024 (1:15:51).
- ↑ Podcast, August 4, 2018 (53:43).
- ↑ Livestream, October 28, 2022 (1:41:06).
- ↑ Livestream, September 24, 2021 (1:25:27).
- ↑ Livestream, November 30, 2023 (1:40:11).
- ↑
- ↑ Livestream, November 30, 2020 (1:05:22).
- ↑ Livestream, May 24, 2017 (24:19).
- ↑
- ↑ Livestream, July 18, 2017 (54:56).
- ↑ Livestream, July 28, 2017 (9:47).
- ↑ Livestream, October 30, 2020 (1:13:22).
- ↑ Livestream, September 3, 2017 (48:56).
- ↑ 68.0 68.1 Interview, October 20, 2018 (3:34:46).
- ↑ 69.0 69.1 69.2 Livestream, 2018-04-8 (PM) (18:48).