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Difference between revisions of "Clothing"

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{{Clothing}}
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== Costumes ==
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{{Costumes}}
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== Gear slots ==
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{{Gear slots}}
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== Armor characteristics ==
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{{Armor characteristics}}
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== Appearance ==
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{{Gear appearance}}
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=== Attachments ===
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{{Gear attachments}}
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{{#dpl:category = Accessories
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|mode    = gallery
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|namespace= file
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|format=«gallery»,%PAGE%¦link=%TITLE%¦[[%TITLE%]]\n,,«/gallery»
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|replaceintitle=@(.*?)\..*$@,\1
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|order=ascending
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|ordermethod=sortkey
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}}
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=== Dyeable items ===
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{{Dyeable items}}
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== Artwork ==
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{{#dpl:category = {{ROOTPAGENAME}}
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|mode    = gallery
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|namespace= file
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}}
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== See also ==
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* [[Costumes]]
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* [[Gear]]
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* [[Cosmetics]]
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== References ==
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[[Category:Items]][[Category:Clothing]]

Revision as of 21:15, 30 April 2020

Costumes

Vestments of the Runecarvers pre-order pack cosmetic costume.[2]

The costume cosmetics that are included in each month's pre-order set are indeed a full piece, and when you put it on it will cover your entire appearance. You will not be able to mix and match/toggle those pieces individually (other than your helmet) when you're wearing the entire costume. This is partially why there is a separate category for accessories - those are able to be worn/equipped on a more individualized basis, so you can mix and match to your liking![3]Sarah Flanagan

Costumes were available for purchase from the cosmetic store.[4]

Full costumes do not mix and match pieces.[9]Steven Sharif

Gear slots

Alpha-2 Fighter character sheet UI.[20]

We wanted to create something that would handle a couple of different roles, with obviously your equipment slots for what we call a "paper doll", which is that display of your character. Eventually it won't just be a image of your character, we hope to have the 3D character and be able to rotate around, look at what you're wearing. And then we wanted to support a couple of different features here, with some base stats; the equipment, which will show what equipment you have available to quick swap, so you don't have to have your inventory and the screen open; detailed stats for those people who want to get into all of the details; and then of course gear sets. So this is going to be able to swap to your sets of gear quickly; and being able to save different loadouts.[21]Colby Marchi

There are multiple gear slots in Ashes of Creation.[21]

  • Previously it was stated there were 16 gear slots.[32]

Armor characteristics

Kaelar armor.[45]

You're not going to get one set of armor that's going to be situationally relevant for every encounter you might face- that's crazy- and as a result of that you're going to have to succeed in acquiring sets that are situationally relevant for the types of encounters you are intending to face.[46]Steven Sharif

Light, medium, and heavy armor weights have different characteristics.[47]

  • The stat values on armor can include both damage dealing and damage mitigation stats.[46]
Certain armor types are going to have certain type of predominant stat values. So there's going to be certain waterfall stats and/or certain primary attributes that are available on certain armor types; and then if you want to have the one that's not more prominently available- those will be rare to get- you'll have to elicit the services of a crafter who's very capable within that particular type of armor in order to get the non-traditional stats and/or waterfalls available. So there's still the ability to get whatever on these but they're going to be more predetermined for certain types of stats and waterfalls.[47]Steven Sharif
There'll be certain types of set bonuses granted across specific full sets or partial sets of armor types. There will be a similar function in how damage is mitigated based on the type of armor you're wearing and how that relates to physical or magical incoming damage. So that's something to keep in mind. It's going to be situational what type of adversarial foe am I facing and what armor is the best against that to mitigate damage.[47]Steven Sharif
You're going to have certain strengths and weaknesses of armor sets and those can be specced into by your opponents. For example, I might place some type of elemental enhancements on my weapon that horizontally changes my outgoing damage and that's going to reflect based on the opponent on my target opponent and what type of armor they have available to them to counter that.[47]Steven Sharif
We're playing a little bit with the idea of these universal skill sets, such as dodge, parry, block, active blocking, stuff like that; and progression within those areas. There is something to be said I think for incorporating itemization choice as part of that system as well; and how it might affect that system. That's something that I think is going to be coming up in the pitch phase here shortly from design as we implement those universal skills. So you can look out in the future for more information on that.[47]Steven Sharif

Appearance

Alpha-1 female plate armor 3D render.[50]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[50]Steven Sharif

  • Armor will not be overly sexual in appearance.[50][52]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[51]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[54]
    There might be sliders, but there are not gonna be naked sliders.[54]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[58]Steven Sharif
  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[14]
  • Hair will likely be masked if helmet display is toggled on.[66]

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[68]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[68]

Dyeable items

Dyes only affect tagged portions of dyeable armor or cosmetic items.[69]

  • The dyeability of costumes depends on the specific costume.[69]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[69]Steven Sharif

Artwork

See also

References

  1. Livestream, November 30, 2023 (1:46:50).
  2. Ashes of Creation Store: Vestments of the Runecarvers.
  3. 3.0 3.1 3.2 sarah-quote-cosmetics.png
  4. What is included with my Pre-Order package?
  5. costumes-weapons-quote.png
  6. steven-costumes.png
  7. costumes-1piece.png
  8. costumesaccessories.png
  9. 9.0 9.1 steven-costumes-1.png
  10. cosmetic-levels.png
  11. Livestream, November 30, 2020 (57:50).
  12. Forums - Livestream Q&A 2022-08-26.
  13. costume-gender.png
  14. 14.0 14.1 margaret-gear-appearance.png
  15. Livestream, June 26, 2020 (1:42:55).
  16. costumes and skins.jpg
  17. Kickstarter 12k+ backers.
  18. headslot-hidden.png
  19. steven-hoods.png
  20. Video, March 29, 2024 (35:39).
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15 21.16 21.17 21.18 Livestream, February 24, 2023 (46:15).
  22. 22.0 22.1 22.2 Livestream, March 29, 2024 (1:55:14).
  23. 23.0 23.1 23.2 Livestream, April 28, 2023 (1:08:55).
  24. 24.0 24.1 24.2 belt items.jpg
  25. 25.0 25.1 25.2 25.3 25.4 25.5 weaponslots.png
  26. Livestream, September 30, 2022 (49:16).
  27. Podcast, September 29, 2021 (40:50).
  28. Podcast, September 29, 2021 (47:57).
  29. Interview, May 11, 2018 (16:32).
  30. Livestream, May 31, 2023 (48:11).
  31. stevenclarification.png
  32. 32.0 32.1 Livestream, July 28, 2017 (24:54).
  33. 33.0 33.1 helmet.jpg
  34. 34.0 34.1 34.2 34.3 Livestream, February 9, 2018 (7:31).
  35. Polymorphic Breastplate.png
  36. 36.0 36.1 Livestream, July 28, 2017 (31:30).
  37. belt items.jpg
  38. Alpha-1 screenshot.
  39. Alpha-1 screenshot.
  40. Video, November 30, 2023 (19:06).
  41. Livestream, June 30, 2022 (1:17:34).
  42. Video, November 30, 2023 (9:36).
  43. Livestream, September 29, 2023 (1:08:25).
  44. Interview, September 10, 2023 (47:13).
  45. steven-character-armor.png
  46. 46.0 46.1 Livestream, March 31, 2022 (1:17:32).
  47. 47.00 47.01 47.02 47.03 47.04 47.05 47.06 47.07 47.08 47.09 47.10 47.11 47.12 Podcast, September 29, 2021 (52:58).
  48. Interview, July 18, 2020 (1:02:08).
  49. Livestream, July 25, 2020 (53:08).
  50. 50.0 50.1 50.2 50.3 Livestream, May 29, 2020 (50:20).
  51. 51.0 51.1 Livestream, May 26, 2017 (19:51).
  52. 52.0 52.1 Reddit Q&A, 2019-01-8.
  53. oversized.jpg
  54. 54.0 54.1 Livestream, December 23, 2021 (1:34:07).
  55. Livestream, February 29, 2024 (1:15:51).
  56. Podcast, August 4, 2018 (53:43).
  57. Livestream, October 28, 2022 (1:41:06).
  58. Livestream, September 24, 2021 (1:25:27).
  59. Livestream, November 30, 2023 (1:40:11).
  60. Sparkly.jpg
  61. Livestream, November 30, 2020 (1:05:22).
  62. Livestream, May 24, 2017 (24:19).
  63. cosmetics obtaining.png
  64. Livestream, July 18, 2017 (54:56).
  65. Livestream, July 28, 2017 (9:47).
  66. Livestream, October 30, 2020 (1:13:22).
  67. Livestream, September 3, 2017 (48:56).
  68. 68.0 68.1 Interview, October 20, 2018 (3:34:46).
  69. 69.0 69.1 69.2 Livestream, 2018-04-8 (PM) (18:48).