Arenas

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Arenas are instanced PvP scenarios and are not part of open world PvP.[2][3]

The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system.[2]Steven Sharif

Arena ladder

The arena ladder system records a player's progress within PvP seasons based on their arena win/loss ratios.[2][4]

  • Titles can be received from arena play.[8]
  • Other rewards will be revealed at a later time.[7]
  • Arena points that can be used to buy gear is not currently in the design.[8]

PvP seasons

Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.[2][13]

Gear enhancement rewards

Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[14][15]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[15]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[17]Steven Sharif

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[18]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[18]Steven Sharif

Guild ladder

An inter-guild ladder will rank guilds based on their performance within competitive activities:[20][21]

When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends.[21]Steven Sharif

Leader boards

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

There will be dungeon and raid leader boards.[22]

Military node arena

Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.[24][9][8]

  • An idea currently under consideration is to have players build out a champion that they can then fight in the arena, rather then using their regular characters. These champions can be equipped with gear and skills via quests, along with materials and gold to make the champion stronger.[25]
  • The reason for the champion idea is because the game isn't balanced for 1v1 PvP. Utilizing champions makes arena combat more of a level playing ground.[25]
  • Arena style combat is instanced but spectators may be possible through an interface.[11]
  • The winner of the combat can not transfer the mayoralty to another player.[26]

Server vs server

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The arena system may support cross-server combat.[10]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[27]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[28]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[28]Jeffrey Bard

Esports

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

eSports is not the main focus, but the game will naturally move in that direction if the game play is compelling, competitive and fun.[29]

If we make the gameplay compelling, competitive and fun, that naturally it will move in that direction; and then we will find the ability to support it afterwards.[29]Steven Sharif

Group sizes

We're not creating a solo game, but it doesn't mean that we don't offer gameplay that is solo centric as well: It lives in addition to the social aspect of What MMOs provide; and so part of what we do in order to to give that element of gameplay is we have quest lines that are devoted towards solo players. We have hunting grounds. Obviously one of the benefits of being a solo player is you get to keep everything that drops. You don't have to share loot with a party or with friends; that's one benefit of being a solo player. But you know it's going to be more difficult to overcome challenges; and those individuals who are up to taking that additional level of of difficulty are going to excel perhaps in their character progression a bit faster than those who are more group-centric. It's going to be a little bit of a roll of the dice there because there are loot tables, there are reward tables that accompany that, but it's important to note that from a content perspective Ashes of Creation is looking to fulfill both that solo-oriented mind in gameplay as well as the group and social experience; and a lot of times those paths diverge: They move apart, they come back together; and that kind of process is going to be seen throughout the leveling in Ashes of Creation where you'll have more opportunities for solo gameplay and some opportunities for group gameplay.[30]Steven Sharif

Ashes of Creation is designed for solo players as well as large and small groups.[30][31][32]

The idea behind an 8-person group is to allow us to really amplify party roles, and to create a need for each of the archetypes in every party.[33]
  • Raids will have 40 man groups.[34]
  • Content will be tailored for 40, 16 and 8 person group sizes.[35]
  • Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[4]
    • There won't specifically be guild vs guild arenas but team-based matchmaking allows teams to face other teams.[5]
  • Castle sieges are expected to have at minimum 250x250 players to be on a single battlefield, with the possibility of increasing this to 500x500 over time.[36]

The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[36]Steven Sharif

Visuals

See also

References

  1. Video, July 16, 2017 (0:01).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, September 24, 2021 (1:22:46).
  3. Livestream, May 5, 2017 (16:53).
  4. 4.0 4.1 4.2 4.3 partysize.png
  5. 5.0 5.1 Livestream, May 26, 2017 (48:12).
  6. 6.0 6.1 6.2 Livestream, October 28, 2022 (1:38:33).
  7. 7.0 7.1 arena rewards.png
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Podcast, May 11, 2018 (52:20).
  9. 9.0 9.1 gladiators.jpg
  10. 10.0 10.1 Livestream, May 26, 2017 (29:13).
  11. 11.0 11.1 Interview, March 27, 2020 (11:04).
  12. Livestream, August 23, 2017 (16:44).
  13. 13.0 13.1 13.2 13.3 13.4 Interview, July 18, 2020 (16:34).
  14. Livestream, June 4, 2018 (1:11:19).
  15. 15.0 15.1 Livestream, June 4, 2018 (21:37).
  16. Livestream, March 26, 2021 (1:15:57).
  17. 17.0 17.1 17.2 17.3 17.4 Interview, July 18, 2020 (14:22).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Podcast, August 4, 2018 (1:47:21).
  19. 19.0 19.1 steven-pvp-metrics.png
  20. 20.0 20.1 20.2 20.3 Livestream, June 25, 2021 (1:12:37).
  21. 21.0 21.1 21.2 21.3 Interview, July 29, 2020 (14:28).
  22. Livestream, July 18, 2017 (58:50).
  23. Livestream, May 15, 2017 (44:10).
  24. Interview, July 19, 2020 (26:54).
  25. 25.0 25.1 Interview, March 27, 2020 (09:05).
  26. Livestream, March 26, 2021 (1:17:20).
  27. Livestream, 2018-04-8 (PM) (36:21).
  28. 28.0 28.1 Livestream, May 26, 2017 (29:05).
  29. 29.0 29.1 Livestream, 2018-04-8 (PM) (39:48).
  30. 30.0 30.1 Livestream, September 30, 2022 (2:40).
  31. Livestream, November 30, 2020 (1:20:25).
  32. solo2.png
  33. 33.0 33.1 Group dynamics blog.
  34. Livestream, May 9, 2017 (34:38).
  35. February 8, 2019 - Questions and Answers.
  36. 36.0 36.1 castle-siege-scale.png