- Titles can be received from arena play.
- Other rewards will be revealed at a later time.
- Arena points that can be used to buy gear is not currently in the design.
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system. – Steven Sharif
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.
- Arenas will have a minimum level requirement to participate.
- There won't be bifurcated brackets with separate player pools.
- There might be some form of an ELO system that gets flushed on a seasonal basis.
- There will be an arena ladder system.
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.
- The arena system may support cross-server combat.
- Arena style combat is instanced but spectators may be possible through an interface.
Performance in various PvP systems (such as Caravans, Arenas, Guild wars) is measured over the course of 6 month PvP seasons. At the end of each season, a player's cumulative score may unlock various rewards.
Gear enhancement rewards
We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that thing. – Jeffrey Bard
- Progression in various PvP systems will unlock enchantment stones that grant temporary PvP-focused benefits to gear (via a socketing system). Performance is measured over six month PvP seasons.
It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments. – Steven Sharif
- Number of successful siege defenses.
- Number of successful siege assaults.
- Number of PvP kills.
- Number of PvP deaths.
- Raid participation points.
- Number of firsts.
Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed. – Steven Sharif
When the guild participates in guild wars or they participate in sieges, you'll be able to climb the ranks of your inter-guild ladder as well so you get bragging rights amongst your friends. – Steven Sharif
- Dungeons completed.
- Raids completed.
- PvP kills.
- Caravans raided.
- Gathering activity.
- We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time. – Margaret Krohn
Military node arena
Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by securing objectives. The highest point winner at the end of the week will win.
- Previously the developers were considering champions that fought in a last-man-standing arena.
Server vs server
- There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.
When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking. – Jeffrey Bard
- Livestream, August 23, 2017 (16:44).
- Livestream, September 24, 2021 (1:22:46).
- Podcast, May 11, 2018 (52:20).
- Video, July 16, 2017 (0:01).
- Livestream, May 5, 2017 (16:53).
- Livestream, May 26, 2017 (48:12).
- Livestream, October 28, 2022 (1:38:33).
- Livestream, May 26, 2017 (29:13).
- Interview, March 27, 2020 (11:04).
- Interview, July 18, 2020 (16:34).
- Livestream, June 4, 2018 (1:11:19).
- Livestream, June 4, 2018 (21:37).
- Livestream, March 26, 2021 (1:15:57).
- Interview, July 18, 2020 (14:22).
- Podcast, August 4, 2018 (1:47:21).
- Livestream, June 25, 2021 (1:12:37).
- Interview, July 29, 2020 (14:28).
- Livestream, May 31, 2023 (2:21).
- Livestream, July 18, 2017 (58:50).
- Livestream, May 15, 2017 (44:10).
- Blog: Development Update with Village Node.
- Livestream, August 31, 2023 (24:54).
- Interview, July 19, 2020 (26:54).
- Interview, March 27, 2020 (09:05).
- Livestream, March 26, 2021 (1:17:20).
- Livestream, 2018-04-8 (PM) (36:21).
- Livestream, May 26, 2017 (29:05).
- Livestream, 2018-04-8 (PM) (39:48).