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Ship repair
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Ships may be repaired but it will be a lengthier process than in other games.[1][2]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[1][2]
Harbors
Harbors are initially dilapidated points of interest that appear in coastal areas.[5] Harbors have a significant amount of influence over the waters.[6]
- Harbors are where ships get built and launched and harbors are essentially dilapidated points of interest that progress when a node nearby, coastal or not, adopts that point of interest or that harbor. Then the node can contribute towards building up the harbor; and players who may not be citizens of that node can still go to that harbor and access its services.[5] – Steven Sharif
- A nearby node, coastal or not, will adopt the harbor point of interest and will contribute to its progression.[5]
- Ship building, ship upgrades, and other services offered by the harbor can be utilized by citizens and non-citizens of the node.[5]
- Previously it was stated that harbors would be controlled by a nearby Village (stage 3) (or higher) coastal node.[7][6][8][9] It was also stated that ship workstations are only unlocked by the advancement of that coastal node.[10][8][9][11]
- Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[4]
- Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravansary.[4]
- Harbors will grant quests that are related to naval content.[6][12][9]
- Coastal nodes are not directly siegeable by sea. Instead, harbors offer objective-based naval gameplay during node sieges.[7][13][14]
Ship building
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[17][18][5][10][19][20]
- Various professions (such as Arcane Engineering, and Carpentry) can craft ship components.[18][10][19] These components can be sold to other players.[8]
- There's definitely going to be interfacing with a number of different artisanship professions in order to create all the components necessary 1) to completely craft a ship, but also 2) to equip the ship in its equipment slots. We will have more details on that as we grow closer to the naval systems coming online and being testable for A2. Right now there is still some design discussion around where certain components are going to live, but things like Arcane Engineering, things like Carpentry, absolutely are going to be sources of those.[18] – Steven Sharif
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[17][5] Previously this was stated to be coastal nodes.[10][8][9][11]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[17][16][21][22] The types of attachments that are available are dictated by the ship's class.[16]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[26]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[27] – Steven Sharif
Ship destructibility
Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[17][29][30][31]
- Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[17][1][2]
- There is no "recall" (fast-travel) option to return to shore, however death by drowning will respawn the player on shore but will incur experience debt (and other death penalties).[29] Players on destroyed ships may respawn at the nearest harbor.[17]
- We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[29] – Steven Sharif
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[32]
- Merchant ships that are destroyed or despawned will become a wreckage that contains a portion of the cargo it was transporting (in the same way as destroyed caravans).[33][34]
- Dynamic destructibility of ships is under consideration.[35]
See also
References
- ↑ 1.0 1.1 1.2 1.3 Livestream, March 29, 2024 (2:25:36).
- ↑ 2.0 2.1 2.2 Livestream, July 26, 2019 (1:13:00).
- ↑ Livestream, March 26, 2021 (48:42).
- ↑ 4.0 4.1 4.2 Livestream, August 26, 2022 (1:26:58).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Livestream, March 29, 2024 (2:36:06).
- ↑ 6.0 6.1 6.2 Podcast, April 11, 2021 (36:43).
- ↑ 7.0 7.1 Interview, July 9, 2023 (1:18:49).
- ↑ 8.0 8.1 8.2 8.3 8.4 Livestream, July 25, 2020 (1:59:09).
- ↑ 9.0 9.1 9.2 9.3 Livestream, July 9, 2018 (30:35).
- ↑ 10.0 10.1 10.2 10.3 Interview, July 9, 2023 (1:20:33).
- ↑ 11.0 11.1
- ↑ 12.0 12.1 Interview, July 19, 2020 (48:05).
- ↑ Livestream, October 14, 2022 (58:46).
- ↑ Livestream, May 19, 2017 (37:51).
- ↑
- ↑ 16.0 16.1 16.2 Livestream, February 25, 2022 (1:15:50).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Interview, November 10, 2024 (1:44:06).
- ↑ 18.0 18.1 18.2 Livestream, August 30, 2024 (1:17:02).
- ↑ 19.0 19.1 Livestream, October 28, 2022 (1:39:25).
- ↑
- ↑ Livestream, October 29, 2021 (1:15:57).
- ↑ Interview, August 17, 2018 (36:29).
- ↑ 23.0 23.1 Podcast, November 15, 2020 (23:30).
- ↑ 24.0 24.1 Livestream, May 19, 2017 (50:45).
- ↑ Livestream, September 30, 2022 (1:19:27).
- ↑ Livestream, September 30, 2022 (1:19:59).
- ↑ Livestream, September 30, 2022 (1:20:06).
- ↑ Livestream, March 26, 2021 (47:14).
- ↑ 29.0 29.1 29.2 Livestream, April 29, 2022 (1:08:27).
- ↑ Livestream, May 29, 2020 (1:28:38).
- ↑ Podcast, May 11, 2018 (11:51).
- ↑ Livestream, October 31, 2023 (1:27:50).
- ↑ Livestream, January 31, 2024 (1:07:42).
- ↑ Livestream, 2018-04-8 (PM) (1:20:03).
- ↑ Livestream, July 26, 2019 (1:07:22).