Summoning ships

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Only the player who has the ship item in their inventory can summon that ship.[1]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[4]Steven Sharif


Alpha-1 harbor early preview concept.[6]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[7]Steven Sharif

Harbors are points of interest that appear in proximity to coastal nodes.[8][9][10] Harbors have a significant amount of influence over the waters.[11]

  • Harbors have a disembarkation zone that merchant ships can cross to be guided into the harbor.[7]
    • Merchant ships can only be launched and received at harbors in a similar way that land caravans can only be launched and received at a caravanserai.[7]

Ship classes

Ships are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[18][19][20]

Size Type Usage.[20] Crew.[21]
Small Personal vessels.[22] Solo/personal content.[18] 1-3
Medium Frigates.[11] Group content.[18] Group size (8)
Large Galleons.[12][23] Raid content.[18] Raid size (40)

The amount of crew required in order for a ship to be effective depends on the ship's class.[24]

  • All ship classes minimally require a captain to drive the ship.[24]
  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[25]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[19]Steven Sharif


Galleons (also called Capital or Raid ships.[18]) a class of ship in Ashes of Creation.[18][12][23][20]

  • These are targeted at naval raid content.[20]
  • Galleons have a crew size of 40 players.[21]

Naval caravans

Alpha-1 Niküa naval caravan 3D render.[27]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[28]Steven Sharif

Naval caravans (also referred to as raft caravans)[29] allow the transportation of trading goods.[30]

Ship building

Naval concept art.[32]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[33]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[13][34][35]

  • Various professions can craft ship components.[13][34] These components can be sold to other players.[9]
    • Previously it was stated that players utilize the ship components that are crafted by ship builders.[9][12][10][36]
Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[34]Steven Sharif
  • Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[33][37][38] The types of attachments that are available are dictated by the ship's class.[33]
There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[40]Steven Sharif
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[41]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[42]Steven Sharif

Ship repair

Ships may be repaired but it will be a lengthier process than in other games.[43]

  • Once repaired, ships can only be launched from land.[43]

See also


  1. Livestream, May 28, 2021 (1:52:15).
  2. Livestream, April 29, 2022 (1:08:27).
  3. 3.0 3.1 Livestream, May 29, 2020 (1:28:38).
  4. 4.0 4.1 Podcast, May 11, 2018 (11:51).
  5. boats-rivers.png
  6. Livestream, March 26, 2021 (48:42).
  7. 7.0 7.1 7.2 Livestream, August 26, 2022 (1:26:58).
  8. 8.0 8.1 8.2 Interview, July 9, 2023 (1:18:49).
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Livestream, July 25, 2020 (1:59:09).
  10. 10.0 10.1 10.2 10.3 10.4 Livestream, July 9, 2018 (30:35).
  11. 11.0 11.1 11.2 11.3 Podcast, April 11, 2021 (36:43).
  12. 12.0 12.1 12.2 12.3 12.4 Interview, July 19, 2020 (48:05).
  13. 13.0 13.1 13.2 13.3 Interview, July 9, 2023 (1:20:33).
  14. 14.0 14.1 steven-ships-2.png
  15. Livestream, October 14, 2022 (58:46).
  16. Livestream, May 19, 2017 (37:51).
  17. Livestream, September 30, 2020 (40:45).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 Podcast, September 29, 2021 (59:29).
  19. 19.0 19.1 Interview, May 11, 2018 (11:51).
  20. 20.0 20.1 20.2 20.3 Livestream, July 28, 2017 (47:53).
  21. 21.0 21.1 Livestream, June 28, 2019 (1:12:08).
  22. Livestream, July 30, 2021 (1:14:04).
  23. 23.0 23.1 Cygnus.png
  24. 24.0 24.1 Livestream, July 29, 2022 (1:10:22).
  25. shipclasses.png
  26. Ashes of Creation Store: The Wonderwisp.
  27. Livestream, April 30, 2020 (56:58).
  28. 28.0 28.1 28.2 28.3 Livestream, April 30, 2020 (58:05).
  29. 29.0 29.1 Livestream, August 26, 2022 (1:20:17).
  30. 30.0 30.1 Livestream, 2018-04-8 (AM) (15:46).
  31. Livestream, May 29, 2020 (1:28:38).
  32. steven-twitter-background.png
  33. 33.0 33.1 33.2 Livestream, February 25, 2022 (1:15:50).
  34. 34.0 34.1 34.2 Livestream, October 28, 2022 (1:39:25).
  35. steven-ships-1.png
  36. 36.0 36.1 36.2 Livestream, May 19, 2017 (50:45).
  37. Livestream, October 29, 2021 (1:15:57).
  38. Interview, August 17, 2018 (36:29).
  39. 39.0 39.1 Podcast, November 15, 2020 (23:30).
  40. 40.0 40.1 Livestream, September 30, 2022 (1:19:27).
  41. Livestream, September 30, 2022 (1:19:59).
  42. Livestream, September 30, 2022 (1:20:06).
  43. 43.0 43.1 Livestream, July 26, 2019 (1:13:00).