Destructible environments

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Destructible environments is a core element of how players interact with the world, in Ashes of Creation.[2][3]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[4][5]
  • Destructible props in the open-world will typically respawn after 10 minutes.[6]
  • The terrain itself is not destructible.[4]

Node destruction

Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges. Sieges are started via an item which is acquired through a quest that scales in difficulty with respect to the level of the Node which is being targeted for the siege. Once the item is brought to the Node and is activated, the declaration period begins and a countdown is initiated for players in the region to see. This countdown runs for a number of days equal to the level of the Node being sieged. Once the countdown is complete, the siege begins. There is a cooldown between sieges, and players must wait a certain amount of time after an unsuccessful siege before a new siege can be declared. The higher the Node level, the longer the cooldown between sieges. If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen.[7]Margaret Krohn

Nodes can be destroyed starting at Village (stage 3) following a successful siege against that node.[7]

It is a normal process of the world to see PvP be a catalyst for change. That is one of the defining elements of our world building approach and being a PvX game is that PvE builds the world and PvP changes the world; and as these nodes get destructed this should be a normal habit that players are accustomed to seeing that landscape changing over time, because it is the breath of renewal that then is allowed as a result of that action.[8]Steven Sharif
  • Players lose their node citizenship after their node is destroyed without entering into a cooldown period.[8][9][7]
  • Node destruction may prevent some quests from being completed.[10]
  • After a node is destroyed, the footprint of the node will enter a ruined state and will become an open PvP zone for a number of days equal to the node's level. These ruins consist of a debris field of treasures that are lootable by certain players.[11][12][13][14][15][16]
    • Which players get to loot the debris field during this period is currently under discussion by the developers.[17] Previously it was stated that any player could loot the debris field.[12] Before that it was stated that only attackers who participated in the siege will have exclusive looting rights.[18]
    • Any loot remaining after this period will be open for anyone to loot.[18]
    • After a number of days equal to the destroyed node's level, the node will revert back to stage 0 (wilderness) and any modified terrain will revert back to its original state.[12][19][20]
Those are like open-world battlegrounds that spawn on the footprint of the node after a successful siege. And these are opportunities that previous defenders have to salvage certain materials and/or equipment from the destroyed node, or that attackers have to do the same. And there's interact points that live within that environment that take time in order to interact with, which makes those individuals susceptible to potential ganking or fighting. And you can control those areas; and that exists for some period of time. It's like an open-world arena system.[11]Steven Sharif

Caravan destruction

Caravan destruction in Alpha-2.[24]

This caravan was loaded with a combination of, it looks like commodity crates and material crates.[24]John Collins

If a caravan is destroyed or it despawns it becomes a wreckage that contains a portion of the cargo it was transporting.[25][24][26][27][28][29][30] The remainder of the caravan's goods are sunk (lost) when the caravan is destroyed.[26][31]

When a caravan gets destroyed it creates a wreckage. That wreckage will have a number of the supplies that the caravan was carrying; and when stolen by attackers those supplies become essentially stolen glint, or corrupted glint, and stolen resources that the caravan was hauling. If they are commodities they can maintain their commodity type, and players will have to summon a caravan from a nearby node that would be empty in order to haul those crates back. You can also break into the crates or the cargo itself instead of hauling the cargo as a completed shipment. Doing so reduces the number of total resources that you can gather from the crate. So a portion of it is sunk to the system; and then a portion of it gets sunk further if you choose to break open the crates versus attempting to haul them back.[26]Steven Sharif
  • Anyone may loot a caravan's wreckage.[31]
  • Caravan components are destroyed if the caravan is destroyed.[36][27] Previously it was stated that components may drop when a caravan is destroyed.[37]
Q: What is the reason for requiring the destruction of a caravan by the attackers as opposed to the attackers gaining possession of the caravan?
A: With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do, you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[38]Steven Sharif
  • In an earlier design iteration, prior to the introduction of cargo crates, it was proposed that destroyed caravans dropped certificates for heavy goods that were redeemable at the origin node for a portion of the goods.[39][30]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[40]

Ship destructibility

Ship destruction at sea will leave its crew stranded, since ships (excluding raft caravans) may only be summoned from a port or harbor.[41][42][43]

  • Ships that are completely destroyed will incur great costs to restore, and may only be re-launched from land.[44][45]
We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[41]Steven Sharif
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[46]

Housing destructibility

Static housing destructibility

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[49]

  • If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.

Apartment destructibility

Apartments may be destroyed in the following circumstances:[49]

  • If their building was destroyed during a node siege, even if the siege was not successful.[50][49]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[51]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Freehold destructibility

Freeholds may be attacked by any player for a period of two hours following a successful siege against its parent node.[52][53][7][54] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[55]

  • Players and their allies may defend their freehold for this period of time.[54]
  • Structures and guards may be obtained to defend freeholds during this period.[54]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[55]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[53][7]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[53]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a Village (stage 3) node or above, it will be destroyed.[55][7][53][56]
If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[7]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[57]Steven Sharif


See also


  1. Video, March 29, 2024 (1:09:52).
  2. Livestream, March 31, 2022 (1:13:00).
  3. Livestream, June 28, 2019 (31:15).
  4. 4.0 4.1 Livestream, March 31, 2023 (1:33:05).
  5. Livestream, May 28, 2021 (1:04:29).
  6. Livestream, March 29, 2024 (2:04:00).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Blog - Know Your Nodes - Advance and Destroy.
  8. 8.0 8.1 Livestream, August 31, 2023 (20:54).
  9. Interview, July 29, 2020 (17:26).
  10. Livestream, February 29, 2024 (53:58).
  11. 11.0 11.1 11.2 Interview, July 9, 2023 (1:36:24).
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Livestream, October 14, 2022 (52:31).
  13. 13.0 13.1 13.2 13.3 13.4 Podcast, September 29, 2021 (14:21).
  14. 14.0 14.1 14.2 Interview, July 8, 2020 (57:46).
  15. 15.0 15.1 Livestream, April 30, 2020 (1:14:44).
  16. 16.0 16.1 siege spoils.png
  17. 17.0 17.1 Livestream, July 28, 2023 (1:26:16).
  18. 18.0 18.1 Podcast, September 29, 2021 (15:46).
  19. Livestream, June 26, 2020 (1:48:43).
  20. nodes-delevel-to-zero.png
  21. steven-looting-relics.png
  22. Podcast, September 29, 2021 (10:49).
  23. Interview, July 18, 2020 (56:11).
  24. 24.0 24.1 24.2 24.3 Video, January 31, 2024 (6:47).
  25. 25.0 25.1 Livestream, January 31, 2024 (1:07:42).
  26. 26.0 26.1 26.2 26.3 Livestream, October 31, 2023 (1:18:33).
  27. 27.0 27.1 Livestream, October 31, 2023 (1:08:22).
  28. Livestream, May 15, 2017 (45:20).
  29. Livestream, December 15, 2017 (1:04:25).
  30. 30.0 30.1 Interview, April 15, 2019 (26:59).
  31. 31.0 31.1 Livestream, April 30, 2021 (1:04:23).
  32. roshen-crates.png
  33. roshen-stolen-resources.png
  34. steven-stolen-glint.png
  35. Interview, September 10, 2023 (53:47).
  36. Livestream, January 31, 2024 (1:05:07).
  37. Interview, April 15, 2019 (28:28).
  38. Livestream, September 30, 2022 (1:17:13).
  39. Certificates.jpg
  40. Livestream, February 29, 2024 (1:27:36).
  41. 41.0 41.1 41.2 Livestream, April 29, 2022 (1:08:27).
  42. Livestream, May 29, 2020 (1:28:38).
  43. Podcast, May 11, 2018 (11:51).
  44. Livestream, March 29, 2024 (2:25:36).
  45. Livestream, July 26, 2019 (1:13:00).
  46. Livestream, October 31, 2023 (1:27:50).
  47. Livestream, 2018-04-8 (PM) (1:20:03).
  48. Livestream, July 26, 2019 (1:07:22).
  49. 49.0 49.1 49.2 49.3 Livestream, July 18, 2017 (40:14).
  50. Livestream, November 22, 2019 (17:59).
  51. Livestream, March 26, 2021 (59:21).
  52. Livestream, November 19, 2021 (54:26).
  53. 53.0 53.1 53.2 53.3 Livestream, August 28, 2020 (2:04:00).
  54. 54.0 54.1 54.2 Livestream, May 19, 2017 (28:04).
  55. 55.0 55.1 55.2 55.3 Blog: Exploring the Boundless Opportunities of Freeholds.
  56. Livestream, May 19, 2017 (29:34).
  57. Livestream, June 30, 2023 (1:39:22).