Mariner classes
Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[1][2]
- Interaction with attachments, such as gunnery.[1][2]
- Piloting/driving the ship.[1][2]
- Ship navigation.[1][2]
- Utilizing ship components, such as furling the sails.[1][3]
- Ship repair, such as the speed and amount of health restored.[1][2]
- Defensive skills.[2]
- Utility based skills.[2]
- The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[1] – Steven Sharif
Ship navigation is enhanced by navigational instruments, such as spyglasses, that can be equipped on certain ship classes. These will give an "overview radar perspective" of the area surrounding the ship, with range based on the ship's class and the type of instrument.[4][5]
- The render distance of other ships on the water will vary based on the class of the ship and the type of of navigational instruments being used.[4]
- Other types of tools are available to allow ships to detect movement under the water, such as aquatic mounts.[4]
- Players will need to take wind direction (and strength) into consideration when navigating the open waters.[6]
- If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[7]
Ship repair
Ships may be repaired but it will be a lengthier process than in other games.[8]
- Once repaired, ships can only be launched from land.[8]
Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[9][10]
- Naval PvP is between ships.[10]
- Naval PvE includes open sea raids and sea-based bosses.[9][10]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[11]
- Ship weapons can damage both players and structures.[12]
- Damage done by ship weapons such as potion launchers will generate threat.[13]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[13]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[14]
- There is a castle located on an island that is only able to be affected by naval combat.[14][15]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[16] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[17]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[18] – Steven Sharif
Guns and gunpowder
Gunpowder (black powder) weapons will not be present in Ashes of Creation.[21][22]
- Ships will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[20]
- I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[21] – Steven Sharif
Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[20][21][23]
As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[23] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Livestream, September 30, 2022 (1:24:54).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Livestream, July 9, 2018 (36:05).
- ↑ Livestream, July 9, 2018 (36:05).
- ↑ 4.0 4.1 4.2 Livestream, October 14, 2022 (30:12).
- ↑
- ↑ Livestream, June 30, 2022 (1:04:30).
- ↑ Livestream, October 31, 2023 (1:27:50).
- ↑ 8.0 8.1 Livestream, July 26, 2019 (1:13:00).
- ↑ 9.0 9.1 9.2 9.3 Livestream, March 31, 2022 (1:10:43).
- ↑ 10.0 10.1 10.2 Livestream, July 28, 2017 (47:53).
- ↑ Livestream, April 29, 2022 (1:03:25).
- ↑
- ↑ 13.0 13.1 Livestream, February 24, 2023 (1:23:34).
- ↑ 14.0 14.1 Livestream, October 14, 2022 (58:46).
- ↑
- ↑ Livestream, June 28, 2019 (1:12:08).
- ↑ Livestream, May 27, 2022 (1:12:33).
- ↑ Livestream, December 2, 2022 (1:21:51).
- ↑ Ashes of Creation Store: The Gilded Galleon.
- ↑ 20.0 20.1 20.2 Podcast, September 29, 2021 (56:50).
- ↑ 21.0 21.1 21.2 21.3 Podcast, November 15, 2020 (22:22).
- ↑ Livestream, June 16, 2017 (43:01).
- ↑ 23.0 23.1 23.2 23.3 Interview, August 17, 2018 (17:57).