Artisan progression
Progression within the artisan tree occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each branch (Gathering, Processing and Crafting).[1]
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[2]
- When we reference not being masters of all that doesn't mean you're not a master within your own one of the three artisan types, which is you know crafter or gatherer, processor. You will be a master of one of those, you will not be master of the other two.[3] – Steven Sharif
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[4][5][6]
- It is likely that characters will gain an amount of XP as they progress toward mastery of their profession, however it should be expected that some master artisans might be significantly lower than the level cap.[4]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[4] – Steven Sharif
Artisan mastery
A character may only ever master one of the three parent artisan paths (Gathering, Processing or Crafting).[7][8][3][9]
- That character may then master up to two professions within this mastered path (subject to testing).[7][8][3][9]
- A character will be able to achieve up to tier 3 or tier 4 proficiency in professions that are not mastered.[8][10]
- Players will have the opportunity to dabble in all of the professions at a very beginners level and then you know that gives them an understanding of what that profession feels like and then allows them to pinpoint the direction that they want to go in to master particular professions.[10] – Steven Sharif
- Based on testing, it may be decided to limit profession mastery certificates to a capped value.[11][12]
- Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[13] – Steven Sharif
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [14]
- Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[15][16] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[17][18] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[8] The current stance is being able to master up to two professions.[7]
Gathering tools
Gathering tools (also referred to as harvesting tools) enable the gathering of resources in Ashes of Creation.[19][20][21]
- Progression in the gathering artisan class unlocks higher level harvesting tools that enable gathering of higher level resources.[22][23]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[23]
- Higher level of progression can also speed up gathering times, resource yields, and may allow access to resources at earlier growth stages.[24]
- A gatherer at maximum proficiency will unlock master toolsets that will grant them access to the highest quality gatherables.[25]
- Tools will have durability and lifespans.[25][26]
- Artisans will not need to rely on other trees in order to make their tools.[20]
- Tools do advance within the artisan tree, so your ability to either gather, process or craft will require the equivalent tools necessary at that stage of crafting in order to accomplish the task at hand. So, you could not mine copper and mithril with the same tool.[21] – Steven Sharif
- The developers are considering the introduction of gathering tools that require two players, such as two-person saws that can fell larger trees.[22]
- Your progression within the profession will take account what tools you can use. There might even be some opportunity to do some gathering with other players that you know. Typically in other games that I play you usually do the gathering alone. You're venturing around alone; and we wanted to take a look at maybe having a friend to help you with a two person saw on a larger tree. Maybe there's some panning that you could do as opposed to just hitting with the pickaxe. So, we'll have other tools that are part of that progression path and other activities that players can do if they would like to gather together.[21] – Kory Rice
Artisan supply chain
Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[27][28] Each stage of the chain may require caravans to transport goods from one artisan to another.[2]
- Obtaining raw materials:[29]
- Refining the raw materials with the Processing profession.[28]
- Crafting the finished product using its crafting recipe.[28]
As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[32] – Steven Sharif
See also
References
- ↑ Interview, February 7, 2021 (36:38).
- ↑ 2.0 2.1 Livestream, May 10, 2017 (6:12).
- ↑ 3.0 3.1 3.2 Livestream, July 26, 2019 (1:09:46).
- ↑ 4.0 4.1 4.2 Livestream, April 7, 2023 (1:00:55).
- ↑ Livestream, October 28, 2022 (1:32:38).
- ↑ Livestream, July 31, 2020 (1:31:11).
- ↑ 7.0 7.1 7.2
- ↑ 8.0 8.1 8.2 8.3 Livestream, April 29, 2022 (1:13:00).
- ↑ 9.0 9.1 Livestream, May 24, 2017 (32:07).
- ↑ 10.0 10.1 Interview, March 27, 2020 (5:25).
- ↑
- ↑
- ↑ Interview, July 20, 2020 (18:47).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Livestream, October 14, 2022 (32:38).
- ↑ 20.0 20.1 Interview, March 27, 2020 (9:00).
- ↑ 21.0 21.1 21.2 Interview, May 11, 2018 (38:25).
- ↑ 22.0 22.1 Video, October 28, 2022 (25:11).
- ↑ 23.0 23.1 Livestream, April 30, 2020 (53:11).
- ↑ Video, October 28, 2022 (26:14).
- ↑ 25.0 25.1 25.2 Livestream, July 31, 2020 (1:05:58).
- ↑ 26.0 26.1
- ↑ Interview, July 20, 2020 (20:17).
- ↑ 28.0 28.1 28.2 28.3 Livestream, May 10, 2017 (8:22).
- ↑ 29.0 29.1 29.2 29.3 29.4 Livestream, May 8, 2017 (20:41).
- ↑ Livestream, July 18, 2017 (38:30).
- ↑ Livestream, May 26, 2017 (26:00).
- ↑ Interview, May 11, 2018 (24:18).