Buying and selling

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Player stalls, personal shops, and auction houses enable buying from and selling to other players.[1]

Player stalls Personal shops Auction houses
  • Listing fee.[7]
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[10][2][3]
  • Player must be online and present at the shop.[10][3]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[5]
  • Material losses may occur if the node's warehouse is destroyed during a node siege.[14][15][16][11]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[11]

Player stalls

Niküan player stall concept art.[17]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[17]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[7] or in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher).[8]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[8]Steven Sharif

Renting a player stall enables players to sell items as well as provide repair and enchanting services, even when they are not online.[2]

  • Player stalls are rentable by node citizens.[3]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[2]
  • Player stalls are linked to a player's warehouse.[11]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[5]
  • Player stalls do not require the attendance of the character or for that character to be online.[3]
    • An attendant NPC is assigned to the stall.[11][2] This may be an "image" of the player.[13]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[13]
    • These give the location of the stall so players can travel there and purchase the items.
  • Stall sales are also listed in auction houses.[1]
    • This may no longer be accurate.[4]
  • Players are able to input required items for repair and also purchase required materials for that repair.[19]
  • Player stalls may still operate during node siege declaration. This is subject to testing.[20]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Economic nodes.[4][5][6]

  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services.[10]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[10]Steven Sharif

Auction house

Alpha-1 Auctioneer NPC.[22]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[9]

Auction houses accompany unique node buildings in Economic nodes.[9]

Auction houses enable players to list items at the Economic node in which the auction house is located.[7]

  • A listing fee will be charged to list items in the auction house.[7]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[7]
    • This will be possible through an auctioneer emissary NPC in that node.[7]
    • Items cannot be listed in non-economic vassal nodes.[7]
  • Items listed are also visible in community boards (bulletin boards).[4]

Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[25]

That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[25]Jeffrey Bard

Bulletin boards

Bulletin boards are available within nodes[27] and player taverns.[28]

Merchant NPCs

Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[33]

  • Merchant NPCs are identified by a golden shimmer on their nameplates.[34]
  • Merchant NPCs will in general be able to buy items from players.[35]

Player to player trading

There will be player to player trading in Ashes of Creation.[36][37]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[36]Steven Sharif

Escrow system

An escrow system is planned to prevent griefing in the crafting system.[39]

We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[39]

Mailing items

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[40]Steven Sharif

Player owned businesses

Shop sign concept art.[43]

Our business owner system... grants players a meaningful existence in the world and rewards them for their persistence, dedication and survivability.[44]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[45]Jeffrey Bard


There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.[46][47]

  • There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.[46][48]

That kind of emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- you know different people might rise up in the ranks of different societies and organizations.[48]Steven Sharif

  • Players are not able to be robbed while occupying their player stall inside the limits of a node.[5]

There is not a theft mechanic for you to walk up to a player that's alive and steal something.[47]Steven Sharif


Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[50][51]


Warehouses are storage points within a node.[50][52][14][15]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[56][51][57]


Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[61]

Real estate

Players buy the deeds for housing from the node itself.[62] Players can also buy and sell properties from other players.[63]

  • Housing will have a base price that scales with the number of citizens in the node.[64]
  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[66]
    • A grace period will occur before the housing becomes available for auction.[66]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[66]
    • At the end of the auction, the highest bidder will win the house.[66]
  • Static housing and apartments can be listed and sold to other players.[67][68]

There's no cap essentially in player originated sales. Those are determined essentially by supply and demand as it is within the game and there's no artificial barrier to how high that demand can go.[69]Steven Sharif

  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[64]
  • Players will not be able to exceed their allotment of housing in the game.[72]

This will allow players to transfer real property goods. This includes ... static housing, this includes apartments that they may own; and they can sell those because those will have a limited and finite quantity.[72]Steven Sharif

Rental and leasing concepts are currently under consideration.[72]

Some concepts that we have is going to be rental or leases that could be had allowing players to kind of lease a property for a period of time where they will have control rights over utilizing storage based on the area, controlling the furniture or access point; all that kind of stuff.[72]Steven Sharif

See also


  1. 1.0 1.1 1.2 1.3 steven-player-stalls-shops.png
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, 5 May 2017 (16:36).
  3. 3.0 3.1 3.2 3.3 3.4 steven-player-stalls-shops-online.png
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Livestream, 31 July 2020 (1:34:06).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Livestream, 16 October 2017 (59:39).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 steven-player-shops-placement.png
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Livestream, 30 May 2019 (1:26:16).
  8. 8.0 8.1 8.2 Interview, 8 July 2020 (55:05).
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 Know Your Nodes: Economic Node Type.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Livestream, 30 October 2020 (1:03:52).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Livestream, 30 October 2020 (1:04:59).
  12. 12.0 12.1 12.2 12.3 12.4 steven-ah-purchases.png
  13. 13.0 13.1 13.2 13.3 Livestream, 5 May 2017 (35:16).
  14. 14.0 14.1 14.2 14.3 Interview, 8 July 2020 (57:46).
  15. 15.0 15.1 15.2 15.3 15.4 Livestream, 30 April 2020 (1:14:44).
  16. 16.0 16.1 siege spoils.png
  17. 17.0 17.1 Ashes of Creation Instagram, 19 August 2020.
  18. Livestream, 29 May 2020 (1:00:57).
  19. player stall repair.png
  20. Livestream, 30 October 2020 (1:06:09).
  21. Ashes of Creation Store: Confectioner’s Delight.
  22. Livestream, 28 March 2020 (1:04:49).
  23. 23.0 23.1 Ashes of Creation - The visuals.
  24. economic-metro-linking.png
  25. 25.0 25.1 Livestream, 26 March 2021 (1:15:03).
  26. Livestream, 19 May 2017 (33:57).
  27. 27.0 27.1 Livestream, 31 October 2017 (28:58).
  28. 28.0 28.1 The mighty beard!
  29. Livestream, 12 May 2017 (53:08).
  30. Livestream, 5 May 2017 (16:37).
  31. Livestream, 31 October 2017 (30:34).
  32. Livestream, 28 March 2020 (50:57).
  33. Blog - Know Your Nodes - The Basics.
  34. Video, 31 May 2020 (5:25).
  35. Livestream, 29 January 2021 (1:11:29).
  36. 36.0 36.1 Livestream, 15 May 2017 (10:32).
  37. Livestream, 18 January 2018 (46:56).
  38. 38.0 38.1 38.2 Livestream, 30 April 2021 (1:14:49).
  39. 39.0 39.1 Livestream, 5 May 2017 (32:22).
  40. 40.0 40.1 40.2 40.3 Livestream, 29 January 2021 (1:14:53).
  41. Video, 6 September 2018 (3:53).
  42. Livestream, 9 July 2018 (50:16).
  43. Livestream, 28 June 2019 (51:37).
  44. Podcast, 23 April 2018 (29:56).
  45. Livestream, 26 May 2017 (50:00).
  46. 46.0 46.1 Interview, 7 February 2021 (16:05).
  47. 47.0 47.1 Podcast, 5 May 2017 (43:05).
  48. 48.0 48.1 Interview, 7 February 2021 (19:00).
  49. Livestream, 29 May 2020 (41:45).
  50. 50.0 50.1 Interview, 6 December 2018 (20:30).
  51. 51.0 51.1 51.2 51.3 51.4 Video, 31 May 2020 (47:32).
  52. 52.0 52.1 52.2 Livestream, 8 April 2018 (AM) (23:18).
  53. Interview, 19 July 2020 (41:32).
  54. 54.0 54.1 personal caravan launch points.png
  55. 55.0 55.1 Livestream, 25 June 2021 (22:34).
  56. 56.0 56.1 Livestream, 30 July 2021 (1:14:33).
  57. Livestream, 17 August 2018 (10:54).
  58. 58.0 58.1 Livestream, 26 June 2020 (51:58).
  59. 59.0 59.1 Livestream, 28 June 2019 (1:23:31).
  60. steven-personal-storage-access.png
  61. Npc vending.jpg
  62. MMOGames interview, January 2017
  63. 63.0 63.1 Node series part II – the Metropolis.
  64. 64.0 64.1 Livestream, 26 June 2020 (53:41).
  65. Livestream, 12 May 2017 (52:01).
  66. 66.0 66.1 66.2 66.3 Livestream, 12 May 2017 (55:01).
  67. 67.0 67.1 Livestream, 26 June 2020 (47:32).
  68. Livestream, 26 June 2020 (54:03).
  69. 69.0 69.1 Interview, 8 July 2020 (33:34).
  70. Livestream, 26 June 2020 (1:02:12).
  71. Livestream, 26 June 2020 (56:08).
  72. 72.0 72.1 72.2 72.3 Livestream, 30 May 2019 (1:23:41).