Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Difference between revisions of "Template:Passive skills"
Jump to navigation
Jump to search
m (Text replacement - "{{cbox|25px|This section contains information from early testing phases. It will be updated as soon as new information is made available.|cbox-outer-padded}}" to "{{Update|testing}}") |
m (Text replacement - "formatskillorupgrade" to "format_skill_description") |
||
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | [[Passive skills]] are used to augment [[Weapons|weapon]] usage, [[Armor|armor]] usage, [[Health|health]] regeneration, and passive [[Stats|stats]].{{livestream|28 | + | [[Passive skills]] are used to augment [[Weapons|weapon]] usage, [[Armor|armor]] usage, [[Health|health]] regeneration, and passive [[Stats|stats]].{{livestream|2020-08-28|1h12m50|cqDjAzZ2gAQ}} |
− | * Passive skills can be levelled up by allocating [[Skill points|skill points]] on the [[Skills|skills]] [[User interface|UI]].{{livestream|28 | + | * Passive skills can be levelled up by allocating [[Skill points|skill points]] on the [[Skills|skills]] [[User interface|UI]].{{livestream|2020-08-28|1h12m50|cqDjAzZ2gAQ}} |
− | * Passive skills enable players to work toward mastery of a weapon.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}} | + | * Passive skills enable players to work toward [[Weapon mastery|mastery]] of a weapon.{{web|https://www.reddit.com/r/AshesofCreation/comments/aomez2/february_8_2019_questions_and_answers/|February 8, 2019 - Questions and Answers.}} |
− | + | * Passive skills are based on the player's choice of [[Primary archetypes|primary archetype]].{{livestream|2021-06-25|23m08|h7DnCgSoMkw}} | |
− | {{ | + | ** Some passives may be introduced with the choice of [[Secondary archetypes|secondary archetype]], but this hasn't been finalized yet.{{livestream|2023-03-31|1h30m07|nOd9PV6jcqU}} |
+ | : ''All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.''{{livestream|2021-06-25|23m08|h7DnCgSoMkw}}{{ndash|[[Steven Sharif]]}} | ||
{{#dpl: | {{#dpl: | ||
|noresultsheader = - None - | |noresultsheader = - None - | ||
|resultsheader = | |resultsheader = | ||
− | |category = Passive | + | |category = Passive skills |
|namespace = | |namespace = | ||
|ordermethod = title | |ordermethod = title | ||
− | |include | + | |include = {skill}:icon,{skill¦format_skill_origin},{skill¦format_skill_description} |
− | |table = class="wikitable | + | |table = class="wikitable skilltable sortable",[[Skills|Skill]],Icon,Origin,Description |
− | |tablerow = style="width: 61px;"¦%%,style="width: | + | |tablerow = style="width: 61px;"¦%%,style="width: 10em;"¦%%,style="width: 80%;"¦%%, |
}} | }} |
Latest revision as of 07:57, 18 April 2024
Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[1]
- Passive skills can be levelled up by allocating skill points on the skills UI.[1]
- Passive skills enable players to work toward mastery of a weapon.[2]
- Passive skills are based on the player's choice of primary archetype.[3]
- Some passives may be introduced with the choice of secondary archetype, but this hasn't been finalized yet.[4]
- All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[3] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Act of War | Fighter | Switching forms no longer triggers cooldowns or costs Combat Momentum.[5] | |
Beam Amplifier | Wand | Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[6] | |
Blade Twist | Greatsword | Adds Wound to Greatsword Combo finishers and Extended Finishers.[7] | |
Brutality | Fighter | Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[8] | |
Burning Blade | Greatsword | Add Burning to Greatsword Combo finishers and Extended Finishers.[9] | |
Burning Projectiles | Wand | Every wand projectile and beam has a 10% chance to Burn the target.[ citation needed ] | |
Caravan Trail Speed Bonus | Caravan | Minor speed boost for travelling on a simple trail.[10] | |
Chilling Projectiles | Wand | Every wand projectile and beam has a 10% chance to Chill the target.[11] | |
Climactic Whirlwind | Fighter | Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing heavy damage and generating 5-10 Combat Momentum based on number of targets hit.[12] | |
Consuming Lethal Blow | Fighter | Lethal Blow returns 50% of overkill damage dealt as health and mana.[13] | |
Echo | Wand | Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[14] | |
Electrifying Projectiles | Wand | Every wand projectile and beam has a 10% chance to Electrify the target.[ citation needed ] | |
Elemental Attunement I | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[15] | |
Elemental Attunement II | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation needed ] | |
Elemental Attunement III | Wand | Increases the trigger chance of Elemental status effect wand procs by 5%.[ citation needed ] | |
Elemental Lure I | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation needed ] | |
Elemental Lure II | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[ citation needed ] | |
Elemental Lure III | Wand | Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[16] | |
Essence Harvest | Wand | Every time you trigger a wand proc, you have a 50% chance to increase magical powerby 3% by 10 seconds. Stacks up to 5 times.[17] | |
Extended Duration I | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[18] | |
Extended Duration I (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation needed ] | |
Extended Duration II | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[19] | |
Extended Duration II (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[20] | |
Extended Duration III | Greatsword | Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[21] | |
Extended Duration III (Wand) | Wand | Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[ citation needed ] | |
Extra Stacks I | Greatsword | Second Strike and Perfect Timing now stack up to 2 times.[22] | |
Extra Stacks I (Wand) | Wand | Second Strike and Perfect Timing now stack up to 2 times.[ citation needed ] | |
Extra Stacks II (Wand) | Wand | Second Strike and Perfect Timing now stack up to 3 times.[23] | |
Extra Stacks III (Wand) | Wand | Second Strike and Perfect Timing now stack up to 4 times.[24] | |
Fuse | Mage | Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[25] | |
Greater Brutality | Fighter | Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[26] | |
Greatsword Hit 3+ | Greatsword | Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[27] | |
Greatsword Hit 3+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[28] | |
Greatsword Hit 3+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[29] | |
Greatsword Hit 3+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 3+ by 10%.[30] | |
Greatsword Hit 4 | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[31] | |
Greatsword Hit 4+ | Greatsword | Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[32] | |
Greatsword Hit 4+: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[33] | |
Greatsword Hit 4+: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[34] | |
Greatsword Hit 4+: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[35] | |
Greatsword Hit 4: Extra Damage I | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[36] | |
Greatsword Hit 4: Extra Damage II | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[37] | |
Greatsword Hit 4: Extra Damage III | Greatsword | Increases the damage of Greatsword Hit 4 by 10%.[38] | |
Guard | Greatsword | Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[39] | |
Hit 5+ Proc Chance I | Wand | Increases the base trigger chance of Hit 5+ to 50%.[40] | |
Hit 5+ Proc Chance II | Wand | Increases the base trigger chance of Hit 5+ to 75%.[41] | |
Hit 5+ Proc Chance III | Wand | Increases the base trigger chance of Hit 5+ to 100%.[42] | |
Hit 6+ Proc Chance I | Wand | Increases the base trigger chance of Hit 6+ to 50%.[43] | |
Hit 6+ Proc Chance II | Wand | Increases the base trigger chance of Hit 6+ to 75%.[44] | |
Hit 6+ Proc Chance III | Wand | Increases the base trigger chance of Hit 6+ to 100%.[45] | |
Keen Edge | Greatsword | Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[46] | |
Meditative Form of the River | Fighter | Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[47] | |
Overdrive | Fighter | After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[48] | |
Perfect Timing | Greatsword | Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[49] | |
Perfect Timing (Wand) | Wand | Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[50] | |
Potency I | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[51] | |
Potency III | Greatsword | Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[52] | |
Pyromania | Mage | Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%🢆) fire damage power.[53] | |
Raging Blitz | Fighter | Blitz generates 20 Combat Momentum.[54] | |
Recharging Lunging Assault | Fighter | Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[55] | |
Refreshing Followthrough | Greatsword | Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[56] | |
Reinvigorating Exert | Fighter | Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[57] | |
Reinvigorating Lethal Blow | Fighter | Killing an enemy with Lethal Blow resets the cooldown of Blitz.[58] | |
Relentless Form of the Avalanche | Fighter | Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[59] | |
Second Strike | Greatsword | Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[60] | |
Second Strike (Wand) | Wand | Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ citation needed ] | |
Slicing Maim | Fighter | Maim launches a piercing projectile that deals damage to enemies in its path.[61] | |
Swordmaster: Consistent I | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[62] | |
Swordmaster: Consistent II | Greatsword | Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[63] | |
Swordmaster: Endurance | Greatsword | Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[64] | |
Swordmaster: Potential I | Greatsword | Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[65] | |
Swordmaster: Proc Rate I | Greatsword | Increases all Swordmaster effect proc rates by 25%.[66] | |
Swordmaster: Proc Rate II | Greatsword | Increases all Swordmaster effect proc rates by 25%.[67] | |
Swordmaster: Proc Rate III | Greatsword | Increases all Swordmaster effect proc rates by 25%.[68] | |
Swordmaster: Swiftness | Greatsword | Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[69] | |
Unstoppable Exert | Fighter | Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[70] | |
Wand Damage Focus I | Wand | Increases the damage of all wand projectiles and beams by 5%.[ citation needed ] | |
Wand Damage Focus II | Wand | Increases the damage of all wand projectiles and beams by 5%.[ citation needed ] | |
Wand Damage Focus III | Wand | Increases the damage of all wand projectiles and beams by 5%.[71] | |
Wand Hit 5 Extra Damage I | Wand | Wand Hit 5 deals 15% more base damage.[ citation needed ] | |
Wand Hit 5 Extra Damage II | Wand | Wand Hit 5 deals 15% more base damage.[ citation needed ] | |
Wand Hit 5 Extra Damage III | Wand | Wand Hit 5 deals 15% more base damage.[ citation needed ] | |
Wand Hit 5+ | Wand | Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[72] | |
Wand Hit 5+ Extra Damage I | Wand | Wand Hit 5+ deals 15% more base damage.[ citation needed ] | |
Wand Hit 5+ Extra Damage II | Wand | Wand Hit 5+ deals 15% more base damage.[ citation needed ] | |
Wand Hit 5+ Extra Damage III | Wand | Wand Hit 5+ deals 15% more base damage.[ citation needed ] | |
Wand Hit 6 | Wand | Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[73] | |
Wand Hit 6 Extra Damage I | Wand | Wand Hit 6 deals 15% more base damage.[ citation needed ] | |
Wand Hit 6 Extra Damage II | Wand | Wand Hit 6 deals 15% more base damage.[74] | |
Wand Hit 6 Extra Damage III | Wand | Wand Hit 6 deals 15% more base damage.[75] | |
Wand Hit 6+ | Wand | Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[76] | |
Wand Hit 6+ Extra Damage I | Wand | Wand Hit 6+ deals 15% more base damage.[77] | |
Wand Hit 6+ Extra Damage II | Wand | Wand Hit 6+ deals 15% more base damage.[78] | |
Wand Hit 6+ Extra Damage III | Wand | Wand Hit 6+ deals 15% more base damage.[ citation needed ] | |
Wand Projectile Damage I | Wand | Increases the damage of all wand projectiles by 8%.[79] | |
Wand Projectile Damage II | Wand | Increases the damage of all wand projectiles by 8%.[ citation needed ] | |
Wand Projectile Damage III | Wand | Increases the damage of all wand projectiles by 8%.[ citation needed ] | |
Weapon Mastery: Bows | Bow | Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[80] | |
Weapon Proficiency I (Wand) | Wand | Increased Accuracy by 0.5%.[81] | |
Weapon Proficiency II (Wand) | Wand | Increased Accuracy by 0.5%.[82] | |
Weapon Proficiency III (Wand) | Wand | Increased Accuracy by 0.5%.[83] | |
Weapon Proficiency IV (Wand) | Wand | Increased Accuracy by 0.5%.[84] | |
Weapon Proficiency IX | Greatsword | Increased Attack Speed by 1%.[85] | |
Weapon Proficiency V (Wand) | Wand | Increased Accuracy by 0.5%.[86] | |
Weapon Training: Deflection | Greatsword | Increases your Evasion by 0.5%.[87] | |
Weapon Training: Followthrough | Greatsword | Increases your Mitigation Penetration by 0.5%.[88] | |
Weapon Training: Power | Greatsword | Increases your Critical Damage by 0.5%.[89] | |
Weapon Training: Power (Wand) | Wand | Increases your Critical Damage by 2%.[90] | |
Weapon Training: Precision | Greatsword | Increases your Accuracy by 0.5%.[91] |
- ↑ 1.0 1.1 Livestream, August 28, 2020 (1:12:50).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 3.0 3.1 Livestream, June 25, 2021 (23:08).
- ↑ Livestream, March 31, 2023 (1:30:07).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑