Status effects
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Status effects (Status conditions) in Ashes of Creation include buffs and debuffs applied to players or creatures. Certain status effects will stack to increase the longevity of the effect, but there are diminishing returns and max stack counts on certain conditions to avoid situations such as stun locking.[1][2][3][4][5][6][7][8]
- There's unique rules with regards to stacking based on the type of status condition. So in the event that the status condition may not stack, we have certain stacking rules that might increase the longevity of the status condition with the second application, but it's important to note that we do have the concept of diminishing returns; and that certain types of status conditions share certain diminishing return groupings. So that obviously a character can't be like stun locked or silence locked or just a particular type of status condition lock.[5] – Steven Sharif
- Certain bosses may have very high resistances, or may be immune to some status effects. This will not prevent other effects or damage from being applied to them.[3][9]
- Q: Have you given any thought towards adding debuff protection, such as having immunity to stuns for some seconds after having been stunned during a Siege battle?
- A: What you're talking about is really called diminishing returns; and when it comes to status conditions, the ability to apply certain passive resistance to status conditions if you've suffered from a status condition of a particular type, you get an increased resistance against those; and that scales. So if by chance you do get stunned maybe a couple of times, it would be near impossible to stun you for a third or fourth time. And then you get to save that higher resistance for some period of time; and that just makes the gameplay more compelling. We've all played games where you can get stun-locked and that is a really bad feeling; and it's not even fun for the person who's doing the stun-lock... It's just not a good compelling type of gameplay. So in order to avoid that, and to accommodate a massively multiplayer setting, you have to utilize things like diminishing returns that can increase your resistances when you suffer those types of effects.[4] – Steven Sharif
- Status effects offer synergies with class skills, weapon skills, and passive skills within a character and between characters.[10][11][12][13][14][15][16][17][18][19][20][21][22][23][24]
- Different abilities put status effects on creatures and then you can exploit those. Not only you can exploit that, anybody who's fighting with you can exploit them.[10] – Margaret Krohn
- Q: Can you explain a little bit more about the staggering and how status effects, stagger and stun and that whole interaction works?
- A: Staggering is a type of status condition that can be applied through certain skills and the type of synergy systems we're going for is that certain archetypes and class kits will have access to a number of what we call first-tier status conditions. Those types of status conditions are general status conditions that can be applied across a host of skills and a number of different archetypes and class kits; and they can progress when synergized with other types of status conditions or abilities to tier two level status effects. And so for example, you saw that one of the abilities that the Cleric has at level 15 is the Chains of Restraint; and when the Chains of Restraint lays down that AoE of course, it ticks for damage over time, but it also applies the stagger condition. However, if the target was already subject to the staggered condition, then it gets promoted to a stunned condition. Now the difference between staggered and stun: in a staggered state the creature may not use abilities. They can do basic attack functions, they could cast spells if they had spells access to spells, but their physical abilities would be muted or would be essentially inaccessible during the staggered effect. Now a stun condition obviously is a more amplified status condition where you cannot take any actions and so the Fighter's ability Whirlwind had a staggered application available to it, so when the Cleric chooses to use its Chains of Restraintability, if they use it after the fighter applies their staggered condition then the chains will force a stun effect.[12] – Steven Sharif
List of status effects
Buffs
- Absorption Field
- Accelerative Blink
- Adrenaline
- Aegis
- Alchemical Amber
- Alchemist's Apple Tart
- Angler's Smoked Delight
- Anthem Of Alacrity
- Anthem Of Minor Alacrity
- Anthem of Minor Alacrity
- Apple Berry Crunch Pie
- Apprentice Health Salve
- Apprentice Mana Salve
- Apprentice Scroll Of Adventuring Experience
- Apprentice Scroll Of Alchemy Experience
- Apprentice Scroll Of Animal Husbandry Experience
- Apprentice Scroll Of Arcane Engineering Experience
- Apprentice Scroll Of Armorsmithing Experience
- Apprentice Scroll Of Carpentry Experience
- Apprentice Scroll Of Constitution
- Apprentice Scroll Of Cooking Experience
- Apprentice Scroll Of Crafting Experience
- Apprentice Scroll Of Dexterity
- Apprentice Scroll Of Farming Experience
- Apprentice Scroll Of Fishing Experience
- Apprentice Scroll Of Gathering Experience
- Apprentice Scroll Of Herbalism Experience
- Apprentice Scroll Of Hunting Experience
- Apprentice Scroll Of Intelligence
- Apprentice Scroll Of Jeweler Experience
- Apprentice Scroll Of Leatherworking Experience
- Apprentice Scroll Of Lumberjacking Experience
- Apprentice Scroll Of Lumbermilling Experience
- Apprentice Scroll Of Mentality
- Apprentice Scroll Of Metalworking Experience
- Apprentice Scroll Of Mining Experience
- Apprentice Scroll Of Processing Experience
- Apprentice Scroll Of Scribe Experience
- Apprentice Scroll Of Stonemasonry Experience
- Apprentice Scroll Of Strength
- Apprentice Scroll Of Tailoring Experience
- Apprentice Scroll Of Tanning Experience
- Apprentice Scroll Of Weaponsmithing Experience
- Apprentice Scroll Of Weaving Experience
- Apprentice Scroll Of Wisdom
- Arcane Arrabiata
- Arcane Beam
- Arcane Empowerment
- Arcane Might
- Arcane Surge Potion
- Arcane Warding Potion
- Armored Shell
- Arrow Storm
- Aspect Of The Pronghorn
- Aura Of Control
- Banishment
- Barn Raiser Bock
- Barrier
- Batch Jobs
- Battle Roar: Defense
- Battle Roar: Offense
- Beacon
- Beambender's B B Q Birds
- Bearberry Delight
- Beef Steak Sandwich
- Beef Tar Tar
- Besieged At The Gates
- Blackberry Porkchop
- Blackberry Springroll
- Blacksmith's B B Q Grilled Cheese
- Blade Twist
- Bless Weapon
- Bless Weapon: Mana Regen
- Blessed
- Blessing Of The Ages
- Blessing Of The Pantheon
- Blocking
- Blood Drinker
- Blood Fury
- Blood Fusion
- Blood Rage
- Blood Thirst
- Bluegill Sashimi Salad
- Bolster
- Bolstering Aura
- Booming Anthem
- Botanical Brew
- Bounding Recovery
- Bountiful Bless Weapon
- Bread
- Brigandine Brew
- Bruschetta
- Brutal Might Potion
- Building Strength
- Bullseye
- Bulwark
- Burning Blade
- Buttonhole Bock
- Camouflage
- Caravan Mitigation
- Caravan Speed
- Castigation
- Celerity
- Champion Angler
- Champion Chopper
- Chaos
- Chef's Perfect Pizza
- Chicken Salad
- Chicken Sashimi
- Chopping Block Gryphon Dumplings
- Cleansing Wave
- Combat Momentum
- Comedy
- Commodity Discount
- Communal Restoration
- Conflict
- Consecrating Wave
- Conviction
- Cordovan Cream Ale
- Corn Chowder
- Corn Salsa
- Corruption Bulwark
- Courageous
- Cow Cheese
- Cow's Milk
- Craftsman's Casserole
- Crowned Jewel Cream
- Cursed Bless
- Cursed Weapon
- Daydreaming
- Defiant Light
- Delaying Pain
- Destiny
- Devotion
- Discordant Note
- Disengaging
- Divine Concentration
- Divine Concentration Shield
- Divine Focus
- Divine Infusion
- Divine Protection
- Drain Essence
- Drinking
- Driver Defense
- Eating
- Echo
- Elemental Amplification
- Elemental Amplification: Arcane
- Elemental Amplification: Fire
- Elemental Amplification: Fire Damage Buff
- Elemental Amplification: Ice
- Elemental Amplification: Lightning
- Elemental Empowerment
- Elemental Empowerment: Earth
- Elemental Empowerment: Fire
- Elemental Empowerment: Ice
- Elemental Empowerment: Lightning
- Elixir Of Alchemy
- Elixir Of Animal Husbandry
- Elixir Of Arcane Engineering
- Elixir Of Armorsmithing
- Elixir Of Carpentry
- Elixir Of Constitution
- Elixir Of Cooking
- Elixir Of Crafting
- Elixir Of Crafting Experience
- Elixir Of Dexterity
- Elixir Of Farming
- Elixir Of Fishing
- Elixir Of Gathering
- Elixir Of Gathering Experience
- Elixir Of Herbalism
- Elixir Of Hunting
- Elixir Of Intelligence
- Elixir Of Jeweler
- Elixir Of Leatherworking
- Elixir Of Lumber Milling
- Elixir Of Lumberjacking
- Elixir Of Mentality
- Elixir Of Metalworking
- Elixir Of Mining
- Elixir Of Processing
- Elixir Of Processing Experience
- Elixir Of Scribing
- Elixir Of Stonemasonry
- Elixir Of Strength
- Elixir Of Tailoring
- Elixir Of Tanning
- Elixir Of Weaponsmithing
- Elixir Of Weaving
- Elixir Of Wisdom
- Emberspring Protection
- Emboldened
- Empowered
- Enchant Weapon: Fire
- Enchant Weapon: Ice
- Enchant Weapon: Lightning
- Enchanted Tomes
- Energizing Restoration
- Enhance Armament: Barbs
- Enhance Armament: Concussion
- Enhance Armament: Weight
- Enraged
- Enraged Healing
- Enraged Regeneration
- Envenom
- Essence Font
- Essence Harvest
- Essence Infusion
- Essence Of The Elder Flame
- Essence Of The Elder Tundra
- Evading
- Evasive Maneuver
- Excavation Empanadas
- Exert
- Expedited Caravans
- Factory: Hardened Picks
- Farm: Foraging Baskets
- Farmer's Meat Pie
- Feasting
- Feather Foot
- Fent And Mug's Magic Mead
- Fervor Of The Goddess
- Fire Shield
- Fishing
- Fishing Survey Pylon
- Fixated
- Flame Root
- Flame's Strength
- Fog Cloth
- Foraging Baskets
- Forge- Fired Beef & Barley Stew
- Form Of Celerity
- Form Of Ferocity
- Form Of Fluidity
- Fortify
- Fortitude Potion
- Free Dance
- Frenetic Aura
- Fresh Salad
- Fried Bluegill
- Fried Lamprey
- Frost Empowerment
- Frost Shell
- Fruit Salad
- Furify
- Fynnaegal's Cunning
- Gatherer's Green Salad
- Gift Of The Magi
- Gifted By The Gods
- Gleaming Gem Gelato
- Glee
- Gleeful
- Glyphic Goblet
- Grilled Bear Steak
- Grilled Beef Steak
- Grilled Bluegill
- Grilled Bork Steak
- Grilled Lamprey
- Grilled Largemouth Bass
- Grilled Pork Chop
- Grilled Raptor Steak
- Grilled Riverdancer Otter Steak
- Grilled Salmon
- Grilled Skinwalker Steak
- Grilled Wolf Steak
- Grilled Wyrmling Steak
- Grit
- Growing
- Guard
- Hallowed Ground
- Hammer And Steel Stout
- Han's Hella Hot Chili
- Hardened Picks
- Hasting Snipe
- Healing Aura
- Herb Crusted Gryphken
- Herbalism Survey Pylon
- Hide And Seek Stout
- Highway Speed Bonus
- Howl Valid
- Hunter's Ragout
- Hunting Survey Pylon
- Hydrowall
- Ignite
- Illuminate
- Imbued Primordial Aura
- Incapacitate Immunity
- Indomitable Spirit
- Inner Power
- Inspiration
- Inspired
- Intercept
- Intimidating Aura
- Iron Aura
- Ironclad Spicy Sausage Roll
- Journeyman Health Salve
- Journeyman Mana Salve
- Journeyman Scroll Of Adventuring Experience
- Journeyman Scroll Of Alchemy Experience
- Journeyman Scroll Of Animal Husbandry Experience
- Journeyman Scroll Of Arcane Engineering Experience
- Journeyman Scroll Of Armorsmithing Experience
- Journeyman Scroll Of Carpentry Experience
- Journeyman Scroll Of Constitution
- Journeyman Scroll Of Cooking Experience
- Journeyman Scroll Of Crafting Experience
- Journeyman Scroll Of Farming Experience
- Journeyman Scroll Of Fishing Experience
- Journeyman Scroll Of Gathering Experience
- Journeyman Scroll Of Herbalism Experience
- Journeyman Scroll Of Hunting Experience
- Journeyman Scroll Of Intelligence
- Journeyman Scroll Of Jeweler Experience
- Journeyman Scroll Of Leatherworking Experience
- Journeyman Scroll Of Lumberjacking Experience
- Journeyman Scroll Of Lumbermilling Experience
- Journeyman Scroll Of Mentality
- Journeyman Scroll Of Metalworking Experience
- Journeyman Scroll Of Mining Experience
- Journeyman Scroll Of Processing Experience
- Journeyman Scroll Of Scribe Experience
- Journeyman Scroll Of Stonemasonry Experience
- Journeyman Scroll Of Strength
- Journeyman Scroll Of Tailoring Experience
- Journeyman Scroll Of Tanning Experience
- Journeyman Scroll Of Weaving Experience
- Journeyman Scroll Of Wisdom
- Joy
- Joy buff
- Kami B's Lumpia
- Keen Edge
- Largemouth Bass Sashimi Salad
- Last Stand
- Leatherworker's Rawhide Jerky
- Lightning Reload
- Logger Lager
- Luck
- Lumberjacking Survey Pylon
- Mage Armor
- Magical Empowerment
- Mason's Mark Porter
- Memorial Site: Essence Font
- Menacing Melody: Damage
- Mend Bonus
- Mining Survey Pylon
- Miraleth: Necrotic Resistant
- Moldy Air
- Moldy Lung
- Moldy Lungs
- Molten Metal Maibock
- Morale Boost
- Mounted Road Speed Bonus
- Mutton
- Myrmidon
- Mystery
- Nimble
- Node Defense
- Node Luck
- Node Magical Power
- Node Physical Power
- Node Vitality
- Node War X P Debt Blocker
- Node: Adventuring Bonus
- Node: Artisan Rarity
- Node: Bandit Pacification Bonus
- Node: Beast Culling Bonus
- Node: Bonebinder Slaying Bonus
- Node: Caravan Speed
- Node: Caravan Speeds Benefit
- Node: Citizens' Adventuring Bonus
- Node: Citizens' Bandit Pacification Bonus
- Node: Citizens' Beast Culling Bonus
- Node: Citizens' Bonebinder Slaying Bonus
- Node: Citizens' Caravan Speed Benefit
- Node: Citizens' Crafting Bonuses
- Node: Citizens' Goblin Slaying Bonus
- Node: Citizens' Intelligence And Wisdom Bonus
- Node: Citizens' Lumber Gathering Bonus
- Node: Citizens' Processing Bonuses
- Node: Crafting Bonuses
- Node: Crafting Quality
- Node: Gathering Bonus I
- Node: Gathering Bonus II
- Node: Goblin Slaying Bonus
- Node: Goblinslaying Bonus
- Node: Gravehide Slaying Bonus
- Node: Herbalism Quantity Bonus
- Node: Hunting And Fishing Quantity Bonus
- Node: Intelligence And Wisdom Bonus
- Node: Intelligence And Wisdom Bonuses
- Node: Large Citizens' Mentality And Constituion Bonuses
- Node: Large Citizens' Procurement Reward
- Node: Large Mentality And Constituion Bonuses
- Node: Large Procurement Reward
- Node: Lumber Gathering Bonus
- Node: Lumber Quantity Bonus
- Node: Medium Mentality And Constituion Bonuses
- Node: Mining Quantity Bonus
- Node: Mount Speed
- Node: Processing Bonuses
- Node: Small Citizens' Crafting Quality And Cost Bonuses
- Node: Small Citizens' Gathering Bonuses
- Node: Small Crafting Quality And Cost Bonuses
- Node: Small Gathering Bonuses
- Node: Wolf Slaying Bonus
- Nourishment
- Novice Constitution Scroll
- Novice Health Salve
- Novice Mana Salve
- Novice Scroll Of Adventuring Experience
- Novice Scroll Of Constitution
- Novice Scroll Of Crafting Experience
- Novice Scroll Of Dexterity
- Novice Scroll Of Gathering Experience
- Novice Scroll Of Intelligence
- Novice Scroll Of Mentality
- Novice Scroll Of Processing Experience
- Novice Scroll Of Strength
- Novice Scroll Of Wisdom
- Oatmeal
- Oatmeal With Fruit
- Opportune Timing
- Orbiting Target
- P V P Force Flag
- P V P Opt- In Protection
- Palate Pleaser Porter
- Party Stride
- Pep
- Perfect Aim
- Perfect Timing
- Poison Bubble
- Power Conservation
- Power Conservation: Arcane
- Power Conservation: Fire
- Power Conservation: Ice
- Power Conservation: Lightning
- Prayer: Radiance
- Prayer: Resonance
- Preservative Blood Fusion
- Processor's Paella
- Prospector's Porter
- Protect
- Quickened Mind
- Quickshot Combo
- Quickstride Potion
- Quill Quencher Quadrupel
- Quill- Ink Seafood Pasta
- Rancher's Creamy Vegetable Pasta
- Rancher's Reserve
- Rations
- Recovery
- Regeneration
- Rejuvenating Dance
- Resonance
- Resonant Weapon
- Resplendent Beam
- Resting
- Revitalization
- Rile Up
- Riled
- Ring Of Earth
- Riverlands Jambalaya
- Road Speed Bonus
- Roadrunner
- Roasted Chicken
- Roasted Corn
- Roasted Giant Bullywog
- Roasted Gryphon
- Roasted Rabid
- Roasted Raven
- Roasted Sapnut
- Rosethorn Antidote
- Salgam
- Salmon Salad
- Sand Armor
- Savage Jab
- Sawdust Stout
- School Of Construction: Crafting X P Increase
- Scorn
- Scrambled Eggs
- Seamstress's Seafood Stew
- Second Strike
- Sharpened Axes
- Sheep Cheese
- Sheep's Milk
- Shell
- Shield
- Snare-Chill Immunity
- Solace
- Soothing Glow
- Spaghetti
- Speed
- Spellguard Potion
- Spellsurge Potion
- Spiky Shell
- Spirit Aid
- Spirit Aura
- Spirit Link
- Spirit Of The Undying
Debuffs
- Abated
- Absorption Field Cooldown
- Anthem Breaking
- Arcane Pollen
- Aria Of Lethargy
- Aria Of Minor Lethargy
- Armor Break
- Belly Opened
- Black Hole
- Bleed
- Bleeding
- Bleeding Ears
- Blind
- Blood Purge
- Brittle
- Burn
- Burning
- Chill
- Chilled
- Condemn
- Conflagrated
- Conflagrating
- Conflagration
- Corruption
- Corruption I
- Corruption II
- Corruption III
- Corruption IV
- Corruption V
- Curse
- Dazed
- Deaden
- Deafened
- Death debuff
- Deep Sleep
- Demoralized
- Digest
- Disable
- Disarmed
- Divine Censure
- Earthen
- Electrified
- Entrap
- Fear
- Fireball
- Fissures
- Freezing
- Frost Slow
- Frozen
- Frozen Immune
- Fungal Spores
- Grounded
- Harrower's Curse
- Hemorraging
- Humiliated
- Hunted
- Infected
- Judgment
- Killer Prey
- Lacerate
- Launched!
- Living Bomb
- Lord Of Shadows
- Lullaby
- Maddening Dance
- Magic Absorption
- Magma Field Slow
- Marionette
- Marked
- Menacing Melody: Damage
- Mend Recharge
- Mesmerizing Dance
- Molten
- Molten Slow
- Narcotic Pollen
- Onslaught
- Oozed
- Paralytic Poison
- Paralyzed
- Petrified
- Petrify Immune
- Poison
- Poisoned
- Prismatic Snare
- Promise Of The Night
- Protect Breaking
- Resounding Smash
- Revealed
- Root
- Root/ Freeze Immunity
- Rooted
- Rotten Blood
- Rupture
- Ruptured
- Shaken
- Shocked
- Shocked Immune
- Shockwave
- Silence/ Disarm Immunity
- Silenced
- Singed
- Slow
- Slumber
- Snare
- Snare/ Chill Immunity
- Snared
- Snared 40%
- Snared 60%
- Snared 80%
- Spirit Creature
- Spirit Instability
- Staggered
- Staggering Pull
- Stalk
- Stinky Boomtoss
- Taunted
- Taunted!
- Thundershock Knockdown
- Time Based Push
- Torrent Push
- Trip/ Stun Immunity
- Unquenchable Flames
- Velocity Based Push
- Volatile
- Weakened
- Wet
- Wounded
Other
- 5th Hit Beam Procced
- 5th Hit Projectile Procced
- Absorb Essence
- Abundant Soothing Glow
- Activation
- Advanced Axe Felling
- Aftershock
- Amber In The Rough
- Ambient
- Amplified Arc
- Amplified Lightning Strike
- Arcane Amplifier
- Arcane Charge
- Arrowstorm
- Arrowstorm: Flexible Extended Finishers
- Arrowstorm: Flexible Finishers
- Art of War
- Attack Damage
- Aura
- Avert Your Gaze
- Axe Chopping Power
- Axe Felling
- Bark Skin
- Barrage Ammo I C D
- Bat Shriek
- Bear Trap: Multitrap
- Bear Trap: Trapslinger
- Binding Chains
- Black Lung
- Block
- Bombardment
- Bounding Training I
- Bounding Training II
- Bountiful Blessed Weapon
- Brutality
- Call Back
- Can Flinch
- Can Resurrect
- Catalytic Projectiles
- Cathartic Melody
- Charge: Knockback
- Charged!
- Cheerful Melody
- Clear All Summons
- Climactic Whirlwind
- Combust
- Comedy Last
- Concentrated Scatter Shot
- Concussion
- Concussion: Flexible Extended Finishers
- Concussion: Flexible Finishers
- Cone Of Cold: Icemine Field
- Connection Crystal Range
- Construction Efficiency
- Consuming Lethal Blow
- Cooldown
- Cooling Down
- Critical Hit Damage
- Critical Projectiles I
- Critical Projectiles II
- Critical Projectiles III
- Crowd control effects
- Crushing Blows
- Cursed Bless Applier
- Daggers Hit 6 Extra Damage I
- Daggers Hit 6 Extra Damage II
- Daggers Hit 6 Extra Damage III
- Daggers Hit 6+ Extra Damage I
- Daggers Hit 6+ Extra Damage II
- Daggers Hit 6+ Extra Damage III
- Daggers Hit 7 Extra Damage I
- Daggers Hit 7 Extra Damage II
- Daggers Hit 7 Extra Damage III
- Daggers Hit 7+ Extra Damage I
- Daggers Hit 7+ Extra Damage II
- Daggers Hit 7+ Extra Damage III
- Damage Focus I
- Damage Focus II
- Damage Focus III
- Dance Mastery: Energy
- Dance Mastery: Power
- Dance Unlocked
- Deadly Extended Finisher
- Deadly Extended Finisher Chance I
- Deadly Extended Finisher Chance II
- Deadly Extended Finisher Chance III
- Deadly Extended Finisher Trigger Chance I
- Deadly Extended Finisher Trigger Chance II
- Deadly Extended Finisher Trigger Chance III
- Deadly Extended Finisher: Bleed
- Deadly Extended Finisher: Daze
- Deadly Extended Finisher: Snare
- Deadly Extended Finisher: Stagger
- Deadly Extended Finisher: Wound
- Deadly Finisher
- Deadly Finisher Chance I
- Deadly Finisher Chance II
- Deadly Finisher Chance III
- Deadly Finisher Trigger Chance I
- Deadly Finisher Trigger Chance II
- Deadly Finisher Trigger Chance III
- Deadly Finisher: Bleed
- Deadly Finisher: Daze
- Deadly Finisher: Snare
- Deadly Finisher: Stagger
- Deadly Finisher: Volatile
- Deadly Finisher: Wound
- Dendrology
- Disable Chance
- Disable Defense
- Divine Power Consumer
- Divine Retribution
- Dodge Training I
- Dodge Training II
- Double Bullseye
- Dramatic Dance
- Dual Daggers Finisher Proc
- Dual Daggers Hit 6+
- Dual Daggers Hit 7
- Dual Daggers Hit 8
- Dynamism
- Echoing Serenade
- Elemental Lure I
- Elemental Lure II
- Elemental Lure III
- Elemental status effects
- Elude
- Empowered Guard
- Empowered Volley
- Endless Jest
- Energized
- Energizing Speed
- Energy Bulwark Mitigation
- Ensnaring Vine Field
- Epic Melody
- Escalating Mend
- Escape Velocity
- Escape Velocity Training II
- Escape Velocity Training III
- Evasive Training I
- Evasive Training II
- Evasive Training III
- Executioner I
- Executioner II
- Executioner III
- Exertion
- Exhausted
- Expeditious Barrage
- Explosive Thundering Shot
- Extended Duration I
- Extended Duration II
- Extended Duration III
- Extended Finisher
- Extended Finisher Damage I
- Extended Finisher Damage II
- Extended Finisher Damage III
- Extended Protect
- Extended Unstoppable Aura
- Extra Damage I
- Extra Damage II
- Extra Damage III
- Extra Stacks I
- Extra Stacks II
- Extra Stacks III
- Fierce Wit
- Finisher
- Finisher Damage I
- Finisher Damage II
- Finisher Damage III
- Finisher Effect Duration I
- Finisher Effect Duration II
- Finisher Effect Duration III
- Fire Weapon Damage Add
- Fireball: Doublecast
- Fireball: Multicast
- Focused Sprint
- Focused Training I
- Focused Training II
- Focused Training III
- Forceful Tremors
- Foreboding Melody
- Fuse
- Fusion
- Gleeful Melody
- Goblin Rally
- Greatsword Hit 1
- Greatsword Hit 2
- Greatsword Hit 3
- Greatsword Hit 3+
- Greatsword Hit 3+: Extra Damage I
- Greatsword Hit 3+: Extra Damage II
- Greatsword Hit 3+: Extra Damage III
- Greatsword Hit 3: Extra Damage I
- Greatsword Hit 3: Extra Damage II
- Greatsword Hit 3: Extra Damage III
- Greatsword Hit 4
- Greatsword Hit 4+
- Greatsword Hit 4+: Extra Damage I
- Greatsword Hit 4+: Extra Damage II
- Greatsword Hit 4+: Extra Damage III
- Greatsword Hit 4: Extra Damage I
- Greatsword Hit 4: Extra Damage II
- Greatsword Hit 4: Extra Damage III
- Guard Break
- Guard Training I
- Guard Training II
- Heartseeker
- Heartseeker: Flexible Extended Finishers
- Heartseeker: Flexible Finishers
- Heartseeking Snipe
- Hit 3+ Proc Chance I
- Hit 3+ Proc Chance II
- Hit 3+ Proc Chance III
- Hit 3+ Proc Duration I
- Hit 3+ Proc Duration II
- Hit 3+ Proc Duration III
- Hit 4+ Proc Chance I
- Hit 4+ Proc Chance II
- Hit 4+ Proc Chance III
- Hit 4+ Proc Duration I
- Hit 4+ Proc Duration II
- Hit 4+ Proc Duration III
- Hit 5+ Proc Chance I
- Hit 5+ Proc Chance II
- Hit 5+ Proc Chance III
- Hit 5+ Proc Duration I
- Hit 5+ Proc Duration II
- Hit 5+ Proc Duration III
- Hit 6+ Proc Chance I
- Hit 6+ Proc Chance II
- Hit 6+ Proc Chance III
- Hit 6+ Proc Duration I
- Hit 6+ Proc Duration II
- Hit 6+ Proc Duration III
- Hit By Bolas
- Howl Invalid
- Hunt Of The Badger
- Hypercharge
- Ice Curse Hint
- Ice Weapon Damage Add
- Improved Axe Felling
- Improved Reading The Grain
- Incapacitated
- Increased Healing
- Infernal Condemn
- Inner Fire
- Inspiring Bullseye
- Inspiring Performer
- Instrument Drum
- Instrument Fiddle
- Instrument Flute
- Insulting Flourish
- Is A Cyclops
- Keen Edge I
- Keen Edge II
- Keen Edge III
- Keen Edge IV
- Keen Edge IX
- Keen Edge V
- Keen Edge VI
- Keen Edge VII
- Keen Edge VIII
- Keen Edge X
- Knock Back
- Knockback
- Knocked Down
- Life Steal
- Lifesteal Passive
- Lightning Weapon Damage Add
- Lingering Lament
- Longbow Finishers: Extra Damage I
- Longbow Finishers: Extra Damage II
- Longbow Finishers: Extra Damage III
- Longbow Hit 3+
- Longbow Hit 3+: Extra Damage I
- Longbow Hit 3+: Extra Damage II
- Longbow Hit 3+: Extra Damage III
- Longbow Hit 3: Extra Damage I
- Longbow Hit 3: Extra Damage II
- Longbow Hit 3: Extra Damage III
- Longbow Hit 4
- Longbow Hit 4+
- Longbow Hit 4+: Extra Damage I
- Longbow Hit 4+: Extra Damage II
- Longbow Hit 4+: Extra Damage III
- Longbow Hit 4: Extra Damage I
- Longbow Hit 4: Extra Damage II
- Longbow Hit 4: Extra Damage III
- Longsword Hit 5
- Longsword Hit 5+
- Longsword Hit 6
- Longsword Hit 6+
- Mace Finisher
- Mace Finisher Proc
- Mace Hit 1
- Mace Hit 2
- Mace Hit 3
- Mace Hit 4+
- Mace Hit 5
- Mace Hit 5+
- Mace Weapon Combo
- Mana Regen
- Maximum Mana
- Meditative Form of Fluidity
- Menacing Melody
- Mending Dance
- Mental Fortification
- Mental Fortification Training I
- Mental Fortification Training II
- Mental Fortification Training III
- Merriment
- Mighty Step
- Mortal Headshot
- Multi-Scatter Shot
- Mushroom Stomped
- Music Mastery: Counterpoint
- Music Mastery: Crescendo
- Music Unlocked
- Mystery Last
- Necrotic Weapon Damage Add
- New Summon
- No Command
- Node: Bear Culling Bonus
- Node: Citizens' Spider Eradication Bonus
- Node: Minotaur Pacification Bonus
- Node: Spider Eradication Bonus
- Note Of Harmony
- Note Of Scorn
- Omnidirectional Disengage
- Oppressive Reflect
- Owner
- Parry
- Party Story
- Pensive Melody
- Petrified Removed
- Pickaxe Power 1
- Pickaxe Power 10
- Pickaxe Power 11
- Pickaxe Power 12
- Pickaxe Power 13
- Pickaxe Power 14
- Pickaxe Power 15
- Pickaxe Power 2
- Pickaxe Power 3
- Pickaxe Power 4
- Pickaxe Power 5
- Pickaxe Power 6
- Pickaxe Power 7
- Pickaxe Power 8
- Pickaxe Power 9
- Plays Block F X
- Plentiful Mend
- Potency I
- Potency II
- Potency III
- Power Through I
- Power Through II
- Power Through III
- Prepare Flinch
- Prism
- Proc Extended Finisher Damage I
- Proc Extended Finisher Damage II
- Proc Extended Finisher Damage III
- Proc Finisher Damage I
- Proc Finisher Damage II
- Proc Finisher Damage III
- Processing Speed 1
- Processing Speed 10
- Processing Speed 11
- Processing Speed 12
- Processing Speed 13
- Processing Speed 14
- Processing Speed 15
- Processing Speed 2
- Processing Speed 3
- Processing Speed 4
- Processing Speed 5
- Processing Speed 6
- Processing Speed 7
- Processing Speed 8
- Processing Speed 9
- Projectile Damage I
- Projectile Damage II
- Projectile Damage III
- Punish
- Pyromania
- Quality Control 1
- Quality Control 10
- Quality Control 11
- Quality Control 12
- Quality Control 13
- Quality Control 14
- Quality Control 15
- Quality Control 2
- Quality Control 3
- Quality Control 4
- Quality Control 5
- Quality Control 6
- Quality Control 7
- Quality Control 8
- Quality Control 9
- Radiant Weapon Damage Add
- Raging Blitz
- Reach For The Canopy
- Reading The Grain
- Recent Damage Tracking
- Recharging Lunging Assault
- Recuperation
- Recuperation Training I
- Recuperation Training II
- Recuperation Training III
- Redemptive Deliverance
- Reflect
- Refreshing Followthrough
- Refreshing Headshot
- Refreshing Reflect
- Regeneration Bonus
- Regeneration rating
- Regenerative Form of Celerity
- Reinvigorating Berserk
- Reinvigorating Disengage
- Reinvigorating Lethal Blow
- Relentless Vengeance
- Restorative Consecrating Wave
- Rhythmic Swings
- Righteous Blessed Weapon
- Sagas: Volume II
- Savagery
- Sear
- Second Wind
- Second Wind Training I
- Second Wind Training II
- Second Wind Training III
- Seething Judgment
- Serenade Inspired Immune
- Shake It Off: Unyielding
- Shatter
- Shattered
- Shattering Shards
- Shield Equipped
- Shield Wall Mitigation
- Shortbow Finisher
- Shortbow Finishers: Extra Damage I
- Shortbow Finishers: Extra Damage II
- Shortbow Finishers: Extra Damage III
- Shortbow Hit 5+
- Shortbow Hit 6
- Sickle Swiftness 1
- Sickle Swiftness 10
- Sickle Swiftness 11
- Sickle Swiftness 12
- Sickle Swiftness 13
- Sickle Swiftness 14
- Sickle Swiftness 15
- Sickle Swiftness 2
- Sickle Swiftness 3
- Sickle Swiftness 4
- Sickle Swiftness 5
- Sickle Swiftness 6
- Sickle Swiftness 7
- Sickle Swiftness 8
- Sickle Swiftness 9
- Single Target Story
- Slam: Knockback
- Slicing Maim
- Song Mastery: Dissonance
- Song Mastery: Harmony
- Song Unlocked
- Spear Hit 4+
- Spear Hit 5
- Spear Hit 5+
- Special Extended Finisher: Echo
- Special Extended Finisher: Perfect Aim
- Special Extended Finisher: Perfect Timing
- Special Finisher: Burning
- Special Finisher: Chilling
- Special Finisher: Opportune Timing
- Spell Ward Training I
- Spell Ward Training II
- Spell Ward Training III
- Spellbook Hit 3+
- Spellbook Hit 4
- Spellbook Hit 4+
- Spirit Wolf Damage Aura
- Springstep
- Sprint Training I
- Sprint Training II
- Sprint Training III
- Stamina Training I
- Stamina Training II
- Stamina Training III
- Story Unlocked
- Stunned
- Summon
- Summon Weapon
- Supernatural Grit
- Supreme Arrowstorm
- Supreme Concussion
- Supreme Heartseeker
- Survey Preperation
Ship status effects
Ships will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[25]
Synergies
Synergies exist between class skills, weapon skills, passive skills, proc effects, and status conditions.[10][11][12][13][14][15][16][17][18][20][21][22][23][24] These synergies also apply to active skills from other characters.[10][10][11][19]
- Different abilities put status effects on creatures and then you can exploit those. Not only you can exploit that, anybody who's fighting with you can exploit them.[10] – Margaret Krohn
- Q: How much do you intend for those sort of synergy things to be done within one class, one character's kit, versus how much do you intend for them to be working with the other characters, the other archetypes and specializations to promote their things, or to also make sure you don't step on their feet and accidentally promote something they're trying to maximize?
- A: When we talk about status conditions or keyword conditions and the promotion of those effects, there is going to be the bread and butter that each class kid has access to; and when they're creating the type of rotation with their ability system, they're going to want to emphasize those interactions that amplify or promote a particular type of status condition. So they'll have within the kit to their own interactions that they'll be able to leverage. But then in addition to that, they're going to have keyword status effects that help to either promote other classes' keyword status effects, or are the executed promotions of other classes initial status conditions. And when you think about the intent of the design: the intent of the design is that players are servicing themselves from a solo perspective when they want to go out and solo grind and solo experience and fulfill the quests. But when they come together to form a party to encounter group content, or a raid to encounter raid content: that the interconnectivity between those classes synergizes with these keyword promotions and/or effects; and there's a way to execute on that, that is successful and is effective, or a way that's not. And that's the skill ceiling/skill cap that requires interaction and cooperation and synchronization between, because there are limited time windows in which those keywords can get emphasized or executed upon when utilizing the ability.[11] – Steven Sharif
- When you think about it, it's very much a musical endeavor. When you think about a symphony or a concert, those instruments working with eachother to formulate this highly effective and very visceral experience of this music chain. When you accomplish that in combat, it's going to be noticeable; and that's the desire, is let's reward- let's dopamine hit when players are effective in their skill when executing on these ideas.[26] – Steven Sharif
See also
References
- ↑ Livestream, July 31, 2024 (2:12:57).
- ↑ Video, July 31, 2024 (35:55).
- ↑ 3.0 3.1 Livestream, March 29, 2024 (1:57:30).
- ↑ 4.0 4.1 Livestream, December 2, 2022 (1:19:32).
- ↑ 5.0 5.1 Livestream, December 2, 2022 (58:57).
- ↑ Livestream, March 26, 2021 (1:02:08).
- ↑ Livestream, February 9, 2018 (28:17).
- ↑ Livestream, May 24, 2017 (45:12).
- ↑ Livestream, December 2, 2022 (58:21).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 Livestream, April 30, 2024 (48:51).
- ↑ 11.0 11.1 11.2 11.3 Interview, July 9, 2023 (1:14:09).
- ↑ 12.0 12.1 12.2 Livestream, December 2, 2022 (56:09).
- ↑ 13.0 13.1 Livestream, June 30, 2022 (1:12:38).
- ↑ 14.0 14.1 Livestream, September 30, 2022 (53:15).
- ↑ 15.0 15.1 Livestream, September 30, 2022 (43:45).
- ↑ 16.0 16.1 Video, September 30, 2022 (24:49).
- ↑ 17.0 17.1 Podcast, September 29, 2021 (47:57).
- ↑ 18.0 18.1 Interview, February 7, 2021 (49:18).
- ↑ 19.0 19.1 Interview, July 29, 2020 (55:44).
- ↑ 20.0 20.1 Interview, July 19, 2020 (53:59).
- ↑ 21.0 21.1 Interview, July 18, 2020 (1:07:51).
- ↑ 22.0 22.1 Livestream, January 30, 2020 (1:28:40).
- ↑ 23.0 23.1 February 8, 2019 - Questions and Answers.
- ↑ 24.0 24.1 Livestream, June 4, 2018 (1:11:19).
- ↑ Livestream, September 30, 2022 (1:15:56).
- ↑ Interview, July 9, 2023 (1:16:45).