Mana

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Mana Regeneration.png

Mana is an Universal archetype resource in Ashes of Creation.[1][2][3]

Resting and mana regeneration.[4]

As you know, a classic MMO thing to do is to sit and rest as you get your resources back.[5]Steven Sharif

Mana management I think, not just for mage players but for really every class, is a relevant resource mechanic that they have to take into consideration when they're utilizing their rotations; and there are going to be abilities that will sap your mana faster than others; and they're going to be situational. Now, with that blanket statement of mana is always relevant, there is also going to be mechanics and/or class energies and abilities that you can spec into to help mitigate that. There's itemization that you can utilize from a set bonus perspective, or certain types of weapons and tattoos that you can acquire. There are certain enchantments that you can acquire that might reduce the cost of mana use, that might increase your amount of regeneration, that might increase your mana total pool. There are even specs that you can build towards if mana management is your issue. So we want to make it a compelling case that you need to think about mana use because you don't just want to go 100% all the time with no downside to that. That's a very boring type of interaction.[1]Steven Sharif


Mana is a type of Combat Primary stat in Ashes of Creation.

The primary resource for all archetypes used to activate abilities

Mana restoration skills

Skill Icon Origin Description
Bless Weapon Icon.Bless Weapon.png Cleric Imbue your target's weapon with radiant light, granting them Bless Weapon.
Blood Fusion Icon.Blood Fusion.png Fighter Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. Resource replenished is diminished for each target hit beyond the first. 25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorraging targets.
Bountiful Blessed Weapon Icon.Bountiful Blessed Weapon.png Cleric Whenever an ally attacks whose weapon you have blessed, you also gain Bless Weapon: Mana Regen.
Consuming Lethal Blow Icon.Consuming Lethal Blow.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.
Hymn of the Mind Hymn of the Mind.png Bard Target ally gains mana equal to 2+5% magical power. Every second Mana gained increases up to 200% based on the amount of Mana the target is missing.[8]
Hymn of the Mind (AoE) Hymn of the Mind.png Bard Up to 4 allies in front of you gain mana equal to 0.8 + 4% magical power every second. Mana gained increases up to 200% based on the amount of mana the target is missing. This ability will favor low mana party members and yourself.[8]
Meditative Form of Fluidity Icon.Meditative Form of Fluidity.png Fighter Form of Fluidity regenerates 0.01% of your maximum mana per second per point of Combat Momentum you have.
Pensive Melody Icon.Pensive Melody.png Bard Nearby party members gain Pensive Melody Melodies can be played concurrently with other abilities. Multiple instances of the same melody do not stack.
Refreshing Reflect Icon.Refreshing Reflect.png Tank Reflect restores mana equal to the damage dealt by the reflected hit, up to 20% of the caster's total mana.

Related items

- None -

Related status effects

Effect Icon Description
Absorption Field Icon.Absorption Field.png You are shielded by a value equal to a portion of the caster's current health while within this field.
Aegis Icon.Aegis.png You are redirecting damage from nearby allies to you.
Arcane Pollen Icon.Arcane Pollen.png Lose mana ove 5 seconds. Can be extended to 20 seconds.
Bleeding Icon.Bleeding.png Taking physical damage over time.
Bless Weapon Icon.Bless Weapon.png Increase physical damage by 20%
Blood Drinker Return a percentage of damage dealt as health and mana.
Blood Fusion Icon.Blood Fusion.png 100% of damage dealt returned as health 50% of damage dealt returned as mana
Bountiful Bless Weapon Icon.Bountiful Bless Weapon.png Weapon attacks grant a mana regeneration buff to you and the original caster and deal additional radiant damage.
Chaos Icon.Chaos.png 15% Magical Critical Chance. Lasts 30s.
Cheerful Melody Icon.Cheerful Melody.png
Cleansing Wave Healing over time. The next time a direct heal is received, this effect and another negative effect will be dispelled.
Combat Momentum Icon.Combat Momentum.png Generate 1 Combat Momentum when hitting targets. Weapon combo finishers generate 3 Combat Momentum plus an additional 1 per 10 the caster already has. Combat Momentum grants unique increasing stat bonuses based on the Combat Form you are currently in and how much momentum you have built.
Combust Dealing damage over time.
Communal Restoration Icon.Communal Restoration.png Grants temporary hp equal to 100% of the target's max health. Also heals for tick every tick. Lasts 6s.
Concentrated Scatter Shot Icon.Concentrated Scatter Shot.png Scatter Shot becomes a held ability. After being fully charged, you instead fire a single projectile in a forward line that pierces through enemies dealing (250%🢆) Physical damage.
Condemn Icon.Condemn.png Cannot move or use abilities. Lasts 3s.
Conflict Icon.Conflict.png Increase physical power by 110%. Lasts 30s.
Consecrating Wave You have been deemed worthy
Consuming Lethal Blow Icon.Consuming Lethal Blow.png Lethal Blow returns 50% of overkill damage dealt as health and mana.
Corruption Icon.Corruption V.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 90% less damage to non-combatant players. You suffer 90% reduced mitigation, health, and mana. You move 25% slower. You incur 30% XP debt upon death. You drop 100% more resources upon death. You drop 3 to 6 equipped items randomly upon death.
Corruption I Icon.Corruption I.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 25% less damage to non-combatant players. You suffer 25% reduced mitigation, health, and mana. You move 5% slower. You incur 4% XP debt upon death. You drop 25% more resources upon death. You drop 1 to 3 equipped items randomly upon death.
Corruption II Icon.Corruption II.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 35% less damage to non-combatant players. You suffer 35% reduced mitigation, health, and mana. You move 10% slower. You incur 8% XP debt upon death. You drop 35% more resources upon death. You drop 2 to 3 equipped items randomly upon death.
Corruption III Icon.Corruption III.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 45% less damage to non-combatant players. You suffer 45% reduced mitigation, health, and mana. You move 15% slower. You incur 14% XP debt upon death. You drop 45% more resources upon death. You drop 3 to 5 equipped items randomly upon death.
Corruption IV Icon.Corruption IV.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 65% less damage to non-combatant players. You suffer 65% reduced mitigation, health, and mana. You move 20% slower. You incur 20% XP debt upon death. You drop 65% more resources upon death. You drop 3 to 5 equipped items randomly upon death.
Corruption V Icon.Corruption V.png You are corrupted. Guards will attack you on sight and players will hunt you. Slay monsters or die to reduce your corruption. You deal 90% less damage to non-combatant players. You suffer 90% reduced mitigation, health, and mana. You move 25% slower. You incur 30% XP debt upon death. You drop 100% more resources upon death. You drop 3 to 6 equipped items randomly upon death.
Defiant Light Icon.Defiant Light.png
Destiny Icon.Destiny.png 15% Physical Critical Chance. Lasts 30s.
Elemental Amplification: Arcane Icon.Elemental Amplification: Arcane.png Ability mana costs reduced by 5% per stack.
Elemental status effects
Energizing Restoration Icon.Energizing Restoration.png The dancing of a bard is energizing you. Gaining mana over time
Enhance Armament: Barbs Icon.Enhance Armament: Barbs.png While active, spend special ammunition to cause ranged weapon finishers and certain abilities to apply 1 stack of Bleeding to targets hit.
Enhance Armament: Concussion Icon.Enhance Armament: Concussion.png While active, spend special ammunition to cause ranged weapon finishers and certain abilities to have a 50% chance to apply Dazed to targets hit.
Enhance Armament: Weight Icon.Enhance Armament: Weight.png While active, spend special ammunition to cause ranged weapon finishers and certain abilities to apply 1 stack of Snared to targets hit.
Ensnaring Vine Field Icon.Ensnaring Vine Field.png Enemies acquire 1 stack of Snared per second while within Vine Field's area of effect.
Essence Infusion Icon.Essence Infusion.png The next time you consume mana, that mana is instantly refunded and consumes that much Divine Power instead.
Expeditious Barrage Icon.Expeditious Barrage.png Reduce Barrage's movement penalty while channeled.
Extended Finisher Icon.Extended Finisher.png An extra unlocked attack after the standard Finisher. Triggers Weapon Combo Finisher effects.
Fervor Of The Goddess Regenerating 2% of health and mana every 5 seconds
Finisher The final hit of a standard Weapon Combo attack chain. Triggers Weapon Combo Finisher effects.
Fireball Damage over time
Form Of Celerity Icon.Form of Celerity.png +2% Movement Speed per 10 Combat Momentum
Form Of Ferocity Icon.Form of Ferocity.png +1.5% Attack Speed per 10 Combat Momentum
Form Of Fluidity Icon.Form of Fluidity.png +4% Disable Evasion per 10 Combat Momentum
Free Dance Icon.Free Dance.png Your next dance costs 0 mana.
Glee Icon.Glee.png You are amused by the wit of a bard. Gain 100%. Heal for 2 ticks every 2 ticks. Lasts 15s and can be extended up to 30 seconds.
Grit Icon.Grit.png Toggled ability: Enter a defensive stance that reduces all incoming physical damage by an additional 15%, but outgoing damage is reduced by 25%. Threat generation is increased by 50% while under the effect of Grit. Higher levels of Courage decrease the damage penalty by up to 10%.
Hasting Snipe Icon.Hasting Snipe.png Gain 20% increased attack speed for 5 seconds after casting Snipe.
Heartseeking Snipe Icon.Heartseeking Snipe.png Snipe has an 30% increased chance to critically hit against enemies hit beyond 20 meters.
Hemorraging Icon.Hemorraging.png (20%🢆) Bleed damage every 0.5 seconds over 5s.
Illuminate Icon.Illuminate.png Illuminating your surroundings
Indomitable Spirit Icon.Indomitable Spirit.png 30% Healing Received, 100% Max Health. Lasts 15s.
Intercept Icon.Intercept.png Temporary health for 10 seconds
Intimidating Aura Icon.Intimidating Aura.png Emanate an aura around the caster for 15s which deals damage, causes high amounts of threat, and applies a stack of stagger every tick.
Iron Aura Icon.Iron Aura.png Hidden Buff that triggers removal of Iron Aura.
Joy Icon.Joy.png Gain temporary health equal to 100% of your maximum health. Lasts 30s.
Judgment Icon.Judgment.png Reduce physical and magical defense.
Lacerate Damage over time
Lightning Reload Icon.Lightning Reload.png Grants a charge of Lightning Reload, allowing you to fire one ability for free.
Maddening Dance Icon.Maddening Dance.png
Mana Regen Weapon attacks regenerate your mana
Marionette Icon.Marionette.png Stunned, forced to dance against your will. Lasts 10s or until damage taken exceeds 10% of the instigator's max health.
Maximum Mana Increase maximum mana by 100.
Meditative Form of Fluidity Icon.Meditative Form of Fluidity.png Form of Fluidity regenerates 0.01% of your maximum mana per second per point of Combat Momentum you have.
Mesmerizing Dance Icon.Mesmerizing Dance.png You are being mesmerized by a bard's dance.
Mortal Headshot Icon.Mortal Headshot.png Headshot deals an another 50% more damage to targets below 50% of their maximum health.
Note Of Harmony Icon.Note of Harmony.png Casting Encouragement on your allies gains you a Note of Harmony, granting increased mana regeneration. Notes can be used to cast powerful songs.
Omnidirectional Disengage Icon.Omnidirectional Disengage.png Disengage now moves you in the direction of your input instead of always backward. (This costs 0 skill points)
Party Stride Icon.Party Stride.png Increases ground movement speed of target by 10%.
Poison Taking damage over time.
Protect Icon.Protect.png Attacks on you are being partially redirected.
Reflect Icon.Reflect.png Poised to reflect the next attack.
Refreshing Followthrough Icon.Refreshing Followthrough.png All of your Finishers and Extended Finishers restore 1% of your maximum mana + 1. Restoration increases to 1000% of your maximum mana + 1 for 10s after casting an ability. Stacks 2 times.
Refreshing Headshot Icon.Refreshing Headshot.png Headshot refunds 4 seconds of its cooldown when it hits a Marked target.
Refreshing Reflect Icon.Refreshing Reflect.png Reflect restores mana equal to the damage dealt by the reflected hit, up to 20% of the caster's total mana.
Regeneration Icon.Regeneration.png Grants 10 Regeneration Rating per Ranger level to a target ally. Can be maintained on one ally at a time.
Reinvigorating Disengage Icon.Reinvigorating Disengage.png When you hit one or more enemies with Disengage, its cooldown is refreshed and can be used again. This can only occur once per cooldown period.
Resonance Icon.Resonance.png Your next weapon combo finisher triggers an additional effect based on your active melody. This effect will consume up to 4 resonance stacks to increase in power. Menacing Deal bonus (50%🢆) Arcane damage and apply 5 stacks of Shocked to each target hit. Cathartic Deal bonus (50%🢆) Bleed damage and apply 1 stacks of Wounded to each target hit. Cheerful Heal a nearby injured ally for (75%🢆) healing. Favors yourself and party members. Applies Glee at 3 or more resonance stacks. Pensive Restore mana to a nearby ally in need equal to 1 + 750%. Favors yourself and party members. Epic Dispel up to 3 crowd control effects from up to nearby ally and apply 1 stacks of Pep.
Resplendent Beam Healing over time. The next time a direct heal is received, this effect and another negative effect will be dispelled.
Resting Regenerating an additional 1 health and 1 mana per second.
Rupture Icon.Rupture.png Accumulate 1 Wounded stack per second while moving. When this effect's duration expires, target takes damage proportional to number of Wound stacks they have.
Shell Icon.Shell.png A protective magical shell surrounds you. Absorbs 100% Temporary Health worth of damage before breaking. Lasts 15s.
Slumber Icon.Slumber.png Sleeping
Soothing Glow Icon.Soothing Glow.png Healing for tick every tick. Lasts 8s.
Strider Icon.Strider.png 10% Movement Speed. Lasts 900s.
Thorns Icon.Thorns.png Grants target ally a thorny damage shield, reflecting damage to attackers equal to 1/3rd the Ranger's level every time the ally is struck.
Triumph Icon.Triumph.png Gain 100% Max Health and 1 Stamina Regeneration. Lasts 30s.
Wings of Salvation Icon.Wings of Salvation.png Gaining temporary health equal to 0% Temporary Health. Lasts 5s.
Wonder Icon.Wonder.png Increase magical power by 110%. Lasts 30s.
Wounded Icon.Wounded.png Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15s.

See also

References