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Mana is a stat in Ashes of Creation.[1]

  • Mana is a universal energy and keeps corresponding stats for mana pool, consumption and regeneration relevant.[2]
  • All archetypes will use mana, some more intense than others.[2]
  • Even pure melee players will use mana to manipulate The Essence for their extraordinary abilities.[3]


Character stats and attributes.[5][6]

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Stat Base stat Level 1 Cleric Level 1 Mage Level 1 Tank
Health.[7][8] Health 224
Mana.[7] Mana 293
Power.[7][5][6] Power 10
Dexterity.[7][5][6] Dexterity 10
Constitution.[7][5][6] Constitution 10
Will.[7] Will 12
Wisdom.[7][5][6] Wisdom 14
Mentality.[7][5][6] Mentality 13
Physical Damage Bonus.[7] Power 13
Physical Disable Modifier.[7] Power 12
Physical Critical Damage Bonus.[7] Power 12
Physical Skill Cooldown.[7] Dexterity 6
Physical Critical Rate Bonus.[7] Dexterity 6
Physical Evasion Bonus.[7] Dexterity 7
Physical Accuracy.[7] Dexterity 192
HP Regeneration.[7] Constitution 3
Physical Defense Mitigation.[7] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[5][6][9] Constitution 17
Magical Attack Damage.[5][6] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[9] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[5][6][9] Mentality 18

There will be diminishing returns on certain stats, but there won't be hard caps.[10]

Most stats are contested, which means you're kind of testing your rating versus other people's ratings. So you kind of figure out what the end result is... but we're not going to go for like hard caps for sure.[10]Jeffrey Bard


Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[11][12][13]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[14]Steven Sharif

Class abilities

Alpha-1 preview primary skills.[15]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[16]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[17]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[18] Players can personalize their primary skills with augmentation from a secondary archetype.[19][18][20]

The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill.[21]Steven Sharif

  • Each secondary archetype offers four different schools of augmentation.[19][22] Each augment school affects a primary archetype's skills in different ways.[23]
    There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards; and certain augments will have more expense required on the skill point side.[24]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[25]
  • Augments to primary skills will fundamentally change the way the ability works: Adapting what the ability once did to incorporate the identity of the secondary archetype.[26]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[28]
  • Some spell colors and general FX change based on augments.[29]
    • Active skills could look totally different after an augment gets applied.[30]

Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[32]

The ability list in Alpha One is nowhere near what the ability list will be, especially from like a level/progression standpoint. So you can expect it to be incredibly different.[32]Steven Sharif

Skill points

Alpha-1 preview skills user interface.[33]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[34]Steven Sharif

Players receive skill points as they level. These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[35][36][37][38]

  • It will not be possible to max all skills in a skill tree.[38]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[39]
  • Players are able to reset and reallocate their skill points.[40]

Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[41]Steven Sharif

See also


  1. Livestream, 28 August 2020 (1:14:54).
  2. 2.0 2.1 steven-mana-1.png
  3. steven-mana-2.png
  4. Livestream, 28 August 2020 (1:15:02).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Livestream, 30 January 2020 (25:39).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Livestream, 9 February 2018 (7:31).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 Livestream, 28 August 2020 (15:21).
  8. Livestream, 30 January 2020 (1:40:48).
  9. 9.0 9.1 9.2 Livestream, 30 May 2017 (16:25).
  10. 10.0 10.1 Livestream, 26 March 2021 (1:02:08).
  11. Podcast, 11 April 2021 (13:30).
  12. 12.0 12.1 12.2 12.3 Group dynamics blog.
  13. 13.0 13.1 13.2 13.3 Livestream, 22 May 2017 (46:04).
  14. 14.0 14.1 Interview, 20 October 2018 (2:40:16).
  15. toast-keybinds-skills.png
  16. Livestream, 16 October 2017 (1:00:44).
  17. Interview, 8 August 2018 (22:27).
  18. 18.0 18.1 progression.png
  19. 19.0 19.1 19.2 Interview, 18 July 2020 (1:05:04).
  20. class secondary.png
  21. Livestream, 25 July 2020 (1:47:55).
  22. Livestream, 9 February 2018 (41:56).
  23. 23.0 23.1 Livestream, 17 December 2019 (1:13:14).
  24. 24.0 24.1 Interview, 18 July 2020 (1:07:06).
  25. class same.png
  26. February 8, 2019 - Questions and Answers.
  27. Livestream, 26 July 2019 (1:09:22).
  28. Livestream, 8 April 2018 (PM) (20:45).
  29. augmentcolors.png
  30. Interview, 11 May 2018 (53:15).
  31. Livestream, 19 November 2021 (50:38).
  32. 32.0 32.1 Livestream, 24 September 2021 (1:18:06).
  33. Livestream, 25 June 2021 (23:08).
  34. Livestream, 28 August 2020 (1:12:50).
  35. Interview, 29 July 2020 (55:44).
  36. Interview, 19 July 2020 (53:59).
  37. Interview, 18 July 2020 (1:07:51).
  38. 38.0 38.1 Livestream, 28 July 2017 (19:05).
  39. Livestream, 16 November 2017 (30:02).
  40. Interview, 29 July 2020 (54:44).
  41. Livestream, 28 August 2020 (1:19:24).