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Difference between revisions of "Healing"
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{{Healing skills}} | {{Healing skills}} | ||
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+ | == Health == | ||
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+ | {{Health}} | ||
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+ | == Roles == | ||
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+ | {{Roles}} | ||
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+ | === Class abilities === | ||
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+ | {{Primary_skills}} | ||
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+ | === Balancing === | ||
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+ | {{Balancing}} | ||
== Ashes of Creation Apocalypse healing == | == Ashes of Creation Apocalypse healing == | ||
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{{Class kits}} | {{Class kits}} | ||
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== See also == | == See also == | ||
+ | * [[Health]] | ||
* [[Archetypes]] | * [[Archetypes]] | ||
* [[Classes]] | * [[Classes]] |
Revision as of 18:36, 31 January 2020
This section contains potentially outdated information from Alpha-1 testing. |
Skill | Icon | Origin | Description |
---|---|---|---|
Barrier | Cleric | Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[1][2] | |
Blood Fusion | Fighter | Return 100% of damage dealt as health and 50% of damage dealt as mana over the next 6 seconds. If activated while below 50% health, gain 25% increased damage mitigation and healing received over the duration.[3] | |
Castigation | Cleric | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[4][5][6][7] | |
Communal Restoration | Cleric | Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[8][9] This can overheal.[8] | |
Consecrating Wave | Cleric | Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[10][11] | |
Consuming Lethal Blow | Fighter | Lethal Blow returns 50% of overkill damage dealt as health and mana.[12] | |
Defiant Light | Cleric | Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[13][14] | |
Deliverance | Cleric | Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[15][16] | |
Devotion | Cleric | Launch an orb of energy into the air that will fall upon your target, healing them.[17][5][18][7] | |
Divine Censure | Cleric | Hurls a radiant spear at the target, dealing damage.[19][5][20][7] | |
Divine Flare | Cleric | Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[21][22] | |
Divine Infusion | Cleric | Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[23][24][25][26] | |
Divine Light | Cleric | Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[27][5] | |
Flash Cure | Cleric | Instantly heal target ally. This may be used during other ability activations.[28][29] | |
Healing Aura | Caravan | Provides healing to nearby defenders over time.[30] | |
Healing Touch | Cleric | Heal target ally in melee range for a large amount of health.[31][32] | |
Indomitable Spirit | Tank | 30% increased max HP and 30% increased healing received.[33] | |
Judgment | Cleric | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[34][35] | |
Mend | Cleric | Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[36][37] | |
Radiant Burst | Cleric | Heals allies around you in a wide area for a large amount.[38] Stacks up to 3 times.[5] | |
Regeneration | Cleric | Bathe your target with restorative energy that heals them over time.[39][5] | |
Resplendent Beam | Cleric | Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[40][41] | |
Shake It Off | Tank | Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[42] | |
Soothing Glow | Cleric | Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[43][44] | |
Wings of Salvation | Cleric | Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[45][46] An ally is defined as any non-combatant player or non-mob NPC.[47] |
Health
Health is a stat in Ashes of Creation.[49][50]
- If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[51] – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[51][48][52][49][50] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[51]
- Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken.[49][50][53]
Roles
Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[54][55][56]
- We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[57] – Steven Sharif
- Although traditional roles are present, players should not feel branded by their primary archetype.[55][56]
- Skill augments available through the class system allow characters to be personalized outside of their primary role.[55][56][57]
- Players can also double down on their archetype choice to strengthen their primary role.[55][56]
Class abilities
Primary skills (class abilities) are based on a player's archetype.[60][61]
- A player may choose a secondary archetype when they reach level 25.[62][63] The player can then augment their primary skills with effects from their secondary archetype.[60][62][63][61][64]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[65]
- Class skills are not affected by the type of weapon that is equipped.[66]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[67]
Balancing
- Balancing in Ashes of Creation is group focused not based on 1v1 combat.[68][69][70]
- 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another.[68][70]
- There will be match ups in 1v1s where one class will be superior to another; and that application should be a rock-paper-scissors dynamic. We want there to be counter-play between the different classes... Instead it's going to be a group focused balance, where as long as you have the diversity of classes present, that's going to be an equal level playing field. It's going to be very dependent on skill and strategy.[70] – Steven Sharif
- Balance-wise, there's a number of different interactions mechanically that you have within an ability that you can adjust in order to balance its power. The most most common ones are: Cooldown, Mana consumption, Damage done, Effect status conferred, Promotion of that effect status, Range.[71] – Steven Sharif
- Alpha-1 testing was focused on core functionality rather than combat balance.[72]
- Alpha-2 testing will begin to focus on balancing once populations and encounters have been put in place and are deep in testing.[68][73]
- When we move into Alpha 2 and we have a lot of data that's supporting the use of these particular abilities in combat settings, how often they're used, how often they result in death, what the average damage done by this archetype is comparatively to other damage done by different archetypes: All of that data gets logged and all of that data gets queried in order for us to refine the abilities so that they live in the environment we want them to. Now, that's not to mean that we're going to have a perfect balance across the board between the archetypes. Again, we're taking a rock-paper-scissor approach to balance, which means that some archetypes will do better against other archetypes and vice versa; and we're also not creating an environment where we want to have 1v1 balance. We are focused around group balance. Group composition is important.[68] – Steven Sharif
- The sixty four (64) classes are partitioned into eight primary archetypes. Balancing of active skills only relates to these eight primary archetypes.[69][74]
- Certain secondary archetypes are capable of "bridging the gap" between their counterpart.[78]
- Even though augments do radically change the way your active skills provide you abilities, there's still a primary focus on the base archetype itself and not the 64 whole classes.[69] – Steven Sharif
- Certain archetypes are capable of moving the gap between their counterpart per-se. If I am a Tank archetype and a Mage is my counter, I can take a Mage secondary and bridge the divide slightly; and then move my identity that direction ever so slightly.[78] – Steven Sharif
Ashes of Creation Apocalypse healing
Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[79]
- Healing skills are proximity based: Centered on self or centered on projectile impact.[80][81]
- There will be healing potion bursts (healing grenades) that will grant life to allies.[81]
- Healing is part of Class kits that come into play during the testing of Ashes of Creation Apocalypse castle sieges.[80][82]
We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[79] – Steven Sharif
Ashes of Creation Apocalypse healing potions
- None -
Ashes of Creation Apocalypse class kits
See also
References
- ↑ Video, July 28, 2023 (19:50).
- ↑
- ↑
- ↑
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6
- ↑ Video, November 1, 2020 (0:33).
- ↑ 7.0 7.1 7.2
- ↑ 8.0 8.1 Video, July 28, 2023 (16:02).
- ↑
- ↑ Video, July 28, 2023 (17:32).
- ↑
- ↑
- ↑ Video, July 28, 2023 (22:12).
- ↑
- ↑ Video, July 28, 2023 (7:34).
- ↑
- ↑
- ↑ Video, November 1, 2020 (1:09).
- ↑
- ↑ Video, November 1, 2020 (0:51).
- ↑ Video, July 28, 2023 (18:26).
- ↑
- ↑ Video, July 28, 2023 (25:36).
- ↑
- ↑ Video, May 31, 2023 (16:58).
- ↑
- ↑
- ↑ Video, July 28, 2023 (10:03).
- ↑
- ↑
- ↑ Video, July 28, 2023 (23:28).
- ↑
- ↑
- ↑ Video, July 28, 2023 (15:15).
- ↑
- ↑ Video, July 28, 2023 (5:16).
- ↑
- ↑
- ↑
- ↑ Video, July 28, 2023 (12:04).
- ↑
- ↑
- ↑ Video, July 28, 2023 (9:22).
- ↑
- ↑ Video, July 28, 2023 (24:03).
- ↑
- ↑ Video, July 28, 2023 (24:16).
- ↑ 48.0 48.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
- ↑ 49.0 49.1 49.2 Livestream, July 25, 2020 (1:33:37).
- ↑ 50.0 50.1 50.2 Livestream, January 30, 2020 (1:40:48).
- ↑ 51.0 51.1 51.2 Livestream, January 31, 2024 (59:45).
- ↑ Livestream, July 30, 2021 (1:10:34).
- ↑
- ↑ Podcast, April 11, 2021 (13:30).
- ↑ 55.0 55.1 55.2 55.3 Group dynamics blog.
- ↑ 56.0 56.1 56.2 56.3 Livestream, May 22, 2017 (46:04).
- ↑ 57.0 57.1 Interview, October 20, 2018 (2:40:16).
- ↑ Livestream, October 16, 2017 (1:00:44).
- ↑ Interview, August 8, 2018 (22:27).
- ↑ 60.0 60.1 Livestream, December 19, 2023 (1:20:41).
- ↑ 61.0 61.1
- ↑ 62.0 62.1 Livestream, July 28, 2023 (1:04:27).
- ↑ 63.0 63.1 63.2 Interview, July 18, 2020 (1:05:04).
- ↑
- ↑ Livestream, November 19, 2021 (50:38).
- ↑ Video, September 30, 2022 (17:00).
- ↑ Livestream, September 24, 2021 (1:18:06).
- ↑ 68.0 68.1 68.2 68.3 Livestream, December 19, 2023 (1:25:16).
- ↑ 69.0 69.1 69.2 Livestream, October 30, 2020 (33:26).
- ↑ 70.0 70.1 70.2 Podcast, April 23, 2018 (59:28).
- ↑ 71.0 71.1 Livestream, December 19, 2023 (1:23:00).
- ↑ Livestream, May 28, 2021 (1:13:05).
- ↑ Livestream, December 2, 2022 (1:05:51).
- ↑ 74.0 74.1 Interview, October 20, 2018 (2:40:17).
- ↑ Podcast, September 29, 2021 (30:04).
- ↑ Livestream, June 25, 2021 (1:05:01).
- ↑ Livestream, February 9, 2018 (41:56).
- ↑ 78.0 78.1 Podcast, April 23, 2018 (1:01:01).
- ↑ 79.0 79.1 Interview, August 8, 2018 (19:40).
- ↑ 80.0 80.1 Interview, August 17, 2018 (12:05).
- ↑ 81.0 81.1 Interview, December 6, 2018 (2:04).
- ↑ Interview, August 17, 2018 (8:16).