- Dueling is a self-contained event that requires opt-in by all parties.
- There will be a way to auto-decline duel requests.
- Dueling is not considered a part of the flagging system.
The arena system as we've spoken about before is going to have ladder systems where people can progress within certain seasons based on their win/loss ratios. The importance of arenas are obviously that players have an opportunity to participate [and] practice out certain builds from a PvP perspective and can compete with one another within the system. – Steven Sharif
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.
- Arenas will have a minimum level requirement to participate.
- There won't be bifurcated brackets with separate player pools.
- There might be some form of an ELO system that gets flushed on a seasonal basis.
- There will be an arena ladder system.
- Mayors of military nodes are chosen from citizens through last man standing (gladiatorial arena style) combat.
- The arena system may support cross-server combat.
- Arena style combat is instanced but spectators may be possible through an interface.
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that. – Steven Sharif
- The border will indicate the level and quality of the tier set.
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available. – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.
- A player's name plate will deteriorate to give an indication of how much damage they have taken.
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid. – Steven Sharif
- Livestream, December 23, 2021 (1:29:27).
- Video, July 16, 2017 (0:01).
- Livestream, September 24, 2021 (1:22:46).
- Livestream, May 5, 2017 (16:53).
- Livestream, May 26, 2017 (48:12).
- Livestream, October 28, 2022 (1:38:33).
- Podcast, May 11, 2018 (52:20).
- Livestream, May 26, 2017 (29:13).
- Interview, March 27, 2020 (11:04).
- Livestream, May 15, 2017 (34:59).
- Twitter - Better luck next time.
- Livestream, August 28, 2020 (2:07:26).
- Livestream, July 25, 2020 (53:08).
- Livestream, June 26, 2020 (1:28:10).
- Podcast, September 29, 2021 (52:58).
- Livestream, July 28, 2017 (1:34:55).
- Official Livestream - May 4th @ 3 PM PST - Q&A
- Livestream, July 28, 2017 (23:20).
- Livestream, July 25, 2020 (1:33:37).
- Livestream, January 30, 2020 (1:40:48).
- Livestream, July 30, 2021 (1:10:34).