Template:Player stalls

Ashes of Creation community empowered Wiki
Revision as of 20:39, 16 October 2017 by Lex (talk | contribs) (Add category)

Jump to navigation Jump to search
Player stalls in a marketplace setting.

Player stalls are located in a marketplace setting within a node.[1]

  • Stalls sell items as well as provide repair and enchanting services.[1]
    • Players are able to input required items for repair and also purchase required mats.[2]
  • Renting a player stall allows players to sell items even when they are not online.[1]
  • Stalls have a visually representative aesthetic that indicates what items are being sold at that stall.[3]
  • The number of stalls in a marketplace scales with the node's size.[4]
  • Economic nodes have more versatility in stall options.[1]

Item durability

The decay system is not going to be some worthless "Oh I'm just going to throw some gold into this and it's a simple gold sink". It's actually going to require some base materials in order to repair decayed items; and decay occurs from death and also the destruction and disable system. For the weapons over the over-enchanting will require those materials as well. So creating that dependency I think is healthy for the crafting economy.[5]Steven Sharif

There is item durability (item decay) in Ashes of Creation.[6]

If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[10]Steven Sharif
There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[6]Steven Sharif

Item repair

Blacksmithing concept art.[17]

For example: if you have an iron sword and then the sword gets damaged from use, you have to use more iron to repair it; and what that does is... make sure that there's significant sinks in the game for base materials so that you are creating a scarcity and demand that's present on the creation of higher goods as well as supplying the necessary decay components for the world.[12]Steven Sharif

Item repair will cost crafting materials.[7][12][6]

There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[19]

  • This is a long term design goal that was not present during Alpha-1.[19]
There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[19]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Ashes of Creation livestream Q&A, 10 May 2017
  2. player stall repair.png
  3. 350px
  4. 350px
  5. 5.0 5.1 5.2 5.3 5.4 Interview, July 29, 2020 (16:46).
  6. 6.0 6.1 6.2 6.3 Podcast, 2017-05-13 (25:55).
  7. 7.0 7.1 7.2 7.3 Interview, February 7, 2021 (13:14).
  8. Podcast, May 5, 2017 (43:05).
  9. Livestream, August 28, 2020 (2:05:07).
  10. 10.0 10.1 Podcast, September 29, 2021 (32:35).
  11. 11.0 11.1 player stall repair.png
  12. 12.0 12.1 12.2 12.3 Interview, July 19, 2020 (51:11).
  13. 13.0 13.1 Livestream, May 28, 2021 (1:53:04).
  14. 14.0 14.1 Durability.jpg
  15. Interview, July 29, 2020 (15:04).
  16. Livestream, May 5, 2017 (20:41).
  17. blacksmith-twitter.png
  18. Livestream, September 30, 2020 (1:01:45).
  19. 19.0 19.1 19.2 Livestream, May 28, 2021 (1:04:29).