Template:Player stalls
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↑ 5.0 5.1 5.2 5.3 5.4 Interview, July 29, 2020 (16:46).
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↑ 7.0 7.1 7.2 7.3 Interview, February 7, 2021 (13:14).
↑ Podcast, May 5, 2017 (43:05).
↑ Livestream, August 28, 2020 (2:05:07).
↑ 10.0 10.1 Podcast, September 29, 2021 (32:35).
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↑ 12.0 12.1 12.2 12.3 Interview, July 19, 2020 (51:11).
↑ 13.0 13.1 Livestream, May 28, 2021 (1:53:04).
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↑ Interview, July 29, 2020 (15:04).
↑ Livestream, May 5, 2017 (20:41).
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↑ Livestream, September 30, 2020 (1:01:45).
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Player stalls are located in a marketplace setting within a node.[1]
- Stalls sell items as well as provide repair and enchanting services.[1]
- Players are able to input required items for repair and also purchase required mats.[2]
- Renting a player stall allows players to sell items even when they are not online.[1]
- Stalls have a visually representative aesthetic that indicates what items are being sold at that stall.[3]
- The number of stalls in a marketplace scales with the node's size.[4]
- Economic nodes have more versatility in stall options.[1]
Item durability
There is item durability (item decay) in Ashes of Creation.[6]
- Item decay does not destroy items, but it acts as an materials sink.[13][7][6]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[10] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[5][15][16]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[6] – Steven Sharif
Item repair
Item repair will cost crafting materials.[7][12][6]
- 0% durability will unequip items, increasing its repair cost.[14]
- Damaged gear can be reforged at a player stall using a portion of the materials that were necessary to craft the item.[5][11][12]
- There may be additional constraints for repairing "very unique items", such as having a crafter and recipe to effectuate repairs. This is subject to testing.[13]
- There is no limit to the number of times an item can be repaired.[18]
There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[19]
- There's a lot of ancillary activities that can be had during sieges... It's obviously strategy and tactics and raid-versus-raid components, but also you want to have individual contributions where players can do things during the siege to aid in the greater effort so to speak; and it doesn't require you having 50 people by your side to effectuate that influence over something. So repairs are great ways to do that. Repairs for walls, repairs for gates, being able to spawn and essentially craft the designs for specific types of siege weapons to provide those to the team.[19] – Steven Sharif