Difference between pages "Guilds" and "Template:Class abilities"

Ashes of Creation community empowered Wiki
(Difference between pages)
Jump to navigation Jump to search
(Add info and links)
 
(Minor edits)
 
Line 1: Line 1:
{{Draft}}
+
As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
  
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
+
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]].
 +
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
  
== Guild progression ==
+
Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].
  
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="guilds">[[File:guild empower.png|350px]]</ref>
+
{{{1|==}}} Classes by archetype combination {{{1|==}}}
  
* Membership slots can be traded off for [[#Guild sizes|advantages]].
+
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:<ref name="progression">[[File:progression.png|350px]]</ref>
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 
* The progression system will include guild quests.
 
  
== Guild size ==
+
{| class="wikitable" style="border: none; background: none;"
 +
! colspan="10"| Secondary
 +
|-
 +
! !! !! [[Bard]] !! [[Cleric]] !! [[Fighter]] !! [[Mage]] !! [[Ranger]] !! [[Rogue]] !! [[Summoner]] !! [[Tank]]
 +
|-
 +
! rowspan="8"| Primary
 +
! [[Bard]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Cleric]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Fighter]]
 +
| - || - || - || [[Spellsword]] || - || - || - || -
 +
|-
 +
! [[Mage]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Ranger]]
 +
| - || - || - || - || - || [[Predator]] || - || -
 +
|-
 +
! [[Rogue]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Summoner]]
 +
| - || - || - || - || - || - || - || -
 +
|-
 +
! [[Tank]]
 +
| - || [[Paladin]] || - || - || - || - || - || -
 +
|}
  
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
+
{{{1|==}}} Class abilities {{{1|==}}}
 
+
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
* Larger guilds can siege fortresses.
+
* Choosing the same primary and secondary [[Archetypes|archetype]] will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
** Larger guilds won’t have access to power boosting guild ability slots.
+
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
* Small groups can do some things better than larger groups.
+
* [[Weapons]] and [[Armor|armor]] are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
** Sieges will have things that smaller groups have an advantage in.
+
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
 
+
* [[Cleave|Cleaving]] will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
== Guild alliances ==
+
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 
+
* There will be [[Races|racial]] skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref> These apply to the class' [[Archetypes|primary archetype]].<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="guilds"/>
+
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 
+
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
== Zergs ==
 
 
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="guilds"/>
 
 
 
== Guild benefits ==
 
 
 
Ideas that are being considered by the developers:<ref name="tools">[[File:guild tools.png|350px]]</ref>
 
 
 
* Guild activities
 
* Passives
 
 
 
== Leadership tools ==
 
 
 
The developers are considering the following tools:<ref name="tools"/>
 
 
 
* Recruitment tools
 
* Management tools
 
* Communication tools
 
* Motivational systems
 
 
 
{{Notes}}
 
 
 
[[Category:Reactive world]]
 

Revision as of 17:06, 16 October 2017

As a player progresses with their primary archetype, they will have the opportunity to choose a secondary archetype to augment their primary skills with effects from their secondary archetype.[1] The combination of primary and secondary archetypes is referred to as a Class.

For example: If a Fighter were to choose Mage as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.

Each skill in the primary tree will have several augment options from the secondary tree. This is an example of horizontal progression.

Classes by archetype combination

With 8 Archetypes to combine, players may choose from 64 total combinations to create their class:[1]

Secondary
Bard Cleric Fighter Mage Ranger Rogue Summoner Tank
Primary Bard - - - - - - - -
Cleric - - - - - - - -
Fighter - - - Spellsword - - - -
Mage - - - - - - - -
Ranger - - - - - Predator - -
Rogue - - - - - - - -
Summoner - - - - - - - -
Tank - Paladin - - - - - -

Class abilities

Pre-alpha footage of a Mage using a utility ability to glide over a city wall.

  • Choosing the same primary and secondary archetype will increase focus on that class.[2]
  • Secondary archetypes will not grant new skills, only augment existing skills.[3]
  • Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[4]
  • Certain classes will have the ability to climb in certain areas.[5]
  • Cleaving will be a class ability.[6]
  • Certain classes will have stealth abilities.[7]
  • There will be racial skills and augments available to each class.[8] These apply to the class' primary archetype.[9]
  • All classes will have maneuverability utility abilities.[10]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[11]
  • 1.0 1.1 progression.png
  • class same.png
  • class secondary.png
  • class weapons.png
  • 350px
  • class cleaving.png
  • class stealth.png
  • class racials.png
  • 350px
  • class mobility.png
  • class utilities.png