Naval combat

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Alpha-2 Negalith naval raid boss.[1]

This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.[1]Steven Sharif

Naval combat involves different types of Ships with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from PvP and PvE perspectives.[1][2]

Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8]Steven Sharif
  • Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10]Steven Sharif

Naval schedule

Naval content will be introduced into Alpha-2 as an update.[12][1][13]

Naval will be an Alpha-2 in the sense that at after we launch Alpha-2, at some point in Alpha-2, naval will be implemented as an update; and that naval will be the ability to acquire components, construct those components, acquire recipes, construct certain types of ships, navigate those ships on the water, and engage in certain ship-to-ship interactions and ship-to-player interactions and ship-to-content interactions. Now, it won't be the aspect of that, meaning all ships won't be present: all types of those ships, all attachments of those ships. And it will be maybe a little bit janky to start because it's going to be an alpha version of it. But the intent there is to provide the loop where players get to go and interact with content in the ocean. That won't be at the start of Alpha-2, but it will be in Alpha-2.[12]Steven Sharif

Naval PvP

Ships moving into an open sea naval PvP zone (open waters/deep ocean areas) will automatically flag players as Combatants (purple).[17][18][19] Corrupted (red) players will remain red while in the open sea.[20][21][22]

Another important change that has occurred is the open seas is now an automatic flagged location. So when you move off of land we have a flagging system that protects and the open seas are international waters where you need to be careful; and there is a lot of opportunity at Sea; and because there's a lot of opportunity that's unique to that content- that's unique to that sea: that's treasure finding; that's NPCs; that's a lot of different stuff there needs to be risk associated with opportunity.[18]Steven Sharif
If you are not corrupt and you enter the open seas you will be taking a mitigated form of the death penalties, which means you will have a debuff applied upon death and in addition you will still suffer the gear degradation or gear decay upon death as well. But you will essentially be either significantly reduced in the experience debt accrued through death in the open seas if you're not corrupt, or there won't be experience debt accrued in the open sees if you are not corrupt.[20]Steven Sharif
  • Open sea zones have better resources in more abundance to compensate for the added level of risk.[24]
We have a very intuitive UI that as you approach the border between open sea and coastal area you are notified of that. You are warned ahead of time. There's a countdown when approaching. We interpolate the distance travel and speed you're moving and you get to see "I'm entering open waters"; and when you do you have this big trophy call out on screen that says "You have entered the open sea. Territory fraught."[23]Steven Sharif

Operators of a ship's weapons platform can initiate naval PvP against another ship in the following cases.[19]

Ship status effects

Ships will have status effects based on the weapon types attacking the ship or the encounters that the ship is facing.[25]

Ship weapons

Ship weapons are used for both naval PvP and PvE.[26]

  • There will be projectile-based weapons that require leading the target and predicting the movement of the opponent.[26]
  • There are faster projectile weapons that have shorter flight times and thus require less prediction, such as harpoons, which impacts a target within within one or two seconds.[26]
  • Potion launchers are used in place of canons on ships.[27] These fire slower projectiles that can take upwards of three to five seconds to impact, depending on the angle of the firing.[26]

Guns and gunpowder

The Gilded Galleon pre-order pack cosmetic ship skin.[28]

The potion launcher idea will be incorporated as part of how cannons operate on ships; and these will be very large potion launchers obviously. The storage of this ammunitions are going to be very important as well... It's not going to be the same potion every time. You can equip the cannon with different types of potions that have different types of effects from a munitions standpoint; and I think that's going to provide a very cool gameplay because as you see the different color of the trail that's coming out of the potion launched, you'll be aware of what your adversary is using and how that affects your ship; and you'll be able to counter based on maneuverability, based on whatever you want to counter that with. I think that's going to present a very interesting dynamic to the attacks with these ships.[27]Steven Sharif

Gunpowder (black powder) weapons will not be present in Ashes of Creation.[29][30]

  • Ships will utilize a larger form of potion launcher in place of canons. These canons will be able to be equipped with different potions that have different effects.[27]
I previously said there was not going to be gunpowder in Ashes. What there will be is something very similar to gunpowder but has a more arcane nature to it. It's not necessarily going to be explainable through the conventional means of chemistry, metallurgy, and physics and what not, but rather the Essence is the core component of many types of magic, one of which is obviously going to be evocation type magic; and that evocation can have some explosive tendencies.[29]Steven Sharif

Weaponry such as Potion launchers, Siege weapons and weapons used in Naval combat are based on the arcane arts.[27][29][31]

As we said in the past, were not really about that black powder life. Instead it's really going to be focused on the arcane arts: The elements; the use of radiance and darkness; and then those being employed in larger weaponry, such as the type of siege weaponry between ship battles as well as those and sieges. A potion launcher is an example of the arcane energies that can be mastered in order to facilitate these highly destructive alchemical blends that can be created.[31]Steven Sharif

Ship destructibility

Ship destruction at sea will leave its crew stranded, since ships (excluding Naval caravans) may only be summoned from a port or harbor.[32][33][34]

We don't have a recall... There is consequence for you losing the means of your mobility and if you lost the means of that mobility then those consequences are it's going to take you longer to get to where you need to go, or you're going to have to suffer some experience debt.[32]Steven Sharif
  • If a ship's navigator is killed or otherwise removed from the ship then any player will be able to navigate the ship for a period of 15 to 20 minutes before the ship despawns and becomes a wreckage.[35]
I mean traditionally if we did not use dynamic destruction, that what we would use is decals to simulate damage on the ship based on an overall hit point value. At certain hit point values we would swap out the mesh to show a more destructive state potentially; and that and at that point for a user in regards to immersion both are very similar from the immersion factor right?[36]Steven Sharif

Visuals

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Livestream, March 31, 2022 (1:10:43).
  2. 2.0 2.1 2.2 Livestream, July 28, 2017 (47:53).
  3. Livestream, April 29, 2022 (1:03:25).
  4. steven-ship-weapons.png
  5. 5.0 5.1 Livestream, February 24, 2023 (1:23:34).
  6. 6.0 6.1 Livestream, October 14, 2022 (58:46).
  7. steven-island-castle.png
  8. Livestream, June 28, 2019 (1:12:08).
  9. Livestream, May 27, 2022 (1:12:33).
  10. Livestream, December 2, 2022 (1:21:51).
  11. Livestream, September 30, 2020 (41:13).
  12. 12.0 12.1 Interview, July 9, 2023 (1:28:32).
  13. 13.0 13.1 13.2 13.3 Podcast, September 29, 2021 (59:29).
  14. Livestream, September 27, 2018 (54:02).
  15. 15.0 15.1 Interview, July 9, 2023 (1:17:48).
  16. Livestream, November 30, 2020 (24:51).
  17. Livestream, October 28, 2022 (24:28).
  18. 18.0 18.1 Livestream, August 26, 2022 (1:00:14).
  19. 19.0 19.1 19.2 19.3 Livestream, April 30, 2021 (1:06:41).
  20. 20.0 20.1 20.2 20.3 Interview, July 9, 2023 (36:56).
  21. jindrack-naval-pvp.png
  22. jindrack-pvp-events.png
  23. 23.0 23.1 Livestream, August 26, 2022 (1:03:43).
  24. Livestream, October 28, 2022 (1:41:55).
  25. Livestream, September 30, 2022 (1:15:56).
  26. 26.0 26.1 26.2 26.3 Livestream, October 28, 2022 (1:37:22).
  27. 27.0 27.1 27.2 27.3 Podcast, September 29, 2021 (56:50).
  28. Ashes of Creation Store: The Gilded Galleon.
  29. 29.0 29.1 29.2 29.3 Podcast, November 15, 2020 (22:22).
  30. Livestream, June 16, 2017 (43:01).
  31. 31.0 31.1 31.2 31.3 Interview, August 17, 2018 (17:57).
  32. 32.0 32.1 32.2 Livestream, April 29, 2022 (1:08:27).
  33. Livestream, May 29, 2020 (1:28:38).
  34. Podcast, May 11, 2018 (11:51).
  35. Livestream, October 31, 2023 (1:27:50).
  36. 36.0 36.1 Livestream, July 26, 2019 (1:07:22).
  37. Livestream, 2018-04-8 (PM) (1:20:03).