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Crafting professions
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Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[4][5][6][7][8]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[9][1][10] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[2]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[7]
- Higher tier crafting stations are unlocked with node progression.[11]
- City (stage 5) nodes may have one Grandmaster crafting station.[12]
- Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[12]
- Players can only craft up to journeyman level on freeholds.[13]
- Upper-tier crafting benches within a node are accessible by its citizens.[14]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[15]
- Higher tier crafting stations are unlocked with node progression.[11]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[16]
- There is no limit to the number of players that can use a crafting station at the same time.[17]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[5][6][18][19]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[7] – Steven Sharif
- Legendary crafting benches are present in the Academy unique building of Metropolis (stage 6) Academic nodes.[20]
List of crafting stations
- Armor smithing stations
- Laboratories
- Ship workstations
- Smithies
- Textile mills
- Weapon smithing stations
- Woodshops
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[23][24] | Novice.[21][25] | 22.[21][22] |
10-20.[26][24] | Apprentice.[21] | 5.[21][22] |
20-30.[26] | Journeyman.[21][13] | 4.[21][22] |
30-40.[26] | Master.[21][13] | 3.[21][22] |
40-50.[26][27] | Grandmaster.[21][13] | 2.[21][28][22] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Gathering, Processing and Crafting).[30][31] Progression in each artisan profession is per-character.[32][33][34][35]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[22] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[37]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[30] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[38][39]
- There are limits to the number of professions at each certification tier across the three artisan branches.[21][28][40][22][41] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[21][28]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[42]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[43]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[42] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[44]
- Artisan progression does not directly relate to progression in a character's adventuring class, but is designed to be complementary to character progression.[45] Additionally, there are requirements that take into account dangers, locations, toolsets, and surveying options that are level dependent.[46][47][48]
- Characters gain XP as they progress their artisan professions, but it should be expected that some artisans will have significantly higher artisan level than their adventuring level.[49][39][46]
- Choice of profession does not affect a player's stats.[51]
- Artisan classes and their professions are not affected by a character's religion, or class.[52][53]
- Race likely won't affect the artisan system.[52][53] Certain influences may instead be housed in a background selection that isn't intrinsically tied to race.[52]
- When it comes to balancing a system that's something that we do during testing phases. When it comes to architecting the system itself and identifying the areas in which certain certain professions excel, where they interact with ancillary systems, their interconnectivity across the artisanship system as a whole, the important part there is to identify how that the interconnectivity lives with the other professions in the artisanship system. And what type of reliance you have on particular professions to complete the path of crafting or introduction of new items into the economy.[33] – Steven Sharif
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[46] – Steven Sharif
Artisan mastery
A character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[21][28]
- Artisan mastery is no longer restricted to a single branch.[28]
- Characters may change which professions they master.[54]
- Becoming a master Crafter or a master Processor or a master Gatherer should be a significant time investment and resource investment; and because of that it should also be something that when you achieve that status it's like people on the server know who you are.[55] – Steven Sharif
- Masteries aren’t just about making an item. They grant many things, including titles, access to items, bargains, and quests. [56]
- Previously it was stated that with considerable effort a player can master all professions within a mastered parent artisan class.[57][58] This was later changed to a player being able to master some but not all professions within a mastered parent artisan class.[59][60] This was changed to being able to master up to two or three professions within a mastered parent artisan class (subject to testing).[33] This was changed to being able to master up to two professions.[32] The current stance is only being able to become a Master of 3 professions and Grandmaster of 2 professions across all branches.[21][28]
- Q: What would be the daily activities for someone at level 50 with a maxed out artisan tree?
- A: The daily activity might be something along the lines of, depending on what type of profession or processor you are, of interacting with fellow artisanship individuals to wheel and deal on supply and demand chains; orchestrating and participating and caravan roads that move materials across the world so that you can satisfy buy orders and/or commission requests. Participating in unique trades and/or dungeon experiences that have the opportunity to acquire unique crafting materials so that you can create the dragon's legendary sword and sell that potentially. Finding unique harvestable materials in remote parts of the world or engaging in treasure map finding for again unique materials and/or processing things. There's a whole host of different intents that are loops for the players to participate in that again are situationally relevant based on the world state.[61] – Steven Sharif
Visuals
- None -
See also
References
- ↑ 1.0 1.1 Video, November 30, 2023 (59:21).
- ↑ 2.0 2.1 Video, November 30, 2023 (1:01:04).
- ↑ Video, August 31, 2023 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 5.0 5.1
- ↑ 6.0 6.1 Livestream, April 7, 2023 (31:49).
- ↑ 7.0 7.1 7.2 Livestream, January 30, 2020 (1:38:26).
- ↑ Livestream, May 12, 2017 (1:00:18).
- ↑ Livestream, November 30, 2023 (1:38:47).
- ↑ Interview, October 20, 2018 (17:31).
- ↑ Interview, July 19, 2020 (6:38).
- ↑ 12.0 12.1 Livestream, December 19, 2023 (1:49:28).
- ↑ 13.0 13.1 13.2 13.3 13.4 Development Update with Freehold Preview.
- ↑ Podcast, September 29, 2021 (4:43).
- ↑ Livestream, December 19, 2023 (1:50:51).
- ↑ Livestream, July 29, 2022 (1:17:33).
- ↑ Livestream, November 30, 2023 (1:26:16).
- ↑ Livestream, June 30, 2022 (1:08:02).
- ↑ Podcast, April 11, 2021 (40:20).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 21.11 21.12 21.13 21.14 21.15
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 22.9 Video, November 30, 2023 (37:12).
- ↑
- ↑ 24.0 24.1 Video, November 30, 2023 (9:36).
- ↑ Livestream, June 30, 2023 (50:07).
- ↑ 26.0 26.1 26.2 26.3 Podcast, December 3, 2023 (14:14).
- ↑ Podcast, December 3, 2023 (2:53).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5
- ↑ Video, November 30, 2023 (23:20).
- ↑ 30.0 30.1 Video, November 30, 2023 (16:40).
- ↑ Interview, February 7, 2021 (36:38).
- ↑ 32.0 32.1
- ↑ 33.0 33.1 33.2 Livestream, April 29, 2022 (1:13:00).
- ↑ Livestream, July 26, 2019 (1:09:46).
- ↑ Livestream, May 24, 2017 (32:07).
- ↑ Podcast, December 3, 2023 (10:22).
- ↑ Video, November 30, 2023 (26:38).
- ↑ Podcast, December 3, 2023 (17:10).
- ↑ 39.0 39.1 Video, November 30, 2023 (36:00).
- ↑
- ↑
- ↑ 42.0 42.1 Podcast, December 3, 2023 (6:23).
- ↑
- ↑ Livestream, May 10, 2017 (6:12).
- ↑ Interview, October 14, 2024 (8:49).
- ↑ 46.0 46.1 46.2 Livestream, April 7, 2023 (1:00:55).
- ↑ Livestream, October 28, 2022 (1:32:38).
- ↑ Livestream, July 31, 2020 (1:31:11).
- ↑ Podcast, December 3, 2023 (15:05).
- ↑ Livestream, September 27, 2024 (1:46:39).
- ↑ Livestream, July 18, 2017 (37:25).
- ↑ 52.0 52.1 52.2 Livestream, February 24, 2023 (1:18:05).
- ↑ 53.0 53.1 Livestream, August 28, 2020 (2:05:21).
- ↑
- ↑ Interview, July 20, 2020 (18:47).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Interview, July 9, 2023 (42:51).