Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information! |
Mounted combat
Certain mounts will have combat abilities.[1][2][3]
- Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[4] – Steven Sharif
- Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[5]
- Charging through opponents (to knock them down).[5]
- Abilities to create a lance while mounted have been discussed as a potential design idea.[5]
- Specific weapons systems may exist on different riding points on group mounts.[6]
- Some crowd-control abilities can dismount a mounted player.[7] In that case the mount would persist with its own health pool and other stats.[8]
- There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[7] – Steven Sharif
- The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[9]
- Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
- A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[9] – Steven Sharif
Mounts can be killed by players, but can be resurrected after a certain cooldown period.[10][11][12]
- Potions obtained from the Alchemy profession can be used to reduce the cooldown.[10][13][11]
- Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[13]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[14]
Mounts can be targeted separately from the player while mounted.[11]
- If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[15]
- If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[15][16]
Mount abilities and stats
Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[18][10][19][8][20]
- Is it intended that mount abilities are providing a matrix of choices options or strategy to the player? The answer would be yes. Because we have these abilities and different stat blocks that are governed through the Animal Husbandry system, the desire is to make sure, like any other piece of equipment or itemization choice, that strategy is carefully considered when determining the appropriate mount choice.[18] – Steven Sharif
- Mount abilities may provide either horizontal or vertical power gains.[10]
- Mounts can have up to four abilities, including speed boosts, offensive and defensive abilities.[21][22]
- Mount abilities are unlocked via the animal husbandry profession.[18][21]
- Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[10] – Steven Sharif
- Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[23][24]
- Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[24] – Steven Sharif
- Mounts will have resistances.[22]
- Mounts will have varied speeds.[26]
- With some exceptions, mounts are able to be summoned during combat in the open-world.[24]
- There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[24] – Steven Sharif
Mount barding
Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[28]
- The higher the level of barding, the better looking it will be.[28]
- Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[29][28]
- Barding cosmetics can only be applied to mounts with barding cosmetic slots.[30]
- Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[31]
- Barding skins can not be applied over a mount skin.[32]
- The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[32] – Cody Peterson
- Barding skins' appearance may differ depending on the type of mount.[30]
See also
References
- ↑ Livestream, January 28, 2022 (1:16:02).
- ↑ 2.0 2.1 Livestream, May 5, 2017 (22:44).
- ↑ Livestream, 2018-04-8 (AM) (12:34).
- ↑
- ↑ 5.0 5.1 5.2 Livestream, January 28, 2022 (1:15:30).
- ↑ Livestream, January 28, 2022 (1:11:40).
- ↑ 7.0 7.1 Livestream, July 29, 2022 (1:01:02).
- ↑ 8.0 8.1 8.2 8.3 Livestream, April 30, 2021 (1:08:10).
- ↑ 9.0 9.1 Livestream, August 31, 2023 (2:21:08).
- ↑ 10.0 10.1 10.2 10.3 10.4 Livestream, April 29, 2022 (1:11:24).
- ↑ 11.0 11.1 11.2 11.3 Interview, July 19, 2020 (1:05:41).
- ↑ Livestream, May 10, 2017 (38:27).
- ↑ 13.0 13.1 Podcast, September 29, 2021 (32:35).
- ↑ Livestream, February 25, 2022 (1:06:45).
- ↑ 15.0 15.1 Livestream, January 29, 2021 (1:24:27).
- ↑ Livestream, September 27, 2018 (47:46).
- ↑ Video, February 26, 2021 (20:25).
- ↑ 18.0 18.1 18.2 Livestream, March 29, 2024 (2:39:07).
- ↑ Livestream, October 29, 2021 (51:48:).
- ↑
- ↑ 21.0 21.1 Livestream, April 28, 2023 (1:25:36).
- ↑ 22.0 22.1
- ↑ 23.0 23.1 23.2 23.3 Livestream, February 25, 2022 (1:14:21).
- ↑ 24.0 24.1 24.2 24.3 Livestream, April 30, 2021 (1:10:04).
- ↑ Livestream, May 31, 2023 (1:10:08).
- ↑
- ↑ Leader of Men
- ↑ 28.0 28.1 28.2 Livestream, May 29, 2020 (58:31).
- ↑ Livestream, September 30, 2020 (45:37).
- ↑ 30.0 30.1
- ↑ Livestream, September 30, 2020 (45:26).
- ↑ 32.0 32.1