Server transfers

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Server transfers will not be possible initially. The developers intend to assess the impact on housing and other systems closer to launch.[1]

Servers

The world will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[2]

There will be a multitude of servers located throughout the various regions of the world.[4]

  • Post launch, users will be able to select their server by the ping or the region that's notated next to the server.[4]
  • Ashes of Creation Apocalypse server selection is driven by the party leader. Whatever region they have selected will apply to their friends and squad.[4]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[4]Steven Sharif

The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[5]

Regions

Ashes of Creation will launch with the following server regions:[6][7]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[14]Steven Sharif

Other server regions will be considered based on interest.[8][7]

  • South America is under consideration due to traffic from that region.[15]

Once we get closer to launch we'll update this information, which may include additional regions.[8]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[16]

  • Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[17]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[17]Margaret Krohn

Localization

Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, and Spanish.[18][19][20][21]

  • Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.[19][22]
  • Other languages are being considered based on interest.[18][20][21]
  • User interface localization tools are available in the chat window.[23]

Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, and Spanish. Although this may not be the final list of languages we support, as we are still looking into which other languages the game may be translated into.[18]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Servers won't be language locked.[20]

  • There may be separate servers in the EU region based on language type.[19]

Testing server wipes

Alpha and Beta servers will be wiped prior to launch.[24]

  • Alpha-1 testing phases will include full wipes.[25]
  • Servers may also be wiped between individual tests, unless the developers require progression to be saved for certain spot tests.[26]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[27]Steven Sharif

Server population

Population limits will be enforced on each server.[28]

  • Around 8-10k concurrent users per server is projected.[29][14][30][31]
    • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[32]
    • This limit will increase over time to around 50,000 registered accounts per server.[32][33][34]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[33][35] There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[34]

Part of the equation of essentially watching to make sure that we don't over populate the server selection, but at the same time making sure that there's not a queue system in place that's so long it's detrimental to the concurrency of the player's will to play so to speak. It's a tough balancing act.[34]Steven Sharif

The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[5]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[36]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[36]Steven Sharif

Server instancing

There won't be server channels (sharding) on a server.[37][38]

Server vs server

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The arena system may support cross-server combat.[39]

  • There may be monthly competitions where the winning server and winning team receive beneficial buffs for the month.[40]

We definitely like cross-server play. I think it's cool because it is something that players get to participate in.[41]Steven Sharif

When you're talking about Arena play especially, one server might not be able to support that depending on what's going on with it, but across all the servers then we've got a really great pool for matchmaking.[41]Jeffrey Bard

Server types

See also

References

  1. February 8, 2019 - Questions and Answers.
  2. Livestream, 19 May 2017 (37:03).
  3. Official Livestream - May 4th @ 3 PM PST - Q&A
  4. 4.0 4.1 4.2 4.3 Livestream, 27 September 2018 (48:13).
  5. 5.0 5.1 5.2 Livestream, 19 November 2021 (52:35).
  6. Interview, 8 May 2017 (22:06).
  7. 7.0 7.1 Livestream, 24 May 2017 (40:50).
  8. 8.0 8.1 8.2 8.3 8.4 8.5 server-locations.png
  9. 9.0 9.1 na and eu servers.jpg
  10. 10.0 10.1 10.2 10.3 Ashes of Creation FAQ: Where will your servers be?
  11. 11.0 11.1 servers SEA OCE.png
  12. steven-oce-servers.png
  13. Reddit Q&A, 8 January 2019.
  14. 14.0 14.1 Livestream, 8 April 2018 (AM) (26:41).
  15. Livestream, 9 July 2018 (47:54).
  16. Livestream, 25 July 2020 (1:21:03).
  17. 17.0 17.1 margaret-region-locking.png
  18. 18.0 18.1 18.2 What languages will Ashes of Creation be in?
  19. 19.0 19.1 19.2 Interview, 24 August 2018 (2:35).
  20. 20.0 20.1 20.2 Livestream, 17 May 2017 (1:09:22).
  21. 21.0 21.1 Livestream, 24 May 2017 (45:49).
  22. spanish.png
  23. Interview, 24 August 2018 (3:19).
  24. server wipe.jpg
  25. Alpha one test schedule, Mar 12, 2021.
  26. Livestream, 30 November 2020 (7:27).
  27. server-wipes.png
  28. Livestream, 17 May 2017 (59:25).
  29. Livestream, 29 October 2021 (1:14:00).
  30. Video, 6 September 2018 (4:25).
  31. server population.png
  32. 32.0 32.1 steven-jahlon-accounts-per-server.jpg
  33. 33.0 33.1 steven-server-accounts.png
  34. 34.0 34.1 34.2 Interview, 18 July 2020 (12:56).
  35. Interview, 18 July 2020 (10:04).
  36. 36.0 36.1 Livestream, 25 July 2020 (1:06:43).
  37. Livestream, 8 May 2017 (36:26).
  38. Livestream, 28 July 2017 (35:42).
  39. Livestream, 26 May 2017 (29:13).
  40. Livestream, 8 April 2018 (PM) (36:21).
  41. 41.0 41.1 Livestream, 26 May 2017 (29:05).
  42. Livestream, 5 May 2017 (35:27).
  43. MMORPG Interview, 12 December 2016.