Difference between revisions of "Template:Death penalties"

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* [[Combatants]] (<span style="color:white; background:indigo">purple players</span>) suffer [[Death penalties|death penalties]] at half the rate of [[Non-combatants|non-combatants]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
* [[Combatants]] (<span style="color:white; background:indigo">purple players</span>) suffer [[Death penalties|death penalties]] at half the rate of [[Non-combatants|non-combatants]].{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
  
* [[Corrupt players]] (<span style="color:white; background:red">red players</span>) suffer [[Death penalties|death penalties]] at four times the rate of [[Non-combatants|non-combatants]].{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}
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* [[Corrupt players]] (<span class="flagging corrupted">red players</span>) suffer [[Death penalties|death penalties]] at four times the rate of [[Non-combatants|non-combatants]].{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}
 
** Corrupt players also have a chance to [[Drops|drop]] any [[Equipped items|equipped items]] based on their current corruption score, including dropping [[Weapons|weapons]] and [[Armor|armor]].{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{interview|2018-05-11|15m41|ZnoHtzaQeMs}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
** Corrupt players also have a chance to [[Drops|drop]] any [[Equipped items|equipped items]] based on their current corruption score, including dropping [[Weapons|weapons]] and [[Armor|armor]].{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{livestream|2017-11-17|35m20|EAG9mS0U4NQ}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{interview|2020-07-18|41m54|8AeuqaELjFg}}{{interview|2018-05-11|15m41|ZnoHtzaQeMs}}{{podcast|2017-05-5|43m05|eCvcB4S-tZM}}
 
*: ''Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.''{{quote|steven-corruption-gear-drop.png|link=https://discord.com/channels/256164085366915072/256164085366915072/992838834419142686}}{{ndash|[[Steven Sharif]]}}
 
*: ''Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.''{{quote|steven-corruption-gear-drop.png|link=https://discord.com/channels/256164085366915072/256164085366915072/992838834419142686}}{{ndash|[[Steven Sharif]]}}

Revision as of 04:18, 5 March 2024

Player death in an open world dungeon in Alpha-1.[1]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[2]Steven Sharif

  • Non-combatant (green players) suffer normal death penalties, which include:[3]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[12]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[25][26][27][28]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[28]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[24]

  • These penalties will be less than those for a green player.[30]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Livestream, March 28, 2020 (1:58:24).
  • Podcast, April 23, 2018 (49:21).
  • 3.0 3.1 3.2 3.3 3.4 3.5 Podcast, May 5, 2017 (43:05).
  • Livestream, May 19, 2017 (13:37).
  • Livestream, May 28, 2021 (1:50:50).
  • Livestream, October 28, 2022 (26:48).
  • 7.0 7.1 7.2 Livestream, October 28, 2022 (24:28).
  • CC effects do notapply to non-combatants.png
  • Podcast, April 23, 2018 (51:31).
  • Livestream, May 22, 2017 (42:33).
  • Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  • 12.0 12.1 Interview, February 7, 2021 (13:14).
  • Interview, July 29, 2020 (16:46).
  • 14.0 14.1 Livestream, December 2, 2022 (1:26:02).
  • a419c5398b542a713545e4f393d67215.png
  • Interview, July 18, 2020 (27:11).
  • 17.0 17.1 17.2 Interview, July 18, 2020 (41:54).
  • Livestream, November 17, 2017 (35:20).
  • Interview, May 11, 2018 (15:41).
  • steven-corruption-gear-drop.png
  • Interview, April 27, 2017 (9:28).
  • Livestream, June 25, 2021 (1:15:37).
  • corruption.jpg
  • 24.0 24.1 Interview, July 9, 2023 (36:56).
  • Livestream, February 24, 2023 (1:29:45).
  • 26.0 26.1 Livestream, June 30, 2022 (1:14:52).
  • 27.0 27.1 Livestream, August 27, 2021 (1:22:56).
  • 28.0 28.1 Livestream, December 22, 2020 (1:13:51).
  • Livestream, May 15, 2017 (36:23).
  • Interview, July 9, 2023 (38:03).