Difference between revisions of "Template:Death penalties"
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↑ Livestream, March 28, 2020 (1:58:24).
↑ Podcast, April 23, 2018 (49:21).
↑ 3.0 3.1 3.2 3.3 3.4 3.5 Podcast, May 5, 2017 (43:05).
↑ Livestream, May 19, 2017 (13:37).
↑ Livestream, May 28, 2021 (1:50:50).
↑ Livestream, October 28, 2022 (26:48).
↑ 7.0 7.1 7.2 Livestream, October 28, 2022 (24:28).
↑
↑ Podcast, April 23, 2018 (51:31).
↑ Livestream, May 22, 2017 (42:33).
↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
↑ 12.0 12.1 Interview, February 7, 2021 (13:14).
↑ Interview, July 29, 2020 (16:46).
↑ 14.0 14.1 Livestream, December 2, 2022 (1:26:02).
↑
↑ Interview, July 18, 2020 (27:11).
↑ 17.0 17.1 17.2 Interview, July 18, 2020 (41:54).
↑ Livestream, November 17, 2017 (35:20).
↑ Interview, May 11, 2018 (15:41).
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↑ Interview, April 27, 2017 (9:28).
↑ Livestream, June 25, 2021 (1:15:37).
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↑ 24.0 24.1 Interview, July 9, 2023 (36:56).
↑ Livestream, February 24, 2023 (1:29:45).
↑ 26.0 26.1 Livestream, June 30, 2022 (1:14:52).
↑ 27.0 27.1 Livestream, August 27, 2021 (1:22:56).
↑ 28.0 28.1 Livestream, December 22, 2020 (1:13:51).
↑ Livestream, May 15, 2017 (36:23).
↑ Interview, July 9, 2023 (38:03).
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[[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb||[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | [[File:vlcsnap-2020-03-29-08h40m13s762.png|thumb||[[Player death]] in an [[Open world|open world]] [[Dungeons|dungeon]] in [[Alpha-1]].{{livestream|2020-03-28|1h58m24|d6MJfCNq8uI}} <blockquote>''We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.''{{podcast|2018-04-23|49m21|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>]] | ||
− | * [[Non-combatant]] (<span | + | * [[Non-combatant]] (<span class="flagging non-combatant">green players</span>) suffer normal [[Death penalties|death penalties]], which include:{{podcast|2017-05-5|43m05|eCvcB4S-tZM}} |
** [[Experience debt]] (negative experience).{{livestream|2017-05-19|13m37|LUJugtqTBxw}} Experience debt scales to approximately 2 or 3 percent of the total XP for a [[Max level|max level]] player. These numbers are subject to change based on testing.{{livestream|2021-05-28|1h50m50|8HeiXYLpP3I}} | ** [[Experience debt]] (negative experience).{{livestream|2017-05-19|13m37|LUJugtqTBxw}} Experience debt scales to approximately 2 or 3 percent of the total XP for a [[Max level|max level]] player. These numbers are subject to change based on testing.{{livestream|2021-05-28|1h50m50|8HeiXYLpP3I}} | ||
** [[Skill and stat dampening]], such as Lower [[Health|health]] and [[Mana|mana]].{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{livestream|2017-05-22|42m33|dT7KJT_NYEk}} | ** [[Skill and stat dampening]], such as Lower [[Health|health]] and [[Mana|mana]].{{livestream|2022-10-28|26m48|d_P7AK22_18}}{{livestream|2022-10-28|24m28|d_P7AK22_18}}{{quote|CC_effects_do_notapply_to_non-combatants.png|link=https://youtu.be/Cvuj0DceOHI}}{{podcast|2018-04-23|51m31|Xg2l6DJgHV0}}{{livestream|2017-05-22|42m33|dT7KJT_NYEk}} |
Revision as of 04:17, 5 March 2024
- Non-combatant (green players) suffer normal death penalties, which include:[3]
- Experience debt (negative experience).[4] Experience debt scales to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[5]
- Skill and stat dampening, such as Lower health and mana.[6][7][8][9][10]
- Reduction in loot drop rates from mobs.[11]
- Durability loss.[12][13][3]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[12] – Steven Sharif
- Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[14][15][3]
- Items made for final consumption are not dropped, such as consumable items created by the Cooking and Alchemy professions.[14]
- A percentage of the glint a player is carrying are also dropped.[16]
- Combatants (purple players) suffer death penalties at half the rate of non-combatants.[3]
- Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[7][17]
- Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[17][18][7][17][19][3]
- Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[20] – Steven Sharif
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[21] Non-corrupt players always respawn at the closest active respawn point (to their death).[22]
- Corruption penalties occur as the corruption is gained (not just at death).[23]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[24]
Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[25][26][27][28]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[28] – Steven Sharif
- Gear degradation applies on death during Caravan PvP.[26][27]
- Previously it was stated that death penalties do not differ between PvP and PvE.[29]
Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[24]
- These penalties will be less than those for a green player.[30]
- Reduction in gear proficiency.[3]