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Difference between revisions of "Resistances"

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{{Damage}}
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== Elements ==
 
== Elements ==
  
 
{{Elements}}
 
{{Elements}}
 
== Damage ==
 
 
{{Damage}}
 
  
 
== See also ==
 
== See also ==

Revision as of 04:21, 3 November 2020

  • Damage numbers will not be so large as to be meaningless.[2]
We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2]Steven Sharif
  • Death by fall damage is possible.[4]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[4]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[6][7][7][8][9][10]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[15]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[14]Steven Sharif

See also

References