Template:Utility skills/es

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Pre-alpha rogue climbing a Metropolis wall.[1]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit sometimes "story mode".[2]Steven Sharif

Una habilidad de utilidad es una habilidad no relacionada con el combate que interactúa con el entorno.[3][4][5]Las habilidades de utilidad se adaptan a la forma en que las clases interactúan y se enfrentan a los peligros del mundo..[6]

  • Las clases tendrán diferentes habilidades de utilidad, como detectar trampas y otros peligros.[3][4][6] Por ejemplo: El hechizo de detección del mago lanza luz y revela peligros explosivos mágicos.[7]
    • Ciertas clases son capaces de escalar/hacer parkour en ciertas áreas.[8][9] Esta no es una habilidad libre. Probablemente estará restringida a ciertas misiones, localizaciones y objetos.[10][11]
    • Ciertas clases (como los pícaros) tendrán habilidades de sigilo.[12]
Q: What kind and how many special or unique activities can we expect classes to perform outside of combat, such as rogue's opening locks, tracking enemies as a ranger, or removing corruption from the ground as a cleric?
A: Just thirty minutes ago I was talking about those utility abilities like finding tracks, or cleansing poisons, arcane eye to reveal secret passages. The idea is how do we blend the traditional tabletop RPG role of utility and/or skill checks into the setting of a graphical MMORPG; and I think that it's both a complement of the skill kit that's available and how it interacts with the world for those curated or special designs within these locations. So to answer that question: that is intended- we've shown a little bit of that in the past and it is something that we want to make feel compelling and rewarding and viable as a use-case scenario in many different settings that you might find yourself in within the world.[3]Steven Sharif
  • Todas las clases tendrán habilidades de utilidad de conducción y navegación.[13]
  • Existen habilidades de utilidad que pueden ayudar a los jugadores a descubrir caminos y entradas ocultas y que pueden llevar a descubrir misiones ocultas mientras exploran.[4]
  • Existen ciertos objetos en el mundo (como escaleras y toboganes) que ayudan a la movilidad del jugador..[14]
We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[15]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Habrá una habilidad de utilidad u objeto de gancho.[16]
  • Los pícaros puede que también tenga una habilidad de utilidad a modo de catalejo.[6]
  • Video, May 9, 2017 (0:57).
  • Livestream, July 25, 2020 (42:49).
  • 3.0 3.1 3.2 Livestream, February 24, 2023 (1:13:19).
  • 4.0 4.1 4.2 Livestream, February 24, 2023 (6:51).
  • Livestream, June 30, 2017 (30:34).
  • 6.0 6.1 6.2 Livestream, May 12, 2017 (33:10).
  • class utilities.png
  • Livestream, May 15, 2017 (15:10).
  • utility skills.jpg
  • Livestream, January 18, 2018 (34:56).
  • Livestream, June 28, 2019 (1:21:46).
  • class stealth.png
  • class mobility.png
  • Livestream, October 29, 2021 (1:07:11).
  • Livestream, May 24, 2017 (57:41).
  • Livestream, May 12, 2017 (18:00).