Template:User interface settings

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Alpha-2 user interface settings work-in-progress UI.[1]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[2]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[3][4][5][6]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[3]Colby Marchi

Various display elements can be toggled on or off.[2]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[22][23][24]

  • Particle effects and rendering.[25]
  • Effects bloom and brightness.[22]
  • Effect elements and channels.[22]
  • Motion blur will be togglable on and off.[26]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[22]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[27]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[28]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[27]Steven Sharif
  1. Livestream, February 24, 2023 (20:11).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, June 30, 2022 (48:03).
  3. 3.0 3.1 3.2 Livestream, February 24, 2023 (28:45).
  4. 4.0 4.1 4.2 Livestream, August 28, 2020 (1:27:01).
  5. 5.0 5.1 Livestream, May 26, 2017 (5:06).
  6. Livestream, May 5, 2017 (20:02).
  7. Livestream, February 24, 2023 (53:48).
  8. Livestream, August 28, 2020 (1:24:29).
  9. Livestream, March 28, 2020 (1:41:42).
  10. Video, June 30, 2022 (16:39).
  11. Livestream, June 25, 2021 (29:09).
  12. Livestream, June 25, 2021 (26:11).
  13. Livestream, June 25, 2021 (1:31:47).
  14. Livestream, May 31, 2023 (43:04).
  15. Video, June 30, 2022 (24:18).
  16. jqWtRci.png
  17. Livestream, June 28, 2019 (1:22:48).
  18. Livestream, December 2, 2022 (1:03:28).
  19. Livestream, February 24, 2023 (53:05).
  20. 20.0 20.1 20.2 20.3 20.4 Livestream, September 3, 2017 (58:29).
  21. helmet.jpg
  22. 22.0 22.1 22.2 22.3 Livestream, April 28, 2023 (1:03:41).
  23. Livestream, January 27, 2023 (1:07:12).
  24. Livestream, August 17, 2018 (1:07:51).
  25. game system.jpg
  26. Livestream, May 4, 2018 (43:35).
  27. 27.0 27.1 Livestream, June 30, 2022 (1:10:19).
  28. Livestream, April 28, 2023 (53:09).