Glorious Wiki readers. We appreciate your patience as we process the info from the September Livestream and the Guide To Alpha-2. |
System requirements
Jump to navigation
Jump to search
Minimum and recommended computer specifications for Alpha-2.[3]
- Minimum Specs - 1080p
- Processor: Intel i5 8400 | AMD Ryzen 5 2600
- Memory: 12GB
- Graphics: NVIDIA GTX 1070 or equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 100GB SSD Storage
- Windows 10/11
- Recommend Specs - 1440p
- Processor: Intel i7 8700 | AMD Ryzen 5 3600
- Memory: 16GB
- Graphics: NVIDIA RTX 3070 or equivalent
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 100GB SSD Storage
- Windows 10/11
- Please note that these requirements will change throughout our testing phases.[3]
Performance
Ashes of Creation was performing at 50-60 FPS on a 1080 Ti during early Alpha-1 testing.[8]
- Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[9][10][11]
- A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[12][13][11]
- Animations that aren't significant to gameplay may be throttled to improve client performance.[14]
Unreal Engine 5
Unreal Engine 5 is the graphical engine for Ashes of Creation.[15][16] The game was originally developed in Unreal Engine 4.[17] Migrating to UE5 early is expected to save time the long run compared to upgrading closer to release, or post-release.[18][19]
- The recommended system specs for the game have not changed for Unreal Engine 5.[20][21]
- Unreal Engine 5 enables improved forms of locomotion/animation (motion warping), such as crouching, tilting and mantling.[22][23]
- What it provides in my opinion as person who enjoys PvP is it adds additional dynamics to what is possible from your opponent or from yourself. You know, if there is a ledge and jumping off that ledge is going to deal a lot of damage to me when I hit the ground and that puts me at a significant disadvantage, maybe I have an option to jump off the ledge at a point where I can mantle onto the side of a cliff or something. Now the give and take there is I won't be able to use my skills while I'm mantled. I won't be able to react easily, but I didn't have to take the fall damage per-se. Or if there's an obstruction and I'm going to take a significant reduction in speed so that I can crouch and make it past that, and now I have a effective line of sight has been obstructed as a result of that decision. I think it adds interesting elements to the battlefield and the key here is going to be making sure that it's not cumbersome- that it doesn't feel opposite of the flow of combat.[22] – Steven Sharif
- Lumen is going to greatly improve the visual fidelity and performance of the game with the reduced work and effort that's required by the art team, making Ashes of Creation much more beautiful than in UE4.[24] – Steven Sharif
- Nanite enables increased graphical fidelity in the game (without excessive overhead).[24][25][26][18]
- Nanite brings us really an entirely new approach to rendering and art workflows. Now we can render more actors with extremely high detail while eliminating the need to bake out normal map textures. For artists essentially what this means is that they can import high quality sculpted meshes directly into Unreal 5 without really having to reduce the poly count, making the workflow more efficient while simultaneously improving the quality of the art.[27] – Steven Sharif
- Features (such as World partitions and One file per actor) make it much easier for multiple developers to work together.[18]
- World partitions also enable Unreal Engine 5 maps to exceed the map size constraints of UE4 (~20 kilometers squared).[18]
- Q: How does this upgrade to UE5 affect the Ashes of Creation release timeline?[18]
- A: While UE4 is a great engine, there are certain focuses and technological endeavors that Epic is doing on UE5 that won't necessarily be supported by UE4; and we want to make sure given the lifespan of Ashes and how long we intend this MMO to last, that when we made this decision early on during the development process that we weren't going to exacerbate the amount of effort it would take to move over later in the lifespan or after launch.[18] – Steven Sharif
- Ashes of Creation features a custom network back-end with proprietary Unreal Engine networking code to enable mass combat in the open world: such as PvP, Node sieges, Castle sieges, Dungeons and World bosses.[28][29]
- The upgrade to Unreal Engine 5 was primarily a change to the front-end side of the game. The custom back-end networking code remains largely unaffected.[30]
- As of January 24, 2022 all teams have moved over to Unreal Engine 5.[31]
- The developers were able to transition to Unreal Engine 5.1.1 in February 2023 as part of milestone 4.[32][33][34]
- The upgrade to Unreal Engine 5.2 was completed. The developers expect to start upgrading to 5.3 around the end of 2023.[35][36]
- At some point the developers intend to stop updating Unreal Engine until post-launch. This decision will be based on careful consideration of potential delays and other risks.[37]
- Q: What is your stance in regards to focusing on delivering an MVP versus continuously upgrading your tools and engine to deliver a better product with new tech, even if that results in delays or additional years of development like UE 5.2, maybe 5.3 etc?
- A: Our technical teams, especially our network team, our ICS teams, our gameplay engineering teams, they convene and weigh when our next update should be on the engine side: What new technologies might bring benefit overall. My perspective on how we balance the need for integration of new technology versus the responsibility we have in a timely manner to provide testing sessions that get us closer to the launch date; that's a delicate balance. I would say generally our disposition is not to incorporate new technologies that yield some significant amount of delay on the development side. We very much take the perspective that we're capable of adjusting and/or integrating those new technologies post-milestone, post-launch if necessary. At some point we'll stop updating the Unreal Engine in development until launch. That point hasn't come yet, but of course the larger the project grows and on the more custom we make the engine for our back-end needs; and for whatever else merge conflicts can occur- those mergers can become big and painful; and the update process gets more painful. So to answer your question shortly, we have a team that evaluates what direction we need to take there; and at the top of my mind is always, let's not incorporate delays as a result of leveraging new technologies.[37] – Steven Sharif
Platforms
Ashes of Creation will be released on the Windows PC platform.[38][39]
- Console support may be added at a later point.[38][39]
- Native Linux support may be possible in future.[38][40]
- Q: Will the upgrade to UE5 affect the supported systems? A lot of people are like linux question mark.[38]
- A: It's something that we'll evaluate in the future. I haven't ruled it out necessarily- would see how much work it would take to do that, but really like less than one percent of the player base is using Linux.[38] – Steven Sharif
See also
References
- ↑
- ↑ Livestream, March 26, 2021 (12:34).
- ↑ 3.0 3.1 What are the minimum and recommend computer specifications for Alpha Two?
- ↑ Livestream, December 23, 2021 (1:10:09).
- ↑
- ↑ Livestream, December 23, 2021 (1:08:42).
- ↑ Livestream, September 24, 2021 (52:48).
- ↑
- ↑ Livestream, April 28, 2023 (1:03:41).
- ↑ Livestream, January 27, 2023 (1:07:12).
- ↑ 11.0 11.1 Livestream, August 17, 2018 (1:07:51).
- ↑ Livestream, July 25, 2020 (54:10).
- ↑ Livestream, November 22, 2019 (1:08:05).
- ↑ Livestream, July 31, 2024 (2:11:44).
- ↑ 15.0 15.1 15.2 Video, December 23, 2021 (0:00).
- ↑ Livestream, December 23, 2021 (19:59).
- ↑
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Livestream, December 23, 2021 (40:53).
- ↑ Livestream, December 23, 2021 (50:50).
- ↑ Livestream, December 23, 2021 (49:39).
- ↑ Livestream, December 23, 2021 (42:09).
- ↑ 22.0 22.1 Livestream, December 23, 2021 (55:32).
- ↑ Video, December 23, 2021 (23:53).
- ↑ 24.0 24.1 24.2 Livestream, December 23, 2021 (54:00).
- ↑ 25.0 25.1 Livestream, December 23, 2021 (52:52).
- ↑ 26.0 26.1 Video, December 23, 2021 (2:54).
- ↑ Livestream, December 23, 2021 (52:58).
- ↑ Livestream, October 31, 2023 (1:37:17).
- ↑ Livestream, May 3, 2017 (26:50).
- ↑ Livestream, December 23, 2021 (47:51).
- ↑ Livestream, January 28, 2022 (7:26).
- ↑ Livestream, March 31, 2023 (1:10:30).
- ↑ Livestream, February 24, 2023 (1:14:41).
- ↑ Livestream, January 27, 2023 (1:07:46).
- ↑
- ↑ Livestream, April 7, 2023 (1:21:29).
- ↑ 37.0 37.1 Livestream, March 31, 2023 (1:27:15).
- ↑ 38.0 38.1 38.2 38.3 38.4 Livestream, December 23, 2021 (48:45).
- ↑ 39.0 39.1 Livestream, May 26, 2017 (38:30).
- ↑ Livestream, May 24, 2017 (23:50).