Jump to navigation Jump to search
The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games. – Steven Sharif
- These games will involve aspects of both chance and skill.
- They must be played between 2 or more people.
- Players will be able to wager in-game currency against other players.
- The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.
- There may be a ladder system that contributes to gaining this currency based on placement on the ladder.
- The alternative is to use the regular currency (gold).
- A portion of the income from the game goes to the tavern owner or node.
- Parlor games will vary based on the predominant race of a node.
- There may be unique games that can be acquired through adventuring in the world.
- Jumping puzzles are present in early Alpha-1 dungeon gameplay footage.
- Jumping were present in the Alpha-0 Dünheim dungeon.