Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[2][3][4][5]
- Calendar events.[4][6][7]
- Caravan events.[8][9]
- Monster coin events.[4][10][11]
- Narrative events.[4][12][5][13]
- Node war events.[14][15]
- Node attacks.[4][10][16]
- POI events.[4][12]
- PvP events.[4][12][17]
- World events.[2][4][5]
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[9][19] There are several different types of events that are triggered due to certain conditions (predicates) being met.[2][3][4][5] Events are scaled to fit local, regional, and global needs.[20][13]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[21]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[22][9][23][24][25]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[16][26][27]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[28][13]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[16] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[29][16][13]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[29] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[29]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[30] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[19]
- Some events will only be available while story arcs are in certain chapters.[31]
- There may be one-off events.[21]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[32]
Seasonal events
Calendar events (seasonal events/holidays) in Ashes of Creation can be in-game events or they can relate to the real-world in some way.[6][33][7]
- Events are not a direct parallel with real world events. Instead, there will be in-game lore behind seasonal events that can relate to the real-world in some way.[6][33][7]
- Certain calendar events will incorporate the cultural identity of the various character races.[34]
- Part of the things that they're working on is creating a lot of cultural identity for these character races and how we can bring about these calendar events from the perspective of each individual race. That's something that I think is going to be really helping identify or giving identity to each of the character races.[34] – Steven Sharif
- Seasonal events in-game may not exactly align with real-world seasons due to the different in-game seasonal cycle.[35]
- Will seasonal events in the real-world align with the seasonal rotation in the game world? And I think in that sense probably not. That's going to require a little bit of suspension of disbelief in understanding that. But it's also fair that in-game events do not need to be perfectly cyclical like let's say seasonal events are in the real world. They could have a non-uniform cycle associated with them... There is something to be said for having that represented in the game as long as it's immersive; as long as it's contextualized within the story and the world and the universe that we've created; and isn't a direct homage to Santa Claus in the real-world, just to use a prime example of something.[35] – Steven Sharif
- Holiday events are not going be "campy" or immersion-breaking.[6]
- We have a lot of ideas on how certain real-world holidays can be contextualized within the game world and seem fitting.[6] – Steven Sharif
Events may bring seasonal change.[9][25]
- A raid boss, such as a winter dragon, may appear because a node has developed to Town (stage 4). This may bring an eternal winter that affects crop rotations until it is killed.[9][25]
Event levels
The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[20]
- For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[20] – Steven Sharif
- The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[36][2][37]
See also
References
- ↑
- ↑ 2.0 2.1 2.2 2.3 Video, September 29, 2023 (2:59).
- ↑ 3.0 3.1 3.2 Livestream, April 7, 2023 (37:56).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Types of Events on Verra.
- ↑ 5.0 5.1 5.2 5.3
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, April 29, 2022 (36:51).
- ↑ 7.0 7.1 7.2 Livestream, May 10, 2017 (40:36).
- ↑ Video, October 31, 2023 (34:12).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Podcast, April 11, 2021 (23:36).
- ↑ 10.0 10.1 Livestream, April 29, 2022 (39:00).
- ↑
- ↑ 12.0 12.1 12.2 Livestream, April 29, 2022 (40:21).
- ↑ 13.0 13.1 13.2 13.3 MMOGames interview, January 2017
- ↑ Video, May 31, 2024 (21:14).
- ↑ Video, May 31, 2024 (17:03).
- ↑ 16.0 16.1 16.2 16.3 Livestream, June 25, 2021 (1:13:30).
- ↑ Livestream, April 29, 2022 (41:30).
- ↑ Livestream, March 26, 2021 (23:33).
- ↑ 19.0 19.1 Livestream, May 3, 2017 (46:18).
- ↑ 20.0 20.1 20.2 Livestream, April 29, 2022 (44:13).
- ↑ 21.0 21.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, April 29, 2022 (32:29).
- ↑ Livestream, June 26, 2020 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ 25.0 25.1 25.2 Livestream, May 8, 2017 (20:27).
- ↑ Livestream, March 26, 2021 (50:03).
- ↑ Livestream, November 8, 2020 (12:47).
- ↑ Video, September 29, 2023 (9:40).
- ↑ 29.0 29.1 29.2 Livestream, September 29, 2023 (42:55).
- ↑ Livestream, September 29, 2023 (43:47).
- ↑
- ↑ Podcast, April 11, 2021 (54:35).
- ↑ 33.0 33.1 Interview, October 20, 2018 (7:31).
- ↑ 34.0 34.1 Livestream, April 29, 2022 (38:05).
- ↑ 35.0 35.1 Livestream, April 29, 2022 (50:49).
- ↑ Video, September 29, 2023 (12:18).
- ↑