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POI events
POI events are events that relate to specific points-of-interest (POI) as they level up with node progression.[2]
- POI events typically tell stories of the particular POI, like, why does this POI exist? Why are there monsters here at this point of interest that might be some tower, or might be some dungeon. How does that population interact with the rest of the world outside of just its point of interest? And those things could be precursors for node attacks themselves. It could address the story of nearby threats as antagonists to civilization in general. Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[3] – Steven Sharif
Adaptive content
New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[4][5] This content adapts to the node progression of the zone it is in.[1][6]
- Additional buildings will spawn.[1]
- Additional mobs will spawn.[1]
- Different antagonists/leaders with different story lines.[1][6]
- Populations will change.[6]
- Content difficulty will change.[6]
- The content may be different altogether.[6]
- Additional quest hooks.[1]
- Dungeons will be unlocked when certain nodes advance to certain stages.[7]
- Drop tables in areas and dungeons will be tied into the progression of certain areas.[7]
- POI events are events that relate to specific points-of-interest (POI).[3]
- The location of points of interest will be the same on each server realm, but some servers may have limited or no access to them.[11]
- Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[7]
Event levels
The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[12]
- For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[12] – Steven Sharif
- The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[13][14][15]
Corrupted areas
Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[17][18][19][20][21][22][4]
- Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads.[23]
- These are sources of NPC events that players need to address before they grow out of hand.[17][24][22]
- Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[17][23]
- If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[25]
- It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[25] – Steven Sharif
- Corrupted areas do not confer corruption onto a player. Only PvP related activities lead to player corruption (in the flagging system).[26][27]
- To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[26] – Steven Sharif
- When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[28] – Steven Sharif
- Corrupted areas will spawn variations of mobs and resources.[17]
- Corrupted resources are only available in corrupted areas or during certain story arcs.[17][18][29][30][31]
Player driven narrative
The world of Verra will be the same on each server realm, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[33]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[34]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[35]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[36] – Steven Sharif
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[14][38][2][39]
- Calendar events.[2][40][41]
- Caravan events.[42][43]
- Monster coin events.[2][44][45]
- Narrative events.[2][3][39][7]
- Node war events.[46][47]
- Node attacks.[2][44][24]
- POI events.[2][3]
- PvP events.[2][3][48]
- World events.[14][2][39]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Livestream, March 26, 2021 (50:33).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Types of Events on Verra.
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, April 29, 2022 (40:21).
- ↑ 4.0 4.1 Livestream, March 26, 2021 (22:53).
- ↑ Livestream, November 17, 2017 (36:22).
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, November 17, 2017 (18:29).
- ↑ 7.0 7.1 7.2 7.3 7.4 MMOGames interview, January 2017
- ↑
- ↑
- ↑ Livestream, July 25, 2020 (46:08).
- ↑
- ↑ 12.0 12.1 Livestream, April 29, 2022 (44:13).
- ↑ Video, September 29, 2023 (12:18).
- ↑ 14.0 14.1 14.2 Video, September 29, 2023 (2:59).
- ↑
- ↑ Video, November 30, 2023 (29:26).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Video, November 30, 2023 (32:36).
- ↑ 18.0 18.1 Interview, July 9, 2023 (47:05).
- ↑
- ↑ Video, March 31, 2023 (1:22).
- ↑ Video, March 31, 2023 (3:32).
- ↑ 22.0 22.1 Livestream, March 26, 2021 (50:03).
- ↑ 23.0 23.1 Livestream, November 8, 2020 (12:47).
- ↑ 24.0 24.1 Livestream, June 25, 2021 (1:13:30).
- ↑ 25.0 25.1 Livestream, January 28, 2022 (1:17:12).
- ↑ 26.0 26.1 Livestream, March 31, 2023 (54:22).
- ↑ Livestream, June 25, 2021 (1:32:24).
- ↑ 28.0 28.1 Livestream, March 31, 2023 (58:27).
- ↑ Livestream, March 31, 2023 (59:10).
- ↑ Video, March 31, 2023 (16:42).
- ↑
- ↑ Video, March 31, 2023 (28:11).
- ↑ Livestream, May 19, 2017 (37:03).
- ↑ Livestream, December 17, 2019 (1:10:30).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, May 22, 2017 (28:02).
- ↑
- ↑ Livestream, April 7, 2023 (37:56).
- ↑ 39.0 39.1 39.2
- ↑ Livestream, April 29, 2022 (36:51).
- ↑ Livestream, May 10, 2017 (40:36).
- ↑ Video, October 31, 2023 (34:12).
- ↑ Podcast, April 11, 2021 (23:36).
- ↑ 44.0 44.1 Livestream, April 29, 2022 (39:00).
- ↑
- ↑ Video, May 31, 2024 (21:14).
- ↑ Video, May 31, 2024 (17:03).
- ↑ Livestream, April 29, 2022 (41:30).