Glorious wiki readers. We appreciate your patience as we process the vast amount of new and updated information from the release of Alpha-2 phase 1.

POI events

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search
Alpha-1 preview pirate themed dynamic point of interest flythrough.[1]

One of the core functions of these points of interest across the world is that dynamic level up. As the world grows, these points of interest grow: Additional buildings will spawn, additional monsters and leaders, and quest hooks. All of these things start to grow with the world.[1]Steven Sharif

POI events are events that relate to specific points-of-interest (POI) as they level up with node progression.[2]

POI events typically tell stories of the particular POI, like, why does this POI exist? Why are there monsters here at this point of interest that might be some tower, or might be some dungeon. How does that population interact with the rest of the world outside of just its point of interest? And those things could be precursors for node attacks themselves. It could address the story of nearby threats as antagonists to civilization in general. Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[3]Steven Sharif

Adaptive content

Alpha-1 preview pirate themed dynamic point of interest.[1]

This is actually a dynamic POI. This one will evolve as players evolve the node that it's attached to. So this is its final state.[1]Jeffrey Bard

New points of interest (such as dungeons, world bosses, and corrupted areas) spawn as nodes develop.[4][5] This content adapts to the node progression of the zone it is in.[1][6]

Certain dungeons and other points of interest across the map will all be affected by the server’s node development. Some dungeons will only be unlocked if nodes are developed to certain stages. The storyline objectives for players inside dungeons will also be dependent on the story arc paths chosen through the node system. The drop tables in area and dungeons will also be tied into the progression of certain areas. For example, let’s say that the humans have developed a node in Region A, and a storyline has opened up that leads players to inspect the ruins (dungeon) of a nearby area. And let’s say that this node was developed in a scientific (crafting) zone… Well before the node developed, this dungeon was accessible… But now the dungeon has propagated new monster assets that include a drop table catering to a crafting emphasis because of the development of that academic node. And perhaps, a new boss appears in different rooms of the dungeon that includes different adventure quest starts, like a mysterious item with a storyline that can only be progressed if a node develops to the metropolis stage in a certain region, across the world. Our system is so vast, when it comes to interconnectivity and how the world reacts to the players.[7]

Event levels

The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[12]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[12]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[13][14][15]

Corrupted areas

Alpha-2 corrupted area in the Riverlands biome.[16]

We just saw a corrupt zone and that zone becomes corrupt after a period of time in which players are not addressing some issues that arise through certain events or through certain story arcs; and that corruption can spread and corruption changes the spawners for resources and for monsters; and that has a fundamental effect on the resource economy of the game.[17]Steven Sharif

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[17][18][19][20][21][22][4]

  • These are sources of NPC events that players need to address before they grow out of hand.[17][24][22]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[17][23]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[25]
It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[25]Steven Sharif
To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[26]Steven Sharif
When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[28]Steven Sharif

Player driven narrative

One of the major goals I feel like we have is to allow player decisions to have consequences and to have meaningful results from the decisions that they make, so it seems like people can really create their own stories.[32]Aimi Watanabe

The world of Verra will be the same on each server realm, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[33]

We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[35]

It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[36]Steven Sharif

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[14][38][2][39]

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Livestream, March 26, 2021 (50:33).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Types of Events on Verra.
  3. 3.0 3.1 3.2 3.3 3.4 Livestream, April 29, 2022 (40:21).
  4. 4.0 4.1 Livestream, March 26, 2021 (22:53).
  5. Livestream, November 17, 2017 (36:22).
  6. 6.0 6.1 6.2 6.3 6.4 Livestream, November 17, 2017 (18:29).
  7. 7.0 7.1 7.2 7.3 7.4 MMOGames interview, January 2017
  8. steven-pois.png
  9. steven-dungeons.png
  10. Livestream, July 25, 2020 (46:08).
  11. jindrack-pois.png
  12. 12.0 12.1 Livestream, April 29, 2022 (44:13).
  13. Video, September 29, 2023 (12:18).
  14. 14.0 14.1 14.2 Video, September 29, 2023 (2:59).
  15. steven-world-events.jpg
  16. Video, November 30, 2023 (29:26).
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Video, November 30, 2023 (32:36).
  18. 18.0 18.1 Interview, July 9, 2023 (47:05).
  19. skotty-story-arc-2.png
  20. Video, March 31, 2023 (1:22).
  21. Video, March 31, 2023 (3:32).
  22. 22.0 22.1 Livestream, March 26, 2021 (50:03).
  23. 23.0 23.1 Livestream, November 8, 2020 (12:47).
  24. 24.0 24.1 Livestream, June 25, 2021 (1:13:30).
  25. 25.0 25.1 Livestream, January 28, 2022 (1:17:12).
  26. 26.0 26.1 Livestream, March 31, 2023 (54:22).
  27. Livestream, June 25, 2021 (1:32:24).
  28. 28.0 28.1 Livestream, March 31, 2023 (58:27).
  29. Livestream, March 31, 2023 (59:10).
  30. Video, March 31, 2023 (16:42).
  31. skotty-story-arc-1.png
  32. Video, March 31, 2023 (28:11).
  33. Livestream, May 19, 2017 (37:03).
  34. Livestream, December 17, 2019 (1:10:30).
  35. Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  36. Livestream, May 22, 2017 (28:02).
  37. vak-map.png
  38. Livestream, April 7, 2023 (37:56).
  39. 39.0 39.1 39.2 kickstarter events.png
  40. Livestream, April 29, 2022 (36:51).
  41. Livestream, May 10, 2017 (40:36).
  42. Video, October 31, 2023 (34:12).
  43. Podcast, April 11, 2021 (23:36).
  44. 44.0 44.1 Livestream, April 29, 2022 (39:00).
  45. kickstarter monster coins.png
  46. Video, May 31, 2024 (21:14).
  47. Video, May 31, 2024 (17:03).
  48. Livestream, April 29, 2022 (41:30).