Template:Caravan PvP
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Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[3][4][5]
- Players that choose to attack or defend the caravan will be flagged as combattants.[6]
- The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[3]
- Once registered as a defender, a player can't switch to attack the caravan.[7]
- The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[8]
- At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[8] – Steven Sharif
- There will be visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[9][10]
- Cargo is represented in this way even if a cosmetic caravan skin has been applied to the caravan.[9][10]
- Players can be registered participants in multiple caravan events.[7]
- Previously it was stated that players can't participate in more than one caravan event at a time.[11]
- Basic attacks will not slow caravans, but certain items, attacks, or status effects can slow or block caravans.[12]
- Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[13]
- A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[14]
There will be incentives and risks for both caravan attackers and defenders.[15][16] These will be tested and refined during the alpha and beta testing phases.[17]
- There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[15] – Steven Sharif
- A highwayman system tracks a player's performance in caravan PvP.[8][15][16][17]
- PvP seasons reward performance in the caravan system over the course of the season.[18][19]
- Death penalties (mostly) do not apply to objective-based events (such as caravans, guild wars, and node sieges).[15][16][20][21]
- Gear degradation applies on death during Caravan PvP.[15][16]