Difference between revisions of "Template:Caravan PvP"

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[[File:Caravan PvP.mp4|thumb||[[Caravan PvP]] in [[Alpha-1]].{{livestream|2020-03-28|1h27m28|d6MJfCNq8uI}} <blockquote>''We're trying to create these ways for people who maybe are used to a more solo MMO-like gameplay experience to have easy ways to take that first step into collaborating or competing with each other. So that's really one of the things that we spend a lot of time talking about for this system.''{{video|2023-10-31|21m17|Sc7HJknNqjQ}}{{ndash|[[Nathan Moore]]}}</blockquote>]]
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[[File:CLIP2024-01-31-Video-5:22.mp4|thumb|start=0|end=85|[[Caravan PvP]] in [[Alpha-2]].{{video|2024-01-31|5m22|yXGAFVQYVxQ}} <blockquote>''One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.''{{video|2024-01-31|2m19|yXGAFVQYVxQ}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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{| class="wikitable floatright"
 +
|+ [[Caravan PvP]] party icons
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|-
 +
!scope="row"| [[File:Friendly Defender IconAlpha.png|51px]]
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| Friendly defender
 +
|-
 +
!scope="row"| [[File:Friendly Attacker IconAlpha.png|51px]]
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| Friendly attacker
 +
|-
 +
!scope="row"| [[File:Enemy Defender IconAlpha.png|51px]]
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| Enemy defender
 +
|-
 +
!scope="row"| [[File:Enemy Attacker IconAlpha.png|51px]]
 +
| Enemy attacker
 +
|}
 +
[[File:Defend the Caravan.png|thumb|[[UI]] message when opting in to join the defenders of a [[Caravan PvP|caravan PvP event]].{{video|2024-01-31|9m17|yXGAFVQYVxQ}}]]
  
[[Caravans]] create an [[Battlegrounds|open PvP zone]] that [[Player flagging|flags]] players for combat <span style="color:white; background:indigo">(purple)</span>.{{quote|caravan zone.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305502316591710208}}
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[[Caravans]] create an [[Objective-based PvP|objective-based]] [[Caravan PvP|PvP event]] in the [[Open-world|open-world]] that players can choose to attack, defend, or ignore via a [[UI]] window.{{video|2024-01-31|9m17|yXGAFVQYVxQ}}{{interview|2020-03-27|16m19|TzD_u7C8NxA}}{{quote|caravan UI.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303706826963156993}}{{livestream|2017-05-22|40m40|dT7KJT_NYEk}}
  
* Players will not be able to see the exact contents of a caravan before they decide to attack or defend, however there will be some visual hints to the cargo of the caravan.{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}}
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* Only the caravan owner and those in the caravan's raid group will be able to see it on the [[World map|world map]].{{livestream|2024-01-31|1h10m03|RetA3thzdiM}}{{video|2024-01-31|10m15|yXGAFVQYVxQ}}
** Cargo is represented in this way even if a [[Caravan skins|cosmetic caravan skin]] has been applied to the caravan.{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}}
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: ''You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.''{{livestream|2024-01-31|1h10m03|RetA3thzdiM}}{{ndash|[[Steven Sharif]]}}
* Players will be able to state their intentions to attack, defend or ignore via a [[User interface|user interface]] window.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}{{quote|caravan UI.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/303706826963156993}}{{livestream|2017-05-22|40m40|dT7KJT_NYEk}}
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 +
* Players that choose to attack or defend the caravan will be [[Player flagging|flagged]] as <span class="flagging combatant">combatants</span>.{{quote|caravan zone.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305502316591710208}}
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** The UI notification will include the caravan owner's name and [[Guild|guild]].{{livestream|2023-10-31|1h32m54|sNfwQILIasQ}}
 
** The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}
 
** The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}
 
** Once registered as a defender, a player can't switch to attack the caravan.{{video|2023-10-31|37m16|Sc7HJknNqjQ}}
 
** Once registered as a defender, a player can't switch to attack the caravan.{{video|2023-10-31|37m16|Sc7HJknNqjQ}}
* Players can be registered participants in multiple caravan events.{{video|2023-10-31|37m16|Sc7HJknNqjQ}}
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** The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's [[Caravan components|components]] or a player's progression in the [[Highwayman system|highwayman system]].{{livestream|2023-10-31|1h11m26|sNfwQILIasQ}}
** Previously it was stated that players can't participate in more than one caravan event at a time.{{livestream|2022-10-28|1h36m10|d_P7AK22_18}}
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: ''At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.''{{livestream|2023-10-31|1h11m26|sNfwQILIasQ}}{{ndash|[[Steven Sharif]]}}
* [[Basic attacks]] will not slow caravans, but certain [[Items|items]], attacks, or  [[Status effects|status effects]] can slow or block caravans.{{livestream|2023-04-28|1h21m29|iWwkvsnjEnE}}
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* A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the [[Servers|server]].{{livestream|2020-07-25|55m32|KtVUiS7yAHE}}
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* There will be [[Cargo visuals|visual hints]] relating to the [[Cargo|cargo]] being transported on caravans, but players will not be able to see the exact contents of the caravan.{{livestream|2024-01-31|1h15m05|RetA3thzdiM}}{{video|2023-10-31|29m36|Sc7HJknNqjQ}}{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}} Cargo is represented in this way even if a [[Caravan skins|cosmetic caravan skin]] has been applied to the caravan.{{video|2023-10-31|29m36|Sc7HJknNqjQ}}{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}}
  
: ''It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.''{{interview|2020-03-27|16m19|TzD_u7C8NxA}}{{ndash|[[Steven Sharif]]}}
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* Players can be registered participants in a caravan event involving multiple caravans.{{livestream|2023-10-31|1h32m04|sNfwQILIasQ}}{{video|2023-10-31|37m16|Sc7HJknNqjQ}} It is not possible for a player to participate in more than one caravan event at a time.{{livestream|2022-10-28|1h36m10|d_P7AK22_18}}
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: ''As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.''{{livestream|2023-10-31|1h32m04|sNfwQILIasQ}}{{ndash|[[Steven Sharif]]}}
  
There will be incentives and risks for both caravan attackers and defenders.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}} These will be tested and refined during the [[Testing phases|alpha and beta testing]] phases.{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
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* [[Caravan components]] can be individually destroyed by directional attacks against the caravan. All components are destroyed if the [[Caravan destruction|caravan is destroyed]].{{livestream|2023-10-31|1h08m22|sNfwQILIasQ}}
  
: ''There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.''{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{ndash|[[Steven Sharif]]}}
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* Some [[Defensive abilities|defensive abilities]] may be effective against blocking projectiles from hitting caravans.{{livestream|2023-10-31|1h33m48|sNfwQILIasQ}}
  
* [[PvP seasons]] reward performance in the caravan system over the course of the season.{{livestream|2021-09-24|1h22m46|tVWJQY8K8NY}}{{interview|2020-07-18|16m34|8AeuqaELjFg}}
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* [[Basic attacks]] will not slow caravans, but certain [[Snare abilities|slowing abilities]] may be able to do so.{{livestream|2023-10-31|1h30m52|sNfwQILIasQ}}
  
* [[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
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* Players or [[Mounts|mounts]] trying to block caravans will be pushed out of the way.{{livestream|2023-10-31|1h30m52|sNfwQILIasQ}}{{livestream|2023-04-28|1h21m29|iWwkvsnjEnE}}
** [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}
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: ''As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.''{{livestream|2023-10-31|1h30m52|sNfwQILIasQ}}{{ndash|[[Steven Sharif]]}}
  
* A [[Quests|quest]] system will track a player's successful or failed defenses and attacks. This will provide rewards that scale up over time based on the player's history.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
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* If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a [[Caravan wreckage|wreckage]].{{livestream|2023-10-31|1h27m50|sNfwQILIasQ}} A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the [[Servers|server]].{{livestream|2020-07-25|55m32|KtVUiS7yAHE}}
  
* Other incentives and risks are social and are created (informally) between players.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
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* There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.{{livestream|2024-02-29|1h27m36|p8DVCxYD_28}}
  
: ''The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then  vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and  you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously  those types of systems need to have robust  consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.''{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}{{ndash|[[Steven Sharif]]}}
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: '''Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?'''
 +
: '''A:''' ''No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.''{{livestream|2024-02-29|1h27m36|p8DVCxYD_28}}{{ndash|[[Steven Sharif]]}}
  
 
{{Update}}
 
{{Update}}
  
 
* A group will be required to successfully attack a caravan.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-05-22|40m41|dT7KJT_NYEk}}
 
* A group will be required to successfully attack a caravan.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-05-22|40m41|dT7KJT_NYEk}}

Latest revision as of 16:42, 6 March 2024

Caravan PvP in Alpha-2.[1]

One of the most important aspects of caravans is that there is no reward without significant risk in Ashes of Creation; and the caravan system is of particular risk, because it is how materials and commodities are transited within the world of Verra; and it's difficult to navigate the world of Verra: It's a large world and the terrain is not always kind, especially to large vehicles like a caravan.[2]Steven Sharif

Caravan PvP party icons
Friendly Defender IconAlpha.png Friendly defender
Friendly Attacker IconAlpha.png Friendly attacker
Enemy Defender IconAlpha.png Enemy defender
Enemy Attacker IconAlpha.png Enemy attacker
UI message when opting in to join the defenders of a caravan PvP event.[3]

Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[3][4][5][6]

  • Only the caravan owner and those in the caravan's raid group will be able to see it on the world map.[7][8]
You will only be able to see the caravan if you are a member of the caravan's raid or if you are the owner of the caravan on the map. If you are not one of those, then you will not see it on the map. If you come within proximity of the caravan you'll be prompted through an event UI to participate if you wish as a defender or an attacker.[7]Steven Sharif
  • Players that choose to attack or defend the caravan will be flagged as combatants.[9]
    • The UI notification will include the caravan owner's name and guild.[10]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[4]
    • Once registered as a defender, a player can't switch to attack the caravan.[11]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[12]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[12]Steven Sharif
  • Players can be registered participants in a caravan event involving multiple caravans.[16][11] It is not possible for a player to participate in more than one caravan event at a time.[17]
As a player you can participate in events that have as many caravans collocated as you want. So if you have 20 Caravans that you're trying to move all in a single caravan raid with all of your players you can join all 20 of those caravans into the same caravan defense group; and that is that is the intent of the system. The same is true for the attackers. The attackers can join against all of those caravans.[16]Steven Sharif
  • Players or mounts trying to block caravans will be pushed out of the way.[20][21]
As it stands currently it would be difficult for players to be able to block the caravan. Now that's not to say that certain types of effects cannot be applied to the caravan through ability use, such as slowing effects, or pause effects, stun effects, against the caravan itself, not the rider. But right now we do have a collision priority system which means that vehicles move players and mounts. Mounts and players cannot stop vehicles from moving the vehicle. Its collision has priority; and then ships have the ultimate priority. Nothing can move ships or block ships.[20]Steven Sharif
  • If a caravan's driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[22] A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[23]
  • There is no limit to the number of times caravans can be commandeered or the number of times caravans get destroyed and replaced.[24]
Q: Will there be a limit on the number of times a caravan can change hands if successfully taken over during a journey from one node to another?
A: No. There is no limit a caravan can be destroyed. That caravan can be destroyed. The Caravan thereafter could be destroyed. The driver of the Caravan can be killed and commandeered; and done as many times as is permitted through the situation. That is player driven.[24]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • A group will be required to successfully attack a caravan.[25][26]
  • Video, January 31, 2024 (5:22).
  • Video, January 31, 2024 (2:19).
  • 3.0 3.1 Video, January 31, 2024 (9:17).
  • 4.0 4.1 Interview, March 27, 2020 (16:19).
  • caravan UI.png
  • Livestream, May 22, 2017 (40:40).
  • 7.0 7.1 Livestream, January 31, 2024 (1:10:03).
  • Video, January 31, 2024 (10:15).
  • caravan zone.png
  • Livestream, October 31, 2023 (1:32:54).
  • 11.0 11.1 Video, October 31, 2023 (37:16).
  • 12.0 12.1 Livestream, October 31, 2023 (1:11:26).
  • Livestream, January 31, 2024 (1:15:05).
  • 14.0 14.1 Video, October 31, 2023 (29:36).
  • 15.0 15.1 Livestream, January 29, 2021 (1:25:14).
  • 16.0 16.1 Livestream, October 31, 2023 (1:32:04).
  • Livestream, October 28, 2022 (1:36:10).
  • Livestream, October 31, 2023 (1:08:22).
  • Livestream, October 31, 2023 (1:33:48).
  • 20.0 20.1 20.2 Livestream, October 31, 2023 (1:30:52).
  • Livestream, April 28, 2023 (1:21:29).
  • Livestream, October 31, 2023 (1:27:50).
  • Livestream, July 25, 2020 (55:32).
  • 24.0 24.1 Livestream, February 29, 2024 (1:27:36).
  • Livestream, May 15, 2017 (45:20).
  • Livestream, May 22, 2017 (40:41).