Difference between revisions of "Template:Caravan PvP"

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** The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}
 
** The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.{{interview|2020-03-27|16m19|TzD_u7C8NxA}}
 
** Once registered as a defender, a player can't switch to attack the caravan.{{video|2023-10-31|37m16|Sc7HJknNqjQ}}
 
** Once registered as a defender, a player can't switch to attack the caravan.{{video|2023-10-31|37m16|Sc7HJknNqjQ}}
 +
** The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's [[Caravan components|components]] or a player's progression in the [[Highwayman system|highwayman system]].{{livestream|2023-10-31|1h11m26|sNfwQILIasQ&}}
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: ''At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.''{{livestream|2023-10-31|1h11m26|sNfwQILIasQ&}}{{ndash|[[Steven Sharif]]}}
  
 
* There will be visual hints relating to the [[Cargo|cargo]] being transported on caravans, but players will not be able to see the exact contents of the caravan.{{video|2023-10-31|29m36|Sc7HJknNqjQ}}{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}}
 
* There will be visual hints relating to the [[Cargo|cargo]] being transported on caravans, but players will not be able to see the exact contents of the caravan.{{video|2023-10-31|29m36|Sc7HJknNqjQ}}{{livestream|2021-01-29|1h25m14|D-fU0DJL7wY}}
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: ''There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.''{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{ndash|[[Steven Sharif]]}}
 
: ''There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.''{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{ndash|[[Steven Sharif]]}}
 +
 +
* A [[Highwayman system|highwayman system]] tracks a player's performance in [[Caravan PvP|caravan PvP]].{{livestream|2023-10-31|1h11m26|sNfwQILIasQ&}}{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
 +
** This records successful or failed defenses and attacks and provides rewards that scale up over time based on the player's history.{{livestream|2023-10-31|1h11m26|sNfwQILIasQ&}}{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
  
 
* [[PvP seasons]] reward performance in the caravan system over the course of the season.{{livestream|2021-09-24|1h22m46|tVWJQY8K8NY}}{{interview|2020-07-18|16m34|8AeuqaELjFg}}
 
* [[PvP seasons]] reward performance in the caravan system over the course of the season.{{livestream|2021-09-24|1h22m46|tVWJQY8K8NY}}{{interview|2020-07-18|16m34|8AeuqaELjFg}}
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* [[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
 
* [[Death penalties]] (mostly) do not apply to objective-based events (such as [[Caravans|caravans]], [[Guild wars|guild wars]], and [[Node sieges|node sieges]]).{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2020-12-22|1h13m51|01Jq8uKxGRM}}{{quote|flagging.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/305499169643298827}}
 
** [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}
 
** [[Gear degradation]] applies on death during [[Caravan PvP]].{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}
 
* A [[Quests|quest]] system will track a player's successful or failed defenses and attacks. This will provide rewards that scale up over time based on the player's history.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-08-27|1h22m56|XcDhV0VaAkw}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
 
  
 
* Other incentives and risks are social and are created (informally) between players.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
 
* Other incentives and risks are social and are created (informally) between players.{{livestream|2022-06-30|1h14m52|4sUTuUAgavE}}{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}
 
: ''The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then  vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and  you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously  those types of systems need to have robust  consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.''{{livestream|2021-02-26|1h16m21|YGQWEQK2iWI}}{{ndash|[[Steven Sharif]]}}
 
  
 
{{Update}}
 
{{Update}}
  
 
* A group will be required to successfully attack a caravan.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-05-22|40m41|dT7KJT_NYEk}}
 
* A group will be required to successfully attack a caravan.{{livestream|2017-05-15|45m20|1duIKUf8gVs}}{{livestream|2017-05-22|40m41|dT7KJT_NYEk}}

Revision as of 18:50, 4 November 2023

Caravan PvP in Alpha-1.[1]

We're trying to create these ways for people who maybe are used to a more solo MMO-like gameplay experience to have easy ways to take that first step into collaborating or competing with each other. So that's really one of the things that we spend a lot of time talking about for this system.[2]Nathan Moore

Caravans create an objective-based PvP event in the open-world that players can choose to attack, defend, or ignore via a UI window.[3][4][5]

  • Players that choose to attack or defend the caravan will be flagged as combattants.[6]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[3]
    • Once registered as a defender, a player can't switch to attack the caravan.[7]
    • The proximity radius for notification of nearby caravan events can be increased or decreased based on the caravan's components or a player's progression in the highwayman system.[8]
At a certain proximity to the caravan, any player will receive the event notification to participate either as an attacker or as a defender. That proximity radius can be augmented either through players advancement within the Highwaymen system, which is for defenders or attackers you can increase the radius, but also the components can increase and or decrease the radius of that event notification as well.[8]Steven Sharif
  • There will be visual hints relating to the cargo being transported on caravans, but players will not be able to see the exact contents of the caravan.[9][10]
  • Players can be registered participants in multiple caravan events.[7]
    • Previously it was stated that players can't participate in more than one caravan event at a time.[11]
  • A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[14]

There will be incentives and risks for both caravan attackers and defenders.[15][16] These will be tested and refined during the alpha and beta testing phases.[17]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[15]Steven Sharif
  • Other incentives and risks are social and are created (informally) between players.[15][17]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • A group will be required to successfully attack a caravan.[22][23]
  • Livestream, March 28, 2020 (1:27:28).
  • Video, October 31, 2023 (21:17).
  • 3.0 3.1 Interview, March 27, 2020 (16:19).
  • caravan UI.png
  • Livestream, May 22, 2017 (40:40).
  • caravan zone.png
  • 7.0 7.1 Video, October 31, 2023 (37:16).
  • 8.0 8.1 8.2 8.3 Livestream, October 31, 2023 (1:11:26).
  • 9.0 9.1 Video, October 31, 2023 (29:36).
  • 10.0 10.1 Livestream, January 29, 2021 (1:25:14).
  • Livestream, October 28, 2022 (1:36:10).
  • Livestream, April 28, 2023 (1:21:29).
  • Livestream, October 31, 2023 (1:08:22).
  • Livestream, July 25, 2020 (55:32).
  • 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Livestream, June 30, 2022 (1:14:52).
  • 16.0 16.1 16.2 16.3 16.4 Livestream, August 27, 2021 (1:22:56).
  • 17.0 17.1 17.2 17.3 Livestream, February 26, 2021 (1:16:21).
  • Livestream, September 24, 2021 (1:22:46).
  • Interview, July 18, 2020 (16:34).
  • Livestream, December 22, 2020 (1:13:51).
  • flagging.jpg
  • Livestream, May 15, 2017 (45:20).
  • Livestream, May 22, 2017 (40:41).