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Difference between revisions of "Ship building"
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Revision as of 21:12, 28 December 2017
Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node, coastal or not, with a harbor.[3][4][5][6]
- Various professions can craft ship components.[4][5] These components can be sold to other players.[7]
- Ships may only be crafted or upgraded in harbor ship workstations that are unlocked by the advancement of nearby nodes.[3] Previously this was stated to be coastal nodes.[4][7][8][9]
- Players can choose which "joints" get populated with either offensive weaponry, defensive, or utility attachments they want on their ship prior to construction completion.[2][10][11] The types of attachments that are available are dictated by the ship's class.[2]
- Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[16]
- We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[17] – Steven Sharif
See also
References
- ↑
- ↑ 2.0 2.1 2.2 Livestream, February 25, 2022 (1:15:50).
- ↑ 3.0 3.1 Livestream, March 29, 2024 (2:36:06).
- ↑ 4.0 4.1 4.2 Interview, July 9, 2023 (1:20:33).
- ↑ 5.0 5.1 Livestream, October 28, 2022 (1:39:25).
- ↑
- ↑ 7.0 7.1 7.2 Livestream, July 25, 2020 (1:59:09).
- ↑ Livestream, July 9, 2018 (30:35).
- ↑
- ↑ Livestream, October 29, 2021 (1:15:57).
- ↑ Interview, August 17, 2018 (36:29).
- ↑ 12.0 12.1 Podcast, November 15, 2020 (23:30).
- ↑ Interview, July 19, 2020 (48:05).
- ↑ 14.0 14.1 Livestream, May 19, 2017 (50:45).
- ↑ Livestream, September 30, 2022 (1:19:27).
- ↑ Livestream, September 30, 2022 (1:19:59).
- ↑ Livestream, September 30, 2022 (1:20:06).