Template:Universal skills

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Universal skills, such as active blocking and dodge rolling, are able to be unlocked by all archetypes.[1][2]

Outside of your class-specific skill tree, there's going to be a subsection of a few skills that are universal, like active block, like dodge; and I think what we're going to do- or at least what we're going to be discussing here- is those universal skills will have progressions that might align with your passive tree; and you can spec skill points into progressing additional features of those universal abilities that you will have access to. So I think that's probably going to be the direction that we're going to take.[2]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[1]
Q: Will each archetype be equally efficient with universal skills, like dodging and active blocking, or will each of them have their own versions and flavors, or will some people be more powerful than others?
A: We want to provide a progression path that's shared for those universal skills across all the archetypes. So when you spend skill points, you can choose to spend them within the universal skill set and unlock particular ability types for the universal skills as well, but you will be spending them from the skill points that you would normally spend within your class-specific skill tree; and this offers again a different wheel of customization that I think is interesting.[1]Steven Sharif
  • The developers will be testing the use of separate energy mechanics for universal skills in Alpha-2.[3]
  • Universal skill progression may align with a player's passive skill tree.[2]
  • 1.0 1.1 1.2 Livestream, December 19, 2023 (1:49:56).
  • 2.0 2.1 2.2 Livestream, November 19, 2021 (50:38).
  • Livestream, December 2, 2022 (1:05:08).