2019-03-26 Blog: Know Your Nodes - Advance and Destroy
Jump to navigation
Jump to search
In this edition of Know Your Nodes, we’ll be going over how you can advance and destroy a Node. If you missed our previous article in this series, we highly recommend you check out Know Your Nodes: The Basics. As a disclaimer, we want to note that our game is still in development, so all design decisions are subject to change during our Alphas and Betas. With that in mind, this series will provide you details on our current design plan for Nodes.
Referenced by
- Adjacent nodes
- Alts
- Apartment destructibility
- Apartments
- Architecture
- Artisan buildings
- Ashes of Creation
- Backgrounds
- Barracks
- Buildings
- Business buildings
- Carpentry
- Changing citizenship
- Cities
- Citizenship
- Citizenship benefits
- Default service buildings
- Destructible environments
- Encampment
- Environments
- Expedition
- Families
- Freehold destructibility
- Freehold security
- Freeholds
- Furniture
- Gameplay
- Homesteads
- Household security
- Housing decorations
- Housing destructibility
- Housing foreclosures
- Inns
- Kickstarter
- Mercenary NPCs
- Metropolis
- Node advancement
- Node atrophy
- Node benefits
- Node building destruction
- Node destruction
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- Node sieges
- Node simulation
- Node stages
- Node taxes
- Node wars
- Nodes
- Open-world PvP
- Open world battlegrounds
- Player housing
- Player housing benefits
- Procedural generation
- Progression
- PvP
- Races
- Racial appearance
- Racial benefits
- Racial influences
- Roleplaying
- Safe zones
- Service buildings
- Siege declarations
- Siege participation
- Sieges
- Social organizations
- Static housing
- Static housing destructibility
- Tavern security
- Taverns
- Taxes
- Towns
- Unique node buildings
- Vassal nodes
- Villages
- Wilderness
- World manager
- Zone of influence
- Zones and progression