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Difference between revisions of "Template:Mobility"
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* [[Skills]] with the greatest power may require the caster to remain stationary while channeling them. This is a [[Risk vs reward|risk vs. reward]] mechanic.{{livestream|2020-04-30|1h17m13|UPqLl_e3nxw}}{{livestream|2017-05-8|43m30|3UIqmWTGZ2k}} | * [[Skills]] with the greatest power may require the caster to remain stationary while channeling them. This is a [[Risk vs reward|risk vs. reward]] mechanic.{{livestream|2020-04-30|1h17m13|UPqLl_e3nxw}}{{livestream|2017-05-8|43m30|3UIqmWTGZ2k}} | ||
* [[Unreal Engine 5]] has enabled improved forms of locomotion, such as crouching, tilting and mantling.{{livestream|2021-12-23|55m32|HB7gWTpeB08}}{{video|2021-12-23|23m53|mAFW6Pkx-N4}} | * [[Unreal Engine 5]] has enabled improved forms of locomotion, such as crouching, tilting and mantling.{{livestream|2021-12-23|55m32|HB7gWTpeB08}}{{video|2021-12-23|23m53|mAFW6Pkx-N4}} | ||
− | ** | + | ** Crouching may or may not be in the game.{{livestream|2022-10-14|48m45|rrD4RCTbxds}}{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}} |
− | * | + | * The ability to prone is not be in the game.{{livestream|2022-10-14|48m45|rrD4RCTbxds}}{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}} |
* Moving backward will likely not affect [[Block|block]] and [[Parry|parry]].{{livestream|2020-06-26|1h30m40|KesMtSOZl8k}} | * Moving backward will likely not affect [[Block|block]] and [[Parry|parry]].{{livestream|2020-06-26|1h30m40|KesMtSOZl8k}} | ||
* Player movement speed during [[Combat|combat]] is balanced for both [[PvE]] and [[PvP]].{{livestream|2022-06-30|49m42|4sUTuUAgavE}} | * Player movement speed during [[Combat|combat]] is balanced for both [[PvE]] and [[PvP]].{{livestream|2022-06-30|49m42|4sUTuUAgavE}} |
Revision as of 00:30, 16 October 2022
- The revamped combat system features split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[3][4][5][6]
- Skills with the greatest power may require the caster to remain stationary while channeling them. This is a risk vs. reward mechanic.[7][8]
- Unreal Engine 5 has enabled improved forms of locomotion, such as crouching, tilting and mantling.[9][10]
- The ability to prone is not be in the game.[11][12]
- Moving backward will likely not affect block and parry.[13]
- Player movement speed during combat is balanced for both PvE and PvP.[14]
- There's a balance in the game design between your movement speed on attack and the movement speed of your opponent. When you have a game that is both PvE centric as well as PvP centric, you have to make sure that combat is blended for both approaches; and we can always run into problems where, if you're significantly hampered in your movement speed, that has an effect on how we expect player versus player engagements to interact; and we don't want to restrict a player's ability to be mobile if they're the target of an attack. And as a result of that we need to make sure that we don't restrict the movement abilities of the player who is doing the attacking as well. So we want it to be relatively free for you to stay with each other. Your opponents move around the battlefield together and if we're hampering you on the attack action, we have to then implement some type of snare, or slow, or cc effect essentially on your opposing target; and that's not the approach we want to take for for PvP.[14] – Steven Sharif
- Q: If a ranger is super mobile, what are the melee's options in order to catch them?
- A: Different class kits will provide different gap closers. They'll provide different mobility skills. They'll have lockdowns. They'll have chains to pull back. They'll have a lot of different things in the rotation. That's part of what an MMORPG experience is. You're not just restricted to three or six skills, you have a rotational suite; and depending on the type of challenges you face is going to help determine which of those rotations you spec into from your skill tree.[15] – Steven Sharif
- None -
- ↑ 1.0 1.1 Livestream, February 26, 2021 (27:41).
- ↑ Video, February 26, 2021 (6:17).
- ↑ 3.0 3.1 Livestream, June 30, 2022 (46:30).
- ↑ Livestream, July 30, 2021 (31:22).
- ↑ Interview, June 13, 2021 (4:12).
- ↑ Livestream, May 28, 2021 (1:13:05).
- ↑ Livestream, April 30, 2020 (1:17:13).
- ↑ Livestream, May 8, 2017 (43:30).
- ↑ Livestream, December 23, 2021 (55:32).
- ↑ Video, December 23, 2021 (23:53).
- ↑ 11.0 11.1 Livestream, October 14, 2022 (48:45).
- ↑ 12.0 12.1
- ↑ Livestream, June 26, 2020 (1:30:40).
- ↑ 14.0 14.1 Livestream, June 30, 2022 (49:42).
- ↑ Livestream, September 30, 2022 (51:28).