Template:Castle sieges
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Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]
- Sieges occur once a month.[3]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[4]
A guild that captures a castle will own that castle for a month before it is sieged again.[5]
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[5]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[5]
- Depending on how well the guild defends the castle nodes results in better defenses for the castle.[6]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[7]
There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[5] – Steven Sharif