Difference between revisions of "Template:Castle sieges"
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↑ Video, May 28, 2021 (25:44).
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↑ Interview, July 29, 2020 (31:05).
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↑ Twitch Bustin - Practice Sieges?
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* There may be [[Siege instances|instanced locations]] within otherwise open-world [[Castle sieges|castle]] and [[Node sieges|node sieges]], where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.{{livestream|2022-01-28|17m50|kMpvFgzuU64}} | * There may be [[Siege instances|instanced locations]] within otherwise open-world [[Castle sieges|castle]] and [[Node sieges|node sieges]], where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.{{livestream|2022-01-28|17m50|kMpvFgzuU64}} | ||
− | ** It was previously stated that castle sieges may or may not be (entirely) instanced in the final game.{{podcast|11 | + | ** It was previously stated that castle sieges may or may not be (entirely) instanced in the final game.{{podcast|2021-04-11|49m40|kP-lOFzYkCM}} |
− | ** [[Alpha-1 castle sieges]] occurred in an open-world zone that was accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|30 | + | ** [[Alpha-1 castle sieges]] occurred in an open-world zone that was accessible via a [[NPC]] teleporter.{{quote|steven-siege-zone.png|link=https://twitter.com/StevenJSharif/status/1388978839691296768}}{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{podcast|2021-04-11|49m40|kP-lOFzYkCM}}{{web|https://ashesofcreation.com/news/2021-04-14-creative-directors-letter|Blog: Creative Director's Letter, April 14 2021}} |
− | A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|23 | + | A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}} |
: ''Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.''{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{ndash|[[Steven Sharif]]}} | : ''Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.''{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{ndash|[[Steven Sharif]]}} | ||
− | * In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|23 | + | * In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}} |
− | ** Each of the three castle nodes have a siege against it at the end of each of these three weeks.{{podcast|23 | + | ** Each of the three castle nodes have a siege against it at the end of each of these three weeks.{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{livestream|2017-08-23|23m00|ShzVKtEGORY}} |
− | * The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|23 | + | * The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{livestream|2020-08-28|1h43m03|cqDjAzZ2gAQ}}{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}} |
− | * Depending on how well the guild defends their castle nodes results in better defenses for the castle.{{podcast|23 | + | * Depending on how well the guild defends their castle nodes results in better defenses for the castle.{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{livestream|2017-08-23|23m00|ShzVKtEGORY}} |
− | * Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|23 | + | * Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|2018-04-23|15m14|Xg2l6DJgHV0}} |
* When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | * When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | ||
− | : ''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 | + | : ''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|2018-04-23|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}} |
Revision as of 12:50, 29 August 2022
Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[7]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[8]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[9]
A guild that captures a castle will own that castle for a month before it is sieged again.[14][15]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[14] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[14][15]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[14][15]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[15][16]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[17]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[18]
- There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15] – Steven Sharif