Difference between revisions of "Template:Castle sieges"
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A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | A [[Guilds|guild]] that captures a [[Castles|castle]] will own that castle for a month before it is sieged again.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | ||
* In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | * In the first three weeks that a guild occupies a castle they will need to level up each of their [[Castles#Castle nodes|castle nodes]] to [[Village]] stage through [[Quests|questing]].{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | ||
+ | ** Each of the three castle nodes have a siege against it at the end of each of these three weeks.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{livestream|23 August 2017|23m00|ShzVKtEGORY}} | ||
* The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | * The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | ||
− | * Depending on how well the guild defends | + | * Depending on how well the guild defends their castle nodes results in better defenses for the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{livestream|23 August 2017|23m00|ShzVKtEGORY}} |
* Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}} | * Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}} | ||
* When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | * When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | ||
<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 19:08, 22 August 2020
Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]
- Sieges occur once a month within a server prime-time window.[3][4][5]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[6]
A guild that captures a castle will own that castle for a month before it is sieged again.[7]
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[7]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[7]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[7][8]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[9]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[10]
There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[7] – Steven Sharif
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ Livestream, June 4, 2018 (58:19).
- ↑ 3.0 3.1
- ↑ Interview, July 29, 2020 (31:05).
- ↑ Interview, July 18, 2020 (13:13).
- ↑
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Podcast, April 23, 2018 (21:55).
- ↑ 8.0 8.1 Livestream, August 23, 2017 (23:00).
- ↑ Podcast, April 23, 2018 (15:14).
- ↑