Difference between revisions of "Template:Castle sieges"
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* The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | * The fourth week is ''declaration week'', where other guilds have the opportunity to lay down their [[Castle sieges#Declaring a castle siege|declaration flag]] or to sign up as a defender of the castle.{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}} | ||
* Depending on how well the guild defends the castle nodes results in better defenses for the castle.{{livestream|23 August 2017|23m00|ShzVKtEGORY}} | * Depending on how well the guild defends the castle nodes results in better defenses for the castle.{{livestream|23 August 2017|23m00|ShzVKtEGORY}} | ||
− | * Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area. | + | * Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.{{podcast|23 April 2018|15m14|Xg2l6DJgHV0}} |
* When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | * When [[Guild castles|castles]] change hands (following a [[Castle sieges|siege]]), some [[Taxation|taxes]] stay with the castle and some stay with the [[Guilds|guild]].{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}} | ||
<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 23:46, 19 April 2019
Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[3]
- Sieges occur once a month.[3]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[4]
A guild that captures a castle will own that castle for a month before it is sieged again.[5]
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[5]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[5]
- Depending on how well the guild defends the castle nodes results in better defenses for the castle.[6]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[7]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[8]
There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[5] – Steven Sharif