Difference between revisions of "Template:Castle sieges"

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* Depending on how well the guild defends the castle nodes results in better defenses for the castle.{{livestream|23 August 2017|23m00|ShzVKtEGORY}}
 
* Depending on how well the guild defends the castle nodes results in better defenses for the castle.{{livestream|23 August 2017|23m00|ShzVKtEGORY}}
 
* Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.
 
* Different [[Siege weapons|siege weaponry]] will grant the attackers the ability to destroy walls, doors and sections of the [[Castles|castle]] in order to gain access to the inner keep area.
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* When castles change hands (following a siege), some [[Taxation|taxes]] stay with the castle and some stay with the guild.{{quote|castle-taxes5.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/545034320503635968}}
  
 
<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance &ndash; kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>
 
<blockquote>''There will be benefits to attracting people... even if they're not in your guild or alliance &ndash; kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.''{{podcast|23 April 2018|21m55|Xg2l6DJgHV0}}{{ndash|[[Steven Sharif]]}}</blockquote>

Revision as of 00:29, 13 February 2019

Guilds participate in Castle sieges in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[2]

A guild that captures a castle will own that castle for a month before it is sieged again.[3]

  • In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.[3]
  • The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[3]
  • Depending on how well the guild defends the castle nodes results in better defenses for the castle.[4]
  • Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.
  • When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[5]

There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[3]Steven Sharif