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Difference between revisions of "Template:Siege objectives"

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Each [[Nodes|node]] has a number of districts, depending on its [[Node advancement|stage]].{{quote|siege more info.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270238445824245761}}
 
Each [[Nodes|node]] has a number of districts, depending on its [[Node advancement|stage]].{{quote|siege more info.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/270238445824245761}}
  

Latest revision as of 12:38, 18 April 2024

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Each node has a number of districts, depending on its stage.[1]

  • Districts are taken by defeating a "raid boss" guard NPC in that district.[1]
  • If attackers take over a district, they gain that district as a respawn location.[1]
  • Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[2][1]

Defenders can assault the outposts of the attackers to hinder them.[1]

  • Destroying the headquarters of the attacking army is a victory condition for the defenders.[2][3]

Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[4]

As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[5]Steven Sharif