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Difference between revisions of "Template:Mobility"
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[[Skills]] with the greatest power may require the caster to remain stationary while channeling them. This is a [[Risk vs reward|risk vs. reward]] mechanic.{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}} | [[Skills]] with the greatest power may require the caster to remain stationary while channeling them. This is a [[Risk vs reward|risk vs. reward]] mechanic.{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{livestream|8 May 2017|43m30|3UIqmWTGZ2k}} | ||
− | * Prone | + | |
− | * Moving backward will likely not affect block and parry.{{livestream|26 June 2020|1h30m40|KesMtSOZl8k}} | + | * [[Unreal Engine 5]] has enabled improved forms of locomotion, such as crouching, tilting and mantling.{{livestream|23 December 2021|55m32|HB7gWTpeB08}}{{video|23 December 2021|23m53|mAFW6Pkx-N4}} |
+ | ** Previously it was said that crouching may not be in the game.{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}} | ||
+ | * Prone will likely not be in the game.{{quote|stevenclarification.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/453584153456279554}} | ||
+ | * Moving backward will likely not affect [[Block|block]] and [[Parry|parry]].{{livestream|26 June 2020|1h30m40|KesMtSOZl8k}} | ||
<blockquote>''I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.''{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote> | <blockquote>''I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.''{{livestream|30 April 2020|1h17m13|UPqLl_e3nxw}}{{ndash|[[Steven Sharif]]}}</blockquote> |
Revision as of 16:59, 6 January 2022
Skills with the greatest power may require the caster to remain stationary while channeling them. This is a risk vs. reward mechanic.[3][4]
- Unreal Engine 5 has enabled improved forms of locomotion, such as crouching, tilting and mantling.[5][6]
- Previously it was said that crouching may not be in the game.[7]
- Prone will likely not be in the game.[7]
- Moving backward will likely not affect block and parry.[8]
I think that that generally we want to tend to be more mobile in our classes. I think that it's a fundamentally old-school philosophy to have a lot of stuck in place type skills. That isn't to say we won't have skills that have mobility restriction on them- that require you to channel or require a casting time where you can't move; but I think it's a blend between the two. It's neither extreme.[3] – Steven Sharif
It'll be something that you can spec around to. Again it's gonna be a risk/reward thing. We put a lot of thought into what skills are overpowered or have kind of this overpowering nature to them and those are the kinds of skills that will generally find that will be like in-place type of skills; where you are now at risk if you are going to cast this spell, but there's a big reward if you do manage to get it off.[3] – Jeffrey Bard
The revamped combat system will feature split-body animations, where the character's upper body can be locked by weapon attack animations while the lower body is free to continue moving.[9][10][11]
- None -
- ↑ 1.0 1.1 Livestream, February 26, 2021 (27:41).
- ↑ Video, February 26, 2021 (6:17).
- ↑ 3.0 3.1 3.2 Livestream, April 30, 2020 (1:17:13).
- ↑ Livestream, May 8, 2017 (43:30).
- ↑ Livestream, December 23, 2021 (55:32).
- ↑ Video, December 23, 2021 (23:53).
- ↑ 7.0 7.1
- ↑ Livestream, June 26, 2020 (1:30:40).
- ↑ Livestream, July 30, 2021 (31:22).
- ↑ Interview, June 13, 2021 (4:12).
- ↑ Livestream, May 28, 2021 (1:13:05).