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Difference between revisions of "Template:Gathering"
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↑ 1.0 1.1 1.2 1.3 Video, October 28, 2022 (0:47).
↑ Video, October 28, 2022 (12:31).
↑ 3.0 3.1 3.2 Livestream, September 3, 2017 (10:48).
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↑ Livestream, July 30, 2021 (1:11:58).
↑ Interview, March 27, 2020 (9:00).
↑ Interview, May 11, 2018 (38:25).
↑ 8.0 8.1 Podcast, May 11, 2018 (1:00:07).
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− | [[File: | + | [[File:CLIPVideo-2022-10-28-0:3:49.mp4|450px|thumb|start=0|end=102|[[Gathering]] [[Lumber|lumber]] in [[Alpha-2]].{{video|2022-10-28|0m47|WyXMxhUK_p8}} <blockquote>''The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.''{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | [[File: | + | [[File:SSVideo-2022-10-28-12:31.72.png|thumb|450px|[[Gathering]] [[Ore|ore]] in [[Alpha-2]].{{video|2022-10-28|12m31|WyXMxhUK_p8}}]] |
[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|2017-09-3|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} | [[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|2017-09-3|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}} | ||
− | * | + | * Many of the visible [[Resources|resources]] (such as [[Trees]] and [[Ore]]) in the open world are gatherable.{{video|2022-10-28|0m47|WyXMxhUK_p8}} |
+ | ** This is a change from [[Alpha-1]] where gatherable resources were highlighted with "sparkles".{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}{{livestream|2017-09-3|10m48|L30qJOqZUAg}} | ||
* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}} | * Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}} | ||
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}} | * Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}} |
Revision as of 16:00, 29 October 2022
Gathering is one of the artisan classes in Ashes of Creation.[3][4]
- Many of the visible resources (such as Trees and Ore) in the open world are gatherable.[1]
- Gathering requires the creation and use of tools.[6][7]
- Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[3]
- Certain low level gatherables will have a tiered progression into higher level crafting.[8]
- Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[8] – Steven Sharif