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Difference between revisions of "Template:Gathering"

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[[File:Ashes of Creation 64 - PCD3D SM5 2020-05-17 09-59-57.mp4|450px|thumb|start=63|end=999|[[Alpha-1]] [[Gathering|gathering]].{{quote|steven-a1-fishing+raptors.png|link=https://discordapp.com/channels/256164085366915072/256164085366915072/711625186981445642}} <blockquote>''The whole gathering component of Alpha one is not the intended gathering for the actual game. You will not be seeing sparklies on resources out in the world.''{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:CLIPVideo-2022-10-28-0:3:49.mp4|450px|thumb|start=0|end=102|[[Gathering]] [[Lumber|lumber]] in [[Alpha-2]].{{video|2022-10-28|0m47|WyXMxhUK_p8}} <blockquote>''The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.''{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
[[File:vlcsnap-2020-03-28-10h51m17s105.png|thumb|450px|[[Gathering]] in the [[Alpha-1]] early preview.{{livestream|2020-03-28|48m31|d6MJfCNq8uI}}]]
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[[File:SSVideo-2022-10-28-12:31.72.png|thumb|450px|[[Gathering]] [[Ore|ore]] in [[Alpha-2]].{{video|2022-10-28|12m31|WyXMxhUK_p8}}]]
  
 
[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|2017-09-3|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}}
 
[[Gathering]] is one of the [[Artisan classes|artisan classes]] in [[Ashes of Creation]].{{livestream|2017-09-3|10m48|L30qJOqZUAg}}{{quote|artisan classes.png|link=https://discordapp.com/channels/256164085366915072/256748037827723264/301545436794322944}}
  
* Gatherable [[Resources|resources]] are discovered by trial-and-error and by learning their visuals.{{livestream|2017-09-3|10m48|L30qJOqZUAg}} There will not be "sparklies" on gatherable resources in the final game.{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}
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* Many of the visible [[Resources|resources]] (such as [[Trees]] and [[Ore]]) in the open world are gatherable.{{video|2022-10-28|0m47|WyXMxhUK_p8}}
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** This is a change from [[Alpha-1]] where gatherable resources were highlighted with "sparkles".{{video|2022-10-28|0m47|WyXMxhUK_p8}}{{livestream|2021-07-30|1h11m58|U3WrvtnSMiM}}{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
 
* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}}
 
* Gathering requires the creation and use of [[Artisan tools|tools]].{{interview|2020-03-27|9m00|TzD_u7C8NxA}}{{interview|2018-05-11|38m25|ZnoHtzaQeMs}}
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}}
 
* Gathering within a [[Nodes|node's]] [[Zone of influence]] (ZOI) will contribute to its [[wikipedia:Experience point|experience]] growth.{{livestream|2017-09-3|10m48|L30qJOqZUAg}}

Revision as of 16:00, 29 October 2022

Gathering lumber in Alpha-2.[1]

The first major reveal is that in Ashes of Creation we have now expanded the resource gathering system to include a great many of what the world is showing you of these resources. So when you see a tree, you can chop a tree. If you see a rock, you can mine a rock.[1]Steven Sharif

Gathering is one of the artisan classes in Ashes of Creation.[3][4]

Certain low level gatherables will have a tiered progression into higher level crafting. So for example you know if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be kind of a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[8]Steven Sharif
  1. 1.0 1.1 1.2 1.3 Video, October 28, 2022 (0:47).
  2. Video, October 28, 2022 (12:31).
  3. 3.0 3.1 3.2 Livestream, September 3, 2017 (10:48).
  4. artisan classes.png
  5. Livestream, July 30, 2021 (1:11:58).
  6. Interview, March 27, 2020 (9:00).
  7. Interview, May 11, 2018 (38:25).
  8. 8.0 8.1 Podcast, May 11, 2018 (1:00:07).