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Difference between revisions of "Template:Events"

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[[File:EventSystem.mp4|thumb|450px|start=0|end=60|<blockquote>''The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.''{{web|https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra|Types of Events on Verra.}}{{ndash|[[Peter Bisulca]]}}</blockquote>]]
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[[File:EventSystem.mp4|thumb||start=0|end=60|<blockquote>''The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.''{{web|https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra|Types of Events on Verra.}}{{ndash|[[Peter Bisulca]]}}</blockquote>]]
[[File:vlcsnap-2021-03-29-09h56m18s088.png|thumb|450px|[[Corrupted areas|Corrupted area]] in [[Alpha-1]], design by [[Mia DelCasino]].{{livestream|2021-03-26|23m33|HD5WKztW0S4}} <blockquote>''I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.''{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:vlcsnap-2021-03-29-09h56m18s088.png|thumb||[[Corrupted areas|Corrupted area]] in [[Alpha-1]], design by [[Mia DelCasino]].{{livestream|2021-03-26|23m33|HD5WKztW0S4}} <blockquote>''I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.''{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
[[Events]] are things that happen in [[Ashes of Creation]] as the result of development in the world.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2017-05-3|46m18|tqsybteR44Q}} They can take the form of [[Quests|quests]], [[Triggered events|pop-up triggered events]] or other [[Narrative events|narratives]] that happen throughout the world that are triggered due to certain conditions (predicates).{{livestream|2023-04-07|37m56|faeK_vQnnm0}}{{web|https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra|Types of Events on Verra.}}{{quote|kickstarter events.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206625}} Events are [[Event levels|scaled]] to fit local, regional, and global needs.{{livestream|2022-04-29|44m13|qYuL-GrMmRM}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}
 
[[Events]] are things that happen in [[Ashes of Creation]] as the result of development in the world.{{podcast|2021-04-11|23m36|kP-lOFzYkCM}}{{livestream|2017-05-3|46m18|tqsybteR44Q}} They can take the form of [[Quests|quests]], [[Triggered events|pop-up triggered events]] or other [[Narrative events|narratives]] that happen throughout the world that are triggered due to certain conditions (predicates).{{livestream|2023-04-07|37m56|faeK_vQnnm0}}{{web|https://ashesofcreation.com/news/2022-05-04-types-of-events-on-verra|Types of Events on Verra.}}{{quote|kickstarter events.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206625}} Events are [[Event levels|scaled]] to fit local, regional, and global needs.{{livestream|2022-04-29|44m13|qYuL-GrMmRM}}{{web|http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life|MMOGames interview, January 2017}}

Revision as of 21:50, 22 September 2023

The world of Verra is a dynamic and ever-changing landscape filled with wonder, adventure, and danger. One of the many mechanics that allow us to achieve this adaptability is Events. Events are one of the primary ways that players will experience content. Events focus on delivering a reactive world that keeps players on their toes while changing up gameplay in a fun and unique way, providing challenges, and shaping the world around them. Players will encounter events throughout their entire time on Verra - from early progression to high-level dungeons and raids.[1]Peter Bisulca

Corrupted area in Alpha-1, design by Mia DelCasino.[2]

I think Ashes' whole premise is to incorporate events and changes and evolution that not only represents player activity but also incorporates random story driven interruptions to the normal flow of the world; and whether that be through blocking off specific roadways that are the lifeblood of a particular node's incoming resources, or having random raid boss appear in a zone that never traditionally they did before; and as a result it incurs a complete change of climate that's now affecting crop rotations; and only specific crop can come from that zone; and now the whole economy of the world has been thrown into chaos because no one's been able to down this boss yet, we can't get the corn we need in order to build the reagents on the alchemical side to create this craft- That's the type of domino effect system or event you want that appears in a natural non-injunction way, but it presents a problem to the players to that they have to accomplish something at least if they want to change it back to the status quo. Those I think are compelling events and those I think are ways that the world can introduce an element of randomness that reflects what we experience in the real world.[3]Steven Sharif

Events are things that happen in Ashes of Creation as the result of development in the world.[3][4] They can take the form of quests, pop-up triggered events or other narratives that happen throughout the world that are triggered due to certain conditions (predicates).[5][1][6] Events are scaled to fit local, regional, and global needs.[7][8]

Events are where you’ll find your public quests, though these will be scaled to fit local, regional, and global needs. They’ll also have consequences locally, regionally, and globally, for good (if they’re taken care of successfully) or for ill (if a fail condition is reached).[8]
Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[13]
  • Events that are taken care of successfully have positive consequences.[8]
There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[14]Steven Sharif
Some of the events that spawn have consequences that lead to node attacks; and enemies have a particular type of hate list on certain buildings that a node may have access to when they attack during an event; and that hate list might relate to- or that building choice might relate to something that is indicative of the storyline for that particular event; or it could be something that is more pivotal to the defense of the city. If the city doesn't respond to these types of things that might weaken them for potential player attacks afterwards.[16]Steven Sharif
  • There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[14][20][21]
  • If events don't occur within a certain time period, they could occur randomly.[4]
  • Some events will only be available while story arcs are in certain chapters.[22]
  • There may be one-off events.[13]
  • Events do not target personal belongings such as freeholds.[5]
  • 1.0 1.1 1.2 1.3 Types of Events on Verra.
  • Livestream, March 26, 2021 (23:33).
  • 3.0 3.1 3.2 Podcast, April 11, 2021 (23:36).
  • 4.0 4.1 Livestream, May 3, 2017 (46:18).
  • 5.0 5.1 Livestream, April 7, 2023 (37:56).
  • kickstarter events.png
  • Livestream, April 29, 2022 (44:13).
  • 8.0 8.1 8.2 8.3 MMOGames interview, January 2017
  • Livestream, April 29, 2022 (32:29).
  • Livestream, June 26, 2020 (1:29:06).
  • Our immersive world - Environments.
  • Livestream, May 8, 2017 (20:27).
  • 13.0 13.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
  • 14.0 14.1 14.2 14.3 Livestream, June 25, 2021 (1:13:30).
  • Livestream, January 30, 2020 (1:32:12).
  • 16.0 16.1 16.2 16.3 16.4 Livestream, April 29, 2022 (39:00).
  • Livestream, April 29, 2022 (42:31).
  • monster event spawned.png
  • kickstarter monster coins.png
  • Livestream, March 26, 2021 (50:03).
  • Livestream, November 8, 2020 (12:47).
  • skotty-story-arc-3.png
  • Podcast, April 11, 2021 (54:35).