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[[File:Enchanted Sword-1920.mp4|thumb|450px|start=0|end=12|<blockquote>''A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.''{{livestream|2022-05-27|1h20m00|GnybRgoPac8}}{{ndash|[[Steven Sharif]]}}</blockquote><blockquote>''Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.''{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
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[[File:Enchanted Sword-1920.mp4|thumb||start=0|end=12|<blockquote>''A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.''{{livestream|2022-05-27|1h20m00|GnybRgoPac8}}{{ndash|[[Steven Sharif]]}}</blockquote><blockquote>''Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.''{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
 
There are two types of [[Enchantments|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
There are two types of [[Enchantments|enchantments]] for [[Items|items]]: [[Definition:Progression|Vertical and horizontal]].{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
  
* [[Vertical enchantments]] are a power progression for a [[Crafting|crafted item]]. More damage or mitigations, added effects or bonuses. Vertical enchantments include risks. {{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
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* [[Vertical enchantments]] are a power progression for a [[Crafting|crafted item]]. More damage or mitigations, added effects or bonuses.{{livestream|2023-11-30|1h38m47|V9F_AJl9ozY}} Vertical enchantments include risks.{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** There isn't [[RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng crafting.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307521681210081281}}
 
** There isn't [[RNG|RNG]] in [[Crafting|crafting]] but there may be a small amount of RNG in [[Enchanting|enchanting]].{{quote|Rng crafting.jpg|link=https://discordapp.com/channels/256164085366915072/256164085366915072/307521681210081281}}
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** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|2023-07-09|1h50m10|IUrjiAHZJT4}}{{interview|2020-07-29|15m04|e7pDuuoRFeA}}{{livestream|2017-05-5|20m41|3UIqmWTGZ2k}}
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*: ''It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.''{{interview|2023-07-09|1h50m10|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
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** Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining [[Resources|resources]] back.{{interview|2023-07-09|1h50m10|IUrjiAHZJT4}}{{interview|2020-07-29|15m04|e7pDuuoRFeA}}{{livestream|2017-05-5|20m41|3UIqmWTGZ2k}}
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** There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{interview|2020-07-29|15m04|e7pDuuoRFeA}}
 
*: ''Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.''{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{ndash|[[Steven Sharif]]}}
 
*: ''Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.''{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{ndash|[[Steven Sharif]]}}
** [[Definition:Over-enchanting|Over-enchanting]] [[Items|items]] comes with a potential risk that the [[Item decay|item decays]] or is [[Item sinks|destroyed]] if a safety margin is exceeded. This system is subject to testing.{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{livestream|2017-05-5|20m41|3UIqmWTGZ2k}}
 
** There will be mechanisms for achieving safer enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.{{quote|steven-enchanting1.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605180365373491}}{{quote|steven-enchanting2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/977605935340068914}}{{interview|29 July 2020|15m04|e7pDuuoRFeA}}
 
*: ''When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.''{{interview|29 July 2020|15m04|e7pDuuoRFeA}}{{ndash|[[Steven Sharif]]}}
 
  
 
* [[Horizontal enchantments]] are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
* [[Horizontal enchantments]] are more situational. For example: ''I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.''{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** This type of enchanting assumes no risk, just time and effort.{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}
 
** This type of enchanting assumes no risk, just time and effort.{{quote|enchanting.png|link=https://discordapp.com/channels/256164085366915072/257283936756039680/433366600436154368}}

Revision as of 21:19, 4 December 2023

A few different professions participate in the creation of enchantment scrolls. Those enchantment scrolls are primarily going to be interfaced on the profession side with scribe, but once that scroll is created then it's in the hands of the open economy and players may utilize them to enchant weapons and stuff.[1]Steven Sharif

Mechanisms for achieving the safer enchantment routes would mainly be through very rare material acquisition and boss kills.[2]Steven Sharif

There are two types of enchantments for items: Vertical and horizontal.[3]

  • Vertical enchantments are a power progression for a crafted item. More damage or mitigations, added effects or bonuses.[4] Vertical enchantments include risks.[3]
    It's a progressive tier of risk. At lower levels you have opportunities to potentially lose out on the pluses instead of breaking the equipment. But when you reach a certain threshold, there is an opportunity to essentially destroy the equipment, where you get resources back. But that's a risk that the player takes.[6]Steven Sharif
    • Lower levels of over-enchanting carries the risk of losing bonuses on the item. Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[6][7][8]
    • There may be mechanisms for achieving safer over-enchantments, such as difficult to obtain enchantment scrolls, or very rare material acquisitions.[9][2][7]
    Personally, I am fine with RNG in enchantment, so long as there are special ways to mitigate the RNG with investment, to a degree. For example, difficult to obtain enchantment scrolls that insure enchantment efforts, and including a buffer of safe enchantment in earlier pluses.[9]Steven Sharif
  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[3]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[3]
    • This type of enchanting assumes no risk, just time and effort.[3]
  • Livestream, May 27, 2022 (1:20:00).
  • 2.0 2.1 steven-enchanting2.png
  • 3.0 3.1 3.2 3.3 3.4 enchanting.png
  • Livestream, November 30, 2023 (1:38:47).
  • Rng crafting.jpg
  • 6.0 6.1 6.2 Interview, July 9, 2023 (1:50:10).
  • 7.0 7.1 7.2 Interview, July 29, 2020 (15:04).
  • 8.0 8.1 Livestream, May 5, 2017 (20:41).
  • 9.0 9.1 steven-enchanting1.png