Template:Caravan PvP

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Caravan PvP in Alpha-1.[1]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the the cargo is. So for example if you've seen some of our recent footage with caravans you kind of see sitting on top of the caravan there's some gold or some silver or some iron.[2]Steven Sharif

Caravans create an open PvP zone that flags players for combat (purple).[3]

  • Players will not be able to see the exact contents of a caravan before they decide to attack or defend, however there will be some visual hints to the cargo of the caravan, such as gold, silver, or iron visible on top of the caravan.[2]
  • Players will be able to state their intentions to attack, defend or ignore via a user interface window.[4][5][6]
    • The proximity that the UI window appears is determined by the player's performance as either a defender or an attacker in previous raids.[4]
  • A group will be required to successfully attack a caravan.[7][8]
  • A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[9]
It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[4]Steven Sharif

There will be incentives and risks for both caravan attackers and defenders.[10][11] These will be tested and refined during the alpha and beta testing phases.[12]

There is a level of risk that comes with the attacker. We have progression paths that exist for bandits and that exists for defenders; and if you choose to opt into a caravan attack- you sign up for that attack and you fail that attack- it is detrimental to your path of progression down the bandit area. That's one thing: Two is of course you have gear decay. You have degradation that can be suffered if you die. That is a cost. And then you also have a reputation; and if your reputation precedes you when you want to transit goods across the world; and you see somebody who's doing it and you want to participate as a defender or a participant, they might say hey screw you, you were just murdering my people last week and I saw that you're like on the top of the bandit list for killing caravans. So it has repercussions in the sense that it locks you out of certain player groups. It provides decay to your armor. It has deleterious effects on your progression, and the attacking- and the bandit progression of caravan attacks or defense.[10]Steven Sharif
  • A quest system will track a player's successful or failed defenses and attacks. This will provide rewards that scale up over time based on the player's history.[10][11][12]
  • Other incentives and risks are social and are created (informally) between players.[10][12]
The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then you know vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you know you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously you know those types of systems need to have robust you know consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[12]Steven Sharif
  1. Livestream, March 28, 2020 (1:27:28).
  2. 2.0 2.1 2.2 Livestream, January 29, 2021 (1:25:14).
  3. caravan zone.png
  4. 4.0 4.1 4.2 Interview, March 27, 2020 (16:19).
  5. caravan UI.png
  6. Livestream, May 22, 2017 (40:40).
  7. Livestream, May 15, 2017 (45:20).
  8. Livestream, May 22, 2017 (40:41).
  9. Livestream, July 25, 2020 (55:32).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Livestream, June 30, 2022 (1:14:52).
  11. 11.0 11.1 11.2 11.3 Livestream, August 27, 2021 (1:22:56).
  12. 12.0 12.1 12.2 12.3 Livestream, February 26, 2021 (1:16:21).
  13. Livestream, December 22, 2020 (1:13:51).
  14. flagging.jpg