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Difference between revisions of "Template:Basic attacks"
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Revision as of 03:28, 18 April 2024
Basic attacks are triggered for the equipped primary weapon by pressing Q or left-clicking the mouse (these buttons can be re-bound by the player).[2][3][4]
- Players can select which weapon they wish to use as their primary weapon for basic attacks.[5][2][3][6]
- Players may toggle back and forth between using their ranged weapon and melee weapon slot for basic attacks.[5]
- Weapons with projectile attacks are capable of blind firing without having a target.[9]
- If the player is in action camera mode and their reticle is over a target, they will be able to soft lock onto that target, causing projectiles to home to targets who are within the correct range/angle.[9]
- When you have your weapon and you utilize a basic attack, you can blind fire that weapon, if it has a projectile associated with it, without having to have a target. In addition, if your reticle in action camera mode is over a target, you will have a soft target lock and projectiles will home to that target if within the right angle of direction.[9] – Steven Sharif
- Sequences of basic attacks trigger the combat animation montage based on the weapon type.[4]
- Using a skill other than a basic attack will in general reset the weapon combo system.[10]
- The developers are considering per-use consumables/buffs that apply certain rider effects to basic weapon attacks.[11]
- ↑ 1.0 1.1 Video, April 28, 2023 (15:35).
- ↑ 2.0 2.1 Livestream, September 30, 2022 (49:16).
- ↑ 3.0 3.1 Podcast, September 29, 2021 (40:50).
- ↑ 4.0 4.1 Podcast, September 29, 2021 (47:57).
- ↑ 5.0 5.1 Livestream, March 29, 2024 (1:55:14).
- ↑ Interview, May 11, 2018 (16:32).
- ↑ Video, September 30, 2022 (19:32).
- ↑ Video, September 30, 2022 (10:44).
- ↑ 9.0 9.1 9.2 Livestream, April 28, 2023 (55:55).
- ↑ Livestream, February 28, 2020 (1:10:21).
- ↑ Livestream, September 30, 2022 (46:17).