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Difference between revisions of "Template:Artisan classes timeline"
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↑ 1.0 1.1 Livestream, March 26, 2021 (42:28).
↑ 2.0 2.1 2.2 Interview, February 7, 2021 (35:30).
↑ Livestream, April 30, 2021 (41:18).
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− | [[Artisan classes]] ([[Gathering]], [[Processing]], [[Crafting]]) | + | [[Artisan classes]] ([[Gathering]], [[Processing]], [[Crafting]]) is expected to come online fully in [[Alpha-2]] and the [[Betas]].{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} |
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− | * Approximately 10 percent of the [[Artisan classes|artisan system]] | + | * Approximately 10 percent of the [[Artisan classes|artisan system]] was online in [[Alpha-1]].{{livestream|2021-04-30|41m18|tpieQoKYOjE}}{{livestream|2021-03-26|42m28|HD5WKztW0S4}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}} |
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− | + | : ''Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.''{{interview|2021-02-7|35m30|RS3e0vuj5lA}}{{ndash|[[Steven Sharif]]}} |
Latest revision as of 08:07, 15 September 2023
Artisan classes (Gathering, Processing, Crafting) is expected to come online fully in Alpha-2 and the Betas.[1][2]
- Approximately 10 percent of the artisan system was online in Alpha-1.[3][1][2]
- Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[2] – Steven Sharif